Commit Graph

475 Commits

Author SHA1 Message Date
3e4f10236d Removed redundant pickWeightedAffinity function 2020-05-18 14:29:26 +02:00
dc5dc756cb Removed randomness from entity picking 2020-05-18 14:28:48 +02:00
de68c5e991 GA raport done 2020-05-17 18:13:24 +02:00
2ff0ce1ddf Added new info 2020-05-17 12:06:43 +02:00
f1d616576c Added optional file log out 2020-05-17 11:56:06 +02:00
89eb557a2d Added GA documentation 2020-05-17 11:29:35 +02:00
04370fb98c Added docstrings 2020-05-17 11:22:38 +02:00
96cf823619 Added missing docstrings 2020-05-17 11:22:27 +02:00
df16339eef Changed log paths 2020-05-17 11:17:08 +02:00
aa3eea8b39 Added resultsExplorer.py 2020-05-17 11:15:54 +02:00
1aacc693b9 Fixed Raw logging 2020-05-17 10:34:36 +02:00
3108343513 Logging changes 2020-05-17 10:25:10 +02:00
b6312df9f3 Changed formulas back to original 2020-05-17 10:16:56 +02:00
d31e03050e Buffed firepit 2020-05-17 10:16:45 +02:00
3b294030f4 Fixed movement when moveTimeout is zero 2020-05-17 01:30:38 +02:00
d9a4750f7d Added random seed 2020-05-17 01:29:20 +02:00
878f9b9523 All interactables are now reachable 2020-05-17 01:29:08 +02:00
ada3564713 Fixed issue with targets forwards to player 2020-05-17 01:02:07 +02:00
d1b6027ffa Fixed fitness logging 2020-05-17 00:46:33 +02:00
eed7d2ea82 Added GA iteration run param 2020-05-17 00:43:24 +02:00
0225eda1eb Added file logging 2020-05-17 00:38:36 +02:00
7c6cc737e1 Added execution parameters 2020-05-17 00:27:53 +02:00
4b75bebf5a Added more debug keybindings 2020-05-17 00:16:20 +02:00
2afbcdaff8 Removed A* debug text 2020-05-17 00:15:56 +02:00
b9997a0a93 Changed entities 2020-05-17 00:15:09 +02:00
584d371ec1 Optimized map respawn method 2020-05-17 00:14:42 +02:00
dcc8da6d2a Changed fatigue 2020-05-17 00:14:23 +02:00
92490789ea Improved multithreading 2020-05-17 00:14:10 +02:00
6725c4ae0c Weighted entity picks are now seeded 2020-05-16 22:50:56 +02:00
8c2a3f2bff Fixed bug, where the game would crash if there are no pikcupable entities left 2020-05-16 22:36:42 +02:00
1c8b21bf2c Changed fatigue 2020-05-16 16:23:49 +02:00
05898f5b8b Added __del__ method 2020-05-16 16:23:31 +02:00
052d8ca7ce pre-alpha multithreading 2020-05-16 16:22:53 +02:00
de3a0569a9 Added GA gamemode 2020-05-16 15:39:53 +02:00
66ac27a6fe Bugfixes 2020-05-16 14:46:02 +02:00
ac6a7df4fe Added mutation 2020-05-16 14:21:09 +02:00
e8e36a4420 Added more info printing 2020-05-16 14:13:46 +02:00
625b6956c9 Added mating 2020-05-16 14:10:18 +02:00
f56eedb657 Added mating pool selection function 2020-05-16 13:51:09 +02:00
0cd91fd1a1 Fixed entities textures colorspaces 2020-05-16 13:20:33 +02:00
b89822a658 Added TODO 2020-05-16 13:01:11 +02:00
9484a05dd5 Added walking affinity weight 2020-05-16 12:54:21 +02:00
30e1db94bf First steps in GA 2020-05-16 12:54:04 +02:00
264aa2969c Added respawn method 2020-05-16 12:47:40 +02:00
a45be130e6 Added disableMovementTime method 2020-05-16 12:36:37 +02:00
7877cbb239 Added missing affinity to the player's init 2020-05-16 12:14:16 +02:00
5e1e089015 getInteractablesByClassifier's classifier param is now optional 2020-05-16 11:41:51 +02:00
6ec1c0b2d2 Game class revamp 2020-05-16 11:13:36 +02:00
15babde728 buffed fatigue 2020-05-16 11:01:01 +02:00
233ce2462c fixed movePoints 2020-05-16 10:59:46 +02:00