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23 Commits
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156
AI/GeneticAlgorithm.py
Normal file
@ -0,0 +1,156 @@
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import keyboard as keyboard
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import field as F
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from ga_methods import *
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from src import mapschema as maps
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# Genetic Algorithm
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def genetic_algorithm_setup(field):
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population_units = ["", "w", "p", "s"]
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# TODO REPREZENTACJA OSOBNIKA - MACIERZ ROZKłADU PLONÓW
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population_text = []
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population_text_single = []
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population_size = 10
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# Populate the population_text array
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for k in range(population_size):
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population_text_single = []
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for row in range(D.GSIZE):
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population_text_single.append([])
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for column in range(D.GSIZE):
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population_text_single[row].append(random.choice(population_units))
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population_text.append(population_text_single)
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"""
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Genetic algorithm parameters:
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Mating pool size
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Population size
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"""
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# units per population in generation
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best_outputs = []
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num_generations = 100
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num_parents = 4
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# iterative var
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generation = 0
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stop = 0
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# TODO WARUNEK STOPU
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while generation < num_generations and stop < 3:
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if keyboard.is_pressed('space'):
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generation += 1
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print("Generation : ", generation)
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# Measuring the fitness of each chromosome in the population.
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# population Fitness
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fitness = []
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for i in range(0, population_size):
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fitness.append((i, population_fitness(population_text[i], field, population_size)))
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print("Fitness")
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print(fitness)
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best = sorted(fitness, key=lambda tup: tup[1], reverse=True)[0:num_parents]
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# Leaderboard only
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best_outputs.append(best[0][1])
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# The best result in the current iteration.
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print("Best result : ", best[0])
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# TODO METODA WYBORU OSOBNIKA - RANKING
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# Selecting the best parents in the population for mating.
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parents = [population_text[i[0]] for i in best]
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parents_copy = copy.deepcopy(parents)
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print("Parents")
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for i in range(0, len(parents)):
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print('\n'.join([''.join(['{:4}'.format(item) for item in row])
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for row in parents[i]]))
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print("")
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# Generating next generation using crossover.
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offspring_x = random.randint(1, D.GSIZE - 2)
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offspring_y = random.randint(1, D.GSIZE - 2)
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# TODO OPERATOR KRZYŻOWANIA
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offspring_crossover = crossover(parents)
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print("Crossover")
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for i in range(0, len(offspring_crossover)):
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print('\n'.join([''.join(['{:4}'.format(item) for item in row])
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for row in offspring_crossover[i]]))
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print("")
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# TODO OPERATOR MUTACJI
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offspring_mutation = mutation(population_units, offspring_crossover, population_size - num_parents,
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num_mutations=10)
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print("Mutation")
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for i in range(0, len(offspring_mutation)):
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print('\n'.join([''.join(['{:4}'.format(item) for item in row])
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for row in offspring_mutation[i]]))
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print("")
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population_text_copy = copy.deepcopy(population_text)
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unused_indexes = [i for i in range(0, population_size) if i not in [j[0] for j in best]]
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# Creating next generation
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population_text = []
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for k in parents_copy:
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population_text.append(k)
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for k in range(0, len(offspring_mutation)):
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population_text.append(offspring_mutation[k])
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while len(population_text) < population_size:
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x = random.choice(unused_indexes)
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population_text.append(population_text_copy[x])
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unused_indexes.remove(x)
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# TODO WARUNEK STOPU
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stop = 0
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if generation > 10:
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if best_outputs[-1] / best_outputs[-2] < 1.001:
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stop += 1
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if best_outputs[-1] / best_outputs[-3] < 1.001:
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stop += 1
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if best_outputs[-2] / best_outputs[-3] < 1.001:
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stop += 1
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# final Fitness
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fitness = []
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for i in range(0, population_size):
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fitness.append((i, population_fitness(population_text[i], field, population_size)))
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print("Final Fitness")
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print(fitness)
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best = sorted(fitness, key=lambda tup: tup[1])[0:num_parents]
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print("Best solution : ", )
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for i in range(0, D.GSIZE):
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print(population_text[best[0][0]][i])
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print("Best solution fitness : ", best[0][1])
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pretty_printer(best_outputs)
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# TODO REALLY return best iteration of field
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return 0
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if __name__ == "__main__":
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# Define the map of the field
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mapschema = maps.createField()
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# Create field array
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field = []
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# Populate the field array
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for row in range(D.GSIZE):
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field.append([])
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for column in range(D.GSIZE):
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fieldbit = F.Field(row, column, mapschema[column][row])
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field[row].append(fieldbit)
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genetic_algorithm_setup(field)
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48
AI/NN_accuracy.py
Normal file
@ -0,0 +1,48 @@
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import torch
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import torchvision
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import torchvision.transforms as transforms
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import torch.nn as nn
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import torch.nn.functional as F
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import torch.optim as optim
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import numpy as np
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from matplotlib.pyplot import imshow
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import os
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import PIL
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import numpy as np
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from matplotlib.pyplot import imshow
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import neural_network
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from matplotlib.pyplot import imshow
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# wcześniej grader.py
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# Get accuracy for neural_network model 'network_model.pth'
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def NN_accuracy():
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# Create the model
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net = neural_network.Net()
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# Load state_dict
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neural_network.load_network_from_structure(net)
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# Set model to eval
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net.eval()
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device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
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folderlist = os.listdir(os.path.dirname(__file__) + "\\test")
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tested = 0
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correct = 0
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for folder in folderlist:
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for file in os.listdir(os.path.dirname(__file__) + "\\test\\" + folder):
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if neural_network.result_from_network(net, os.path.dirname(__file__) + "\\test\\" + folder + "\\" + file) == folder:
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correct += 1
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tested += 1
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else:
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tested += 1
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print(correct/tested)
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if __name__ == "__main__":
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NN_accuracy()
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87
AI/decision_tree.py
Normal file
@ -0,0 +1,87 @@
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# used in Plant
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def decision_tree(plant):
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if plant.field.hydration == 4:
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if plant.is_healthy == 1:
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if plant.field.tractor_there == 0:
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if plant.ticks == 0:
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return 0
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elif plant.ticks == 1:
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return 1
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elif plant.field.tractor_there == 1:
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return 0
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elif plant.is_healthy == 0:
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return 0
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elif plant.field.hydration == 2:
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if plant.species == "sorrel":
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if plant.ticks == 1:
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if plant.is_healthy == 1:
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return 1
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elif plant.is_healthy == 0:
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return 0
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elif plant.ticks == 0:
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return 0
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elif plant.species == "potato":
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return 0
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elif plant.species == "wheat":
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return 0
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elif plant.species == "strawberry":
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return 0
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elif plant.field.hydration == 1:
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if plant.species == "potato":
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return 0
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elif plant.species == "strawberry":
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if plant.ticks == 1:
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return -1
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elif plant.ticks == 0:
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return 0
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elif plant.species == "wheat":
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return 0
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elif plant.species == "sorrel":
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if plant.is_healthy == 0:
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return 0
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elif plant.is_healthy == 1:
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if plant.field.tractor_there == 0:
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if plant.ticks == 0:
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return 0
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elif plant.ticks == 1:
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return 1
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elif plant.field.tractor_there == 1:
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return 0
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elif plant.field.hydration == 3:
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if plant.ticks == 1:
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if plant.field.tractor_there == 0:
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if plant.is_healthy == 1:
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if plant.species == "potato":
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if plant.field.fertility == 1:
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return 1
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elif plant.field.fertility == 0:
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return 0
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elif plant.species == "strawberry":
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return 1
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elif plant.species == "sorrel":
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return 1
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elif plant.species == "wheat":
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return 1
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elif plant.is_healthy == 0:
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return 0
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elif plant.field.tractor_there == 1:
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return 0
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elif plant.ticks == 0:
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return 0
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elif plant.field.hydration == 5:
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if plant.field.tractor_there == 1:
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return 0
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elif plant.field.tractor_there == 0:
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if plant.is_healthy == 0:
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return 0
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elif plant.is_healthy == 1:
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if plant.ticks == 1:
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return 1
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elif plant.ticks == 0:
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return 0
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elif plant.field.hydration == 0:
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if plant.ticks == 0:
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return 0
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elif plant.ticks == 1:
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return -1
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103
AI/ga_methods.py
Normal file
@ -0,0 +1,103 @@
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import copy
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import random
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import matplotlib
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import matplotlib.pyplot
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import numpy
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import src.dimensions as D
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# Genetic Algorithm methods
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def local_fitness(field, x, y, plants_case):
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soil_value = 0
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if field[x][y].field_type == "soil":
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soil_value = 1
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else:
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soil_value = 0.5
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if plants_case[x][y] == "":
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plant_value = 0
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elif plants_case[x][y] == "w":
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plant_value = 1
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elif plants_case[x][y] == "p":
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plant_value = 2
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elif plants_case[x][y] == "s":
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plant_value = 3
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else:
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plant_value = 1
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neighbour_bonus = 1
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if x - 1 >= 0:
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if plants_case[x][y] == plants_case[x - 1][y]:
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neighbour_bonus += 1
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if x + 1 < D.GSIZE:
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if plants_case[x][y] == plants_case[x + 1][y]:
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neighbour_bonus += 1
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if y - 1 >= 0:
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if plants_case[x][y] == plants_case[x][y - 1]:
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neighbour_bonus += 1
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if y + 1 < D.GSIZE:
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if plants_case[x][y] == plants_case[x][y + 1]:
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neighbour_bonus += 1
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local_fitness_value = (soil_value + plant_value) * (0.5 * neighbour_bonus + 1)
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return local_fitness_value
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def population_fitness(population_text_local, field, population_size):
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# Calculating the fitness value of each solution in the current population.
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# The fitness function calulates the sum of products between each input and its corresponding weight.
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fitness = []
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for k in range(population_size):
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population_values_single = []
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population_values_single_row = []
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fitness_row = []
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for i in range(0, D.GSIZE):
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for j in range(0, D.GSIZE):
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population_values_single_row.append(local_fitness(field, i, j, population_text_local))
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population_values_single.append(population_values_single_row)
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for i in range(D.GSIZE):
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fitness_row.append(sum(population_values_single[i]))
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fitness = sum(fitness_row)
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return fitness
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def crossover(local_parents):
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ret = []
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for i in range(0, len(local_parents)):
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child = copy.deepcopy(local_parents[i])
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# Vertical randomization
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width = random.randint(1, D.GSIZE // len(local_parents)) # width of stripes
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indexes_parents = numpy.random.permutation(range(0, len(local_parents))) # sorting of stripes
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beginning = random.randint(0, len(local_parents[0]) - width * len(
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local_parents)) # point we start putting the stripes from
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for x in indexes_parents:
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child[beginning:beginning + width] = local_parents[x][beginning:beginning + width]
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beginning += width
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ret.append(child)
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return ret
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||||
def mutation(population_units, offspring_crossover, num_mutants, num_mutations=10):
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for case in range(0, len(offspring_crossover)):
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for mutation in range(0, num_mutations):
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mutation_x = random.randint(0, D.GSIZE - 1)
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||||
mutation_y = random.randint(0, D.GSIZE - 1)
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||||
mutation_value = random.choice(population_units)
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offspring_crossover[case][mutation_x][mutation_y] = mutation_value
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num_mutants -= 1
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return offspring_crossover
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def pretty_printer(best_outputs):
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matplotlib.pyplot.plot(best_outputs)
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||||
matplotlib.pyplot.xlabel("Iteration")
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matplotlib.pyplot.ylabel("Fitness")
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matplotlib.pyplot.show()
|
@ -1,30 +1,35 @@
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from cases import *
|
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from collections import Counter
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import operator
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from types import prepare_class
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import numpy as np
|
||||
import copy
|
||||
import operator
|
||||
from collections import Counter
|
||||
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||||
import numpy as np
|
||||
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||||
from src.cases import *
|
||||
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class Node:
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def __init__(self, Class, tag=None):
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self.Class = Class
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||||
self.childs = []
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def classes_of_cases (cases):
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def classes_of_cases(cases):
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classes = []
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for case in cases:
|
||||
if case.Class not in classes:
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classes.append(case.Class)
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return classes
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||||
|
||||
def count_classes (cases):
|
||||
|
||||
def count_classes(cases):
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classes = []
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for case in cases:
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classes.append(case.Class)
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||||
c = Counter(classes)
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return max(c.items(), key=operator.itemgetter(1))[0]
|
||||
|
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def chose_attribute (cases, attributes):
|
||||
|
||||
def chose_attribute(cases, attributes):
|
||||
a = ""
|
||||
max = float("-inf")
|
||||
for attribute in attributes:
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@ -33,7 +38,8 @@ def chose_attribute (cases, attributes):
|
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a = attribute
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||||
return a
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||||
|
||||
def I (cases):
|
||||
|
||||
def I(cases):
|
||||
i = 0
|
||||
all = len(cases)
|
||||
classes = classes_of_cases(cases)
|
||||
@ -42,9 +48,10 @@ def I (cases):
|
||||
for case in cases:
|
||||
if case.Class == Class:
|
||||
noc += 1
|
||||
i -= (noc/all)*np.log2(noc/all)
|
||||
i -= (noc / all) * np.log2(noc / all)
|
||||
return i
|
||||
|
||||
|
||||
def E(cases, attribute):
|
||||
e = 0
|
||||
values = []
|
||||
@ -57,9 +64,9 @@ def E(cases, attribute):
|
||||
for case in cases:
|
||||
if case.values[index] == value:
|
||||
ei.append(case)
|
||||
e += (len(ei)/len(cases))*I(ei)
|
||||
e += (len(ei) / len(cases)) * I(ei)
|
||||
return e
|
||||
|
||||
|
||||
|
||||
def treelearn(cases, attributes, default_class):
|
||||
if cases == []:
|
||||
@ -86,15 +93,16 @@ def treelearn(cases, attributes, default_class):
|
||||
for case in cases:
|
||||
if case.values[index] == value:
|
||||
new_case = copy.deepcopy(case)
|
||||
new_case.values = case.values[:index] + case.values[index+1:]
|
||||
new_case.attributes = case.attributes[:index] + case.attributes[index+1:]
|
||||
new_case.values = case.values[:index] + case.values[index + 1:]
|
||||
new_case.attributes = case.attributes[:index] + case.attributes[index + 1:]
|
||||
new_cases.append(new_case)
|
||||
new_attributes = attributes[:index] + attributes[index+1 :]
|
||||
new_attributes = attributes[:index] + attributes[index + 1:]
|
||||
child = treelearn(new_cases, new_attributes, new_default_class)
|
||||
t.childs.append([child, value])
|
||||
|
||||
return t
|
||||
|
||||
|
||||
def pretty_print(root, n):
|
||||
if len(root.childs) == 0:
|
||||
for _ in range(n):
|
||||
@ -104,19 +112,15 @@ def pretty_print(root, n):
|
||||
for _ in range(n):
|
||||
print(" ", end="")
|
||||
if child != root.childs[0]:
|
||||
print("el", end= "")
|
||||
print("el", end="")
|
||||
if len(str(child[1])) > 1:
|
||||
print("if self." + str(root.Class) + " == \"" + str(child[1]) + "\":")
|
||||
else:
|
||||
print("if self." + str(root.Class) + " == " + str(child[1]) + ":")
|
||||
pretty_print(child[0], n+1)
|
||||
pretty_print(child[0], n + 1)
|
||||
|
||||
|
||||
tree = treelearn(cases, attributes, 0)
|
||||
pretty_print(tree, 0)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# Get view of decision_tree.py
|
||||
if __name__ == "__main__":
|
||||
tree = treelearn(cases, attributes, 0)
|
||||
pretty_print(tree, 0)
|
@ -2,7 +2,7 @@ import torch
|
||||
import torchvision
|
||||
import torchvision.transforms as transforms
|
||||
import torch.nn as nn
|
||||
import torch.nn.functional as f
|
||||
import torch.nn.functional as F
|
||||
import torch.optim as optim
|
||||
import numpy as np
|
||||
from matplotlib.pyplot import imshow
|
||||
@ -21,38 +21,47 @@ class Negative(object):
|
||||
|
||||
def __call__(self, img):
|
||||
return to_negative(img)
|
||||
|
||||
def plotdigit(image):
|
||||
img = np.reshape(image, (-1, 100))
|
||||
imshow(img, cmap='Greys')
|
||||
|
||||
|
||||
transform = transforms.Compose([Negative(), transforms.ToTensor()])
|
||||
train_set = torchvision.datasets.ImageFolder(root='train', transform=transform)
|
||||
classes = ("apple", "potato")
|
||||
classes = ("pepper", "potato", "strawberry", "tomato")
|
||||
|
||||
BATCH_SIZE = 2
|
||||
BATCH_SIZE = 4
|
||||
train_loader = torch.utils.data.DataLoader(train_set, batch_size=BATCH_SIZE, shuffle=True, num_workers=0)
|
||||
|
||||
device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
|
||||
|
||||
class Net(nn.Module):
|
||||
def __init__(self):
|
||||
super(Net, self).__init__()
|
||||
self.flatten = nn.Flatten()
|
||||
self.linear_relu_stack = nn.Sequential(
|
||||
nn.Linear(3*100*100, 512),
|
||||
super().__init__()
|
||||
self.network = nn.Sequential(
|
||||
nn.Conv2d(3, 32, kernel_size=3, padding=1), #3 channels to 32 channels
|
||||
nn.ReLU(),
|
||||
nn.Linear(512, 512),
|
||||
nn.Conv2d(32, 64, kernel_size=3, stride=1, padding=1),
|
||||
nn.ReLU(),
|
||||
nn.Linear(512, 2),
|
||||
nn.ReLU()
|
||||
)
|
||||
self.linear_relu_stack = self.linear_relu_stack.to(device)
|
||||
nn.MaxPool2d(2, 2), # output: 64 channels x 50 x 50 image size - decrease
|
||||
|
||||
def forward(self, x):
|
||||
x = self.flatten(x).to(device)
|
||||
logits = self.linear_relu_stack(x).to(device)
|
||||
return logits
|
||||
nn.Conv2d(64, 128, kernel_size=3, stride=1, padding=1),
|
||||
nn.ReLU(),
|
||||
nn.Conv2d(128, 128, kernel_size=3, stride=1, padding=1), #increase power of model
|
||||
nn.ReLU(),
|
||||
nn.MaxPool2d(2, 2), # output: 128 x 25 x 25
|
||||
|
||||
nn.Conv2d(128, 256, kernel_size=3, stride=1, padding=1),
|
||||
nn.ReLU(),
|
||||
nn.Conv2d(256, 256, kernel_size=3, stride=1, padding=1),
|
||||
nn.ReLU(),
|
||||
nn.MaxPool2d(5, 5), # output: 256 x 5 x 5
|
||||
|
||||
nn.Flatten(), #a single vector 256*5*5,
|
||||
nn.Linear(256*5*5, 1024),
|
||||
nn.ReLU(),
|
||||
nn.Linear(1024, 512),
|
||||
nn.ReLU(),
|
||||
nn.Linear(512, 4))
|
||||
|
||||
def forward(self, xb):
|
||||
return self.network(xb)
|
||||
|
||||
def training_network():
|
||||
net = Net()
|
||||
@ -61,7 +70,7 @@ def training_network():
|
||||
criterion = nn.CrossEntropyLoss()
|
||||
optimizer = optim.SGD(net.parameters(), lr=0.001, momentum=0.9)
|
||||
|
||||
for epoch in range(4):
|
||||
for epoch in range(10):
|
||||
running_loss = 0.0
|
||||
for i, data in enumerate(train_loader, 0):
|
||||
inputs, labels = data[0].to(device), data[1].to(device)
|
||||
@ -72,7 +81,7 @@ def training_network():
|
||||
optimizer.step()
|
||||
|
||||
running_loss += loss.item()
|
||||
if i % 2000 == 1999:
|
||||
if i % 200 == 199:
|
||||
print('[%d, %5d] loss: %.3f' % (epoch + 1, i + 1, running_loss))
|
||||
running_loss = 0.0
|
||||
|
||||
@ -82,8 +91,8 @@ def training_network():
|
||||
|
||||
def result_from_network(net, loaded_image):
|
||||
image = PIL.Image.open(loaded_image)
|
||||
pil_to_tensor = transforms.ToTensor()(image.convert("RGB")).unsqueeze_(0)
|
||||
outputs = net(pil_to_tensor.to(device))
|
||||
pil_to_tensor = transforms.Compose([Negative(), transforms.ToTensor()])(image.convert("RGB")).unsqueeze_(0)
|
||||
outputs = net(pil_to_tensor)
|
||||
|
||||
return classes[torch.max(outputs, 1)[1]]
|
||||
|
||||
@ -99,5 +108,4 @@ def load_network_from_structure(network):
|
||||
|
||||
if __name__ == "__main__":
|
||||
print(torch.cuda.is_available())
|
||||
training_network()
|
||||
|
||||
training_network()
|
156
basic_grid.py
@ -1,156 +0,0 @@
|
||||
# Import the pygame module
|
||||
import pygame
|
||||
|
||||
# Import pygame.locals for easier access to key coordinates
|
||||
from pygame.locals import (
|
||||
K_UP,
|
||||
K_LEFT,
|
||||
K_RIGHT,
|
||||
K_ESCAPE,
|
||||
KEYDOWN,
|
||||
QUIT
|
||||
)
|
||||
|
||||
# Import other files from project
|
||||
import field as F
|
||||
import tractor as T
|
||||
import plant as P
|
||||
import colors as C
|
||||
import dimensions as D
|
||||
import node as N
|
||||
import mapschema as maps
|
||||
|
||||
# Initialize pygame
|
||||
pygame.init()
|
||||
|
||||
# Name the window
|
||||
pygame.display.set_caption("Inteligentny Traktor")
|
||||
|
||||
# Create the screen object
|
||||
# The size is determined by the constant SCREEN_WIDTH and SCREEN_HEIGHT
|
||||
screen = pygame.display.set_mode((D.SCREEN_WIDTH, D.SCREEN_HEIGHT))
|
||||
|
||||
# Define the map of the field
|
||||
mapschema = maps.createField()
|
||||
|
||||
# Create field array
|
||||
field = []
|
||||
|
||||
# Populate the field array
|
||||
for row in range(D.GSIZE):
|
||||
field.append([])
|
||||
for column in range(D.GSIZE):
|
||||
fieldbit = F.Field(row, column, mapschema[column][row])
|
||||
field[row].append(fieldbit)
|
||||
|
||||
# Create Tractor object
|
||||
tractor = T.Tractor(field, [0,0])
|
||||
|
||||
# Define the map of plants
|
||||
mapschema = maps.createPlants()
|
||||
|
||||
# Createt plants array
|
||||
plants = []
|
||||
|
||||
# Populate the plants array
|
||||
for row in range(D.GSIZE):
|
||||
plants.append([])
|
||||
for column in range(D.GSIZE):
|
||||
if mapschema[column][row] != 0:
|
||||
plantbit = P.Plant(field[row][column], mapschema[column][row])
|
||||
plants[row].append(plantbit)
|
||||
|
||||
# Create list for tractor instructions
|
||||
path = []
|
||||
|
||||
# Variable to keep the main loop running
|
||||
RUNNING = True
|
||||
|
||||
# Variable conroling timed eventes
|
||||
TICKER = 0
|
||||
|
||||
# Initialize clock
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
|
||||
# Main loop
|
||||
while RUNNING:
|
||||
|
||||
# Look at every event in the queue
|
||||
for event in pygame.event.get():
|
||||
# Did the user hit a key?
|
||||
if event.type == KEYDOWN:
|
||||
# Was it the Escape key? If so, stop the loop.
|
||||
if event.key == K_ESCAPE:
|
||||
RUNNING = False
|
||||
# Did the user click the window close button? If so, stop the loop.
|
||||
elif event.type == QUIT:
|
||||
RUNNING = False
|
||||
|
||||
# Create key Node that will be used to calculate tractor instructions
|
||||
processor = N.Node(field, tractor.position, tractor.direction)
|
||||
|
||||
# If path is empty or nonexistent, create new one
|
||||
if path is None or len(path) == 0:
|
||||
path = processor.findPathToPlant()
|
||||
|
||||
# control tractor by poping instructions from path list
|
||||
if path is not None:
|
||||
if path[0] == "move":
|
||||
tractor.move()
|
||||
path.pop(0)
|
||||
elif path[0] =="left":
|
||||
tractor.rotate_left()
|
||||
path.pop(0)
|
||||
elif path[0] == "right":
|
||||
tractor.rotate_right()
|
||||
path.pop(0)
|
||||
elif path[0] == "hydrate":
|
||||
tractor.hydrate(field)
|
||||
path.pop(0)
|
||||
else:
|
||||
path.pop(0)
|
||||
|
||||
# Get all keys pressed at a time CURRENTLY UNUSED
|
||||
pressed_keys = pygame.key.get_pressed()
|
||||
|
||||
# control tractor with pressed keys CURRENTLY UNUSED
|
||||
if pressed_keys[K_UP]:
|
||||
tractor.move()
|
||||
elif pressed_keys[K_LEFT]:
|
||||
tractor.rotate_left()
|
||||
elif pressed_keys[K_RIGHT]:
|
||||
tractor.rotate_right()
|
||||
|
||||
# Set the screen background
|
||||
screen.fill(C.DBROWN)
|
||||
|
||||
# Draw the field
|
||||
for row in range(D.GSIZE):
|
||||
for column in range(D.GSIZE):
|
||||
screen.blit(field[row][column].surf, field[row][column].rect)
|
||||
|
||||
# Draw the tactor
|
||||
screen.blit(tractor.surf, tractor.rect)
|
||||
|
||||
# Plants grow with every 10th tick, then they are drawn
|
||||
for row in plants:
|
||||
for plant in row:
|
||||
plant.tick()
|
||||
plant.grow()
|
||||
screen.blit(plant.surf, plant.rect)
|
||||
|
||||
# Field are drying with every 100th tick
|
||||
if TICKER == 0:
|
||||
for row in range(D.GSIZE):
|
||||
for column in range(D.GSIZE):
|
||||
field[row][column].dehydrate()
|
||||
|
||||
# Increment ticker
|
||||
TICKER = (TICKER + 1)%100
|
||||
|
||||
# Update the screen
|
||||
pygame.display.flip()
|
||||
|
||||
# Ensure program maintains a stable framerate
|
||||
clock.tick(8)
|
259
cases.py
@ -1,259 +0,0 @@
|
||||
class Case:
|
||||
def __init__(self, values, attributes, Class):
|
||||
self.values = values
|
||||
self.attributes = attributes
|
||||
self.Class = Class
|
||||
|
||||
attributes = ["field.hydration", "field.fertility", "species", "ticks", "is_healthy", "field.tractor_there"]
|
||||
|
||||
cases = [Case([4, 0, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([2, 0, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([4, 1, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([1, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([2, 1, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([2, 0, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([1, 1, "strawberry", 1, 0, 1], attributes, -1),
|
||||
Case([1, 0, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([2, 0, "wheat", 1, 0, 1], attributes, 0),
|
||||
Case([1, 1, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([3, 1, "potato", 1, 1, 0], attributes, 1),
|
||||
Case([2, 1, "strawberry", 1, 0, 0], attributes, 0),
|
||||
Case([4, 0, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([4, 1, "wheat", 1, 0, 1], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([4, 0, "strawberry", 1, 0, 0], attributes, 0),
|
||||
Case([1, 1, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([0, 0, "sorrel", 0, 0, 1], attributes, 0),
|
||||
Case([2, 0, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([0, 1, "sorrel", 0, 1, 1], attributes, 0),
|
||||
Case([0, 1, "strawberry", 1, 1, 0], attributes, -1),
|
||||
Case([2, 0, "sorrel", 0, 1, 1], attributes, 0),
|
||||
Case([4, 0, "wheat", 1, 0, 1], attributes, 0),
|
||||
Case([5, 0, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([0, 0, "strawberry", 1, 0, 0], attributes, -1),
|
||||
Case([4, 0, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([3, 0, "sorrel", 0, 0, 1], attributes, 0),
|
||||
Case([3, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([4, 1, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([1, 1, "wheat", 0, 1, 1], attributes, 0),
|
||||
Case([3, 0, "wheat", 0, 1, 1], attributes, 0),
|
||||
Case([2, 0, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([4, 1, "strawberry", 0, 0, 1], attributes, 0),
|
||||
Case([1, 0, "potato", 1, 1, 0], attributes, 0),
|
||||
Case([4, 1, "sorrel", 1, 1, 1], attributes, 0),
|
||||
Case([0, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([4, 0, "strawberry", 1, 0, 0], attributes, 0),
|
||||
Case([4, 0, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([5, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([3, 1, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([3, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([4, 0, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([5, 1, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([3, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([3, 0, "sorrel", 0, 0, 1], attributes, 0),
|
||||
Case([0, 0, "potato", 1, 1, 1], attributes, -1),
|
||||
Case([4, 0, "strawberry", 1, 1, 1], attributes, 0),
|
||||
Case([2, 1, "strawberry", 1, 0, 1], attributes, 0),
|
||||
Case([2, 1, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([2, 1, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([1, 0, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([4, 0, "strawberry", 1, 0, 0], attributes, 0),
|
||||
Case([4, 1, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([0, 0, "strawberry", 1, 0, 1], attributes, -1),
|
||||
Case([0, 1, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([1, 1, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([0, 0, "sorrel", 1, 1, 0], attributes, -1),
|
||||
Case([2, 0, "sorrel", 0, 0, 1], attributes, 0),
|
||||
Case([5, 1, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([2, 0, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([2, 1, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([3, 0, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([5, 0, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([0, 1, "strawberry", 1, 0, 0], attributes, -1),
|
||||
Case([0, 0, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([5, 0, "potato", 1, 1, 0], attributes, 1),
|
||||
Case([2, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([3, 1, "sorrel", 0, 1, 0], attributes, 0),
|
||||
Case([2, 1, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([5, 0, "strawberry", 1, 1, 0], attributes, 1),
|
||||
Case([5, 0, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([5, 0, "wheat", 1, 1, 0], attributes, 1),
|
||||
Case([2, 0, "potato", 1, 0, 0], attributes, 0),
|
||||
Case([3, 1, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([3, 0, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([0, 1, "sorrel", 1, 1, 1], attributes, -1),
|
||||
Case([0, 0, "strawberry", 1, 1, 1], attributes, -1),
|
||||
Case([2, 1, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([0, 1, "sorrel", 1, 1, 0], attributes, -1),
|
||||
Case([3, 0, "wheat", 0, 1, 1], attributes, 0),
|
||||
Case([4, 0, "strawberry", 1, 0, 1], attributes, 0),
|
||||
Case([3, 1, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([1, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([5, 1, "wheat", 1, 0, 1], attributes, 0),
|
||||
Case([5, 0, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([3, 0, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([1, 0, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([5, 0, "sorrel", 0, 1, 1], attributes, 0),
|
||||
Case([4, 0, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([0, 0, "strawberry", 0, 0, 0], attributes, 0),
|
||||
Case([5, 0, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([4, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([1, 1, "strawberry", 1, 1, 0], attributes, -1),
|
||||
Case([5, 0, "strawberry", 1, 0, 0], attributes, 0),
|
||||
Case([5, 1, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([0, 1, "sorrel", 1, 1, 0], attributes, -1),
|
||||
Case([3, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([1, 0, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([3, 0, "wheat", 0, 1, 1], attributes, 0),
|
||||
Case([0, 0, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([1, 0, "potato", 0, 0, 0], attributes, 0),
|
||||
Case([1, 1, "sorrel", 0, 1, 0], attributes, 0),
|
||||
Case([0, 1, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([2, 0, "strawberry", 1, 1, 1], attributes, 0),
|
||||
Case([4, 1, "wheat", 1, 0, 0], attributes, 0),
|
||||
Case([0, 1, "sorrel", 1, 1, 0], attributes, -1),
|
||||
Case([1, 0, "strawberry", 1, 1, 1], attributes, -1),
|
||||
Case([4, 0, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([4, 0, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([0, 0, "sorrel", 1, 0, 1], attributes, -1),
|
||||
Case([1, 0, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([0, 0, "strawberry", 1, 1, 1], attributes, -1),
|
||||
Case([2, 1, "potato", 0, 0, 0], attributes, 0),
|
||||
Case([3, 1, "strawberry", 1, 1, 0], attributes, 1),
|
||||
Case([1, 0, "sorrel", 1, 1, 1], attributes, 0),
|
||||
Case([5, 1, "strawberry", 1, 1, 0], attributes, 1),
|
||||
Case([2, 0, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([5, 1, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([1, 1, "wheat", 0, 1, 1], attributes, 0),
|
||||
Case([1, 1, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([4, 0, "potato", 1, 1, 0], attributes, 1),
|
||||
Case([2, 1, "strawberry", 0, 0, 1], attributes, 0),
|
||||
Case([0, 1, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([3, 0, "sorrel", 1, 0, 1], attributes, 0),
|
||||
Case([4, 0, "wheat", 1, 0, 1], attributes, 0),
|
||||
Case([5, 1, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([1, 0, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([5, 0, "sorrel", 1, 0, 1], attributes, 0),
|
||||
Case([2, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([1, 0, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([4, 0, "wheat", 1, 1, 0], attributes, 1),
|
||||
Case([0, 0, "sorrel", 0, 1, 0], attributes, 0),
|
||||
Case([2, 0, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([0, 1, "potato", 1, 0, 1], attributes, -1),
|
||||
Case([0, 1, "sorrel", 1, 0, 1], attributes, -1),
|
||||
Case([1, 1, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([3, 0, "sorrel", 1, 1, 1], attributes, 0),
|
||||
Case([0, 0, "potato", 1, 0, 1], attributes, -1),
|
||||
Case([4, 0, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([0, 0, "strawberry", 1, 0, 0], attributes, -1),
|
||||
Case([0, 0, "strawberry", 1, 1, 1], attributes, -1),
|
||||
Case([5, 0, "potato", 0, 1, 1], attributes, 0),
|
||||
Case([2, 0, "potato", 0, 0, 0], attributes, 0),
|
||||
Case([0, 1, "potato", 1, 0, 0], attributes, -1),
|
||||
Case([1, 0, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([4, 0, "sorrel", 1, 0, 1], attributes, 0),
|
||||
Case([1, 0, "potato", 1, 0, 0], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([2, 1, "wheat", 1, 0, 0], attributes, 0),
|
||||
Case([0, 1, "potato", 1, 1, 1], attributes, -1),
|
||||
Case([5, 1, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([3, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([3, 0, "strawberry", 1, 0, 0], attributes, 0),
|
||||
Case([0, 1, "strawberry", 0, 0, 1], attributes, 0),
|
||||
Case([0, 1, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([0, 1, "strawberry", 1, 0, 0], attributes, -1),
|
||||
Case([1, 0, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([1, 1, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([0, 1, "strawberry", 1, 0, 1], attributes, -1),
|
||||
Case([1, 1, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([0, 0, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([4, 1, "sorrel", 1, 1, 1], attributes, 0),
|
||||
Case([5, 1, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([5, 1, "strawberry", 0, 0, 0], attributes, 0),
|
||||
Case([4, 1, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([1, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([1, 1, "potato", 1, 1, 0], attributes, 0),
|
||||
Case([0, 1, "sorrel", 1, 0, 0], attributes, -1),
|
||||
Case([5, 0, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([0, 0, "strawberry", 1, 1, 1], attributes, -1),
|
||||
Case([0, 0, "potato", 0, 0, 0], attributes, 0),
|
||||
Case([0, 0, "strawberry", 1, 1, 1], attributes, -1),
|
||||
Case([4, 0, "strawberry", 0, 0, 1], attributes, 0),
|
||||
Case([2, 0, "potato", 1, 0, 0], attributes, 0),
|
||||
Case([4, 0, "strawberry", 0, 0, 0], attributes, 0),
|
||||
Case([0, 1, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([1, 1, "wheat", 1, 1, 0], attributes, 0),
|
||||
Case([3, 0, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([1, 1, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([1, 1, "sorrel", 0, 0, 1], attributes, 0),
|
||||
Case([3, 1, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([3, 1, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([1, 0, "wheat", 0, 1, 1], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([5, 0, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([2, 1, "sorrel", 0, 1, 0], attributes, 0),
|
||||
Case([5, 0, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([1, 0, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([5, 1, "wheat", 1, 1, 0], attributes, 1),
|
||||
Case([3, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([5, 0, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([2, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([1, 0, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([0, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 1, 0], attributes, 1),
|
||||
Case([2, 0, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([3, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([3, 0, "potato", 1, 1, 0], attributes, 0),
|
||||
Case([1, 1, "potato", 0, 0, 0], attributes, 0),
|
||||
Case([2, 1, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([2, 1, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([2, 0, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([3, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([2, 0, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([5, 0, "wheat", 1, 1, 0], attributes, 1),
|
||||
Case([1, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([0, 1, "potato", 0, 0, 0], attributes, 0),
|
||||
Case([5, 1, "strawberry", 1, 1, 1], attributes, 0),
|
||||
Case([4, 1, "wheat", 1, 0, 0], attributes, 0),
|
||||
Case([5, 1, "sorrel", 0, 0, 1], attributes, 0),
|
||||
Case([1, 1, "wheat", 1, 0, 0], attributes, 0),
|
||||
Case([5, 0, "strawberry", 1, 0, 1], attributes, 0),
|
||||
Case([5, 0, "wheat", 1, 0, 1], attributes, 0),
|
||||
Case([2, 0, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([3, 1, "wheat", 1, 0, 0], attributes, 0),
|
||||
Case([0, 1, "strawberry", 1, 0, 0], attributes, -1),
|
||||
Case([0, 1, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([3, 0, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([4, 1, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([3, 0, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([2, 1, "strawberry", 1, 1, 0], attributes, 0),
|
||||
Case([1, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([4, 1, "wheat", 1, 0, 1], attributes, 0),
|
||||
Case([2, 0, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([5, 0, "sorrel", 0, 1, 1], attributes, 0),
|
||||
Case([0, 1, "wheat", 1, 1, 0], attributes, -1),
|
||||
Case([5, 1, "wheat", 1, 0, 0], attributes, 0),
|
||||
Case([2, 0, "potato", 0, 0, 0], attributes, 0),
|
||||
Case([2, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([4, 1, "potato", 0, 1, 1], attributes, 0),
|
||||
Case([0, 1, "sorrel", 1, 1, 0], attributes, -1),
|
||||
Case([1, 1, "strawberry", 1, 0, 1], attributes, -1),
|
||||
Case([3, 0, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([5, 1, "wheat", 1, 0, 0], attributes, 0),
|
||||
Case([4, 0, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([2, 1, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([0, 1, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([5, 0, "potato", 1, 1, 0], attributes, 1),
|
||||
Case([3, 1, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([5, 1, "strawberry", 0, 0, 0], attributes, 0),
|
||||
Case([4, 1, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([0, 0, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([1, 1, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([0, 1, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([4, 1, "strawberry", 1, 1, 1], attributes, 0),
|
||||
Case([0, 0, "wheat", 0, 1, 1], attributes, 0),
|
||||
Case([3, 0, "wheat", 1, 1, 0], attributes, 1)]
|
78
field.py
@ -1,6 +1,6 @@
|
||||
import pygame
|
||||
from colors import *
|
||||
from dimensions import *
|
||||
from src.colors import *
|
||||
from src.dimensions import *
|
||||
|
||||
class Field(pygame.sprite.Sprite):
|
||||
def __init__(self, row, column, field_type):
|
||||
@ -24,36 +24,62 @@ class Field(pygame.sprite.Sprite):
|
||||
self.position = [row, column]
|
||||
self.hydration = 0
|
||||
self.planted = 0
|
||||
self.fertility = 1
|
||||
self.fertility = 0
|
||||
self.tractor_there = False
|
||||
|
||||
def hydrate(self):
|
||||
if self.field_type == "soil" and self.hydration <= 5:
|
||||
self.hydration += 1
|
||||
if self.hydration == 0:
|
||||
self.surf.fill(BROWN0)
|
||||
if self.hydration == 1:
|
||||
self.surf.fill(BROWN1)
|
||||
if self.hydration == 2:
|
||||
self.surf.fill(BROWN2)
|
||||
if self.hydration == 3:
|
||||
self.surf.fill(BROWN3)
|
||||
if self.hydration == 4 or self.hydration == 5:
|
||||
self.surf.fill(BROWN4)
|
||||
self.hydration += 1
|
||||
if self.fertility == 1:
|
||||
if self.hydration == 0:
|
||||
self.surf.fill(REDDISH0)
|
||||
self.fertility = 0
|
||||
if self.hydration == 1:
|
||||
self.surf.fill(REDDISH1)
|
||||
if self.hydration == 2:
|
||||
self.surf.fill(REDDISH2)
|
||||
if self.hydration == 3:
|
||||
self.surf.fill(REDDISH3)
|
||||
if self.hydration == 4 or self.hydration == 5:
|
||||
self.surf.fill(REDDISH4)
|
||||
else:
|
||||
if self.hydration == 0:
|
||||
self.surf.fill(BROWN0)
|
||||
if self.hydration == 1:
|
||||
self.surf.fill(BROWN1)
|
||||
if self.hydration == 2:
|
||||
self.surf.fill(BROWN2)
|
||||
if self.hydration == 3:
|
||||
self.surf.fill(BROWN3)
|
||||
if self.hydration == 4 or self.hydration == 5:
|
||||
self.surf.fill(BROWN4)
|
||||
|
||||
def dehydrate(self):
|
||||
if self.field_type == "soil" and self.hydration > 0:
|
||||
self.hydration -= 1
|
||||
if self.hydration == 0:
|
||||
self.surf.fill(BROWN0)
|
||||
if self.hydration == 1:
|
||||
self.surf.fill(BROWN1)
|
||||
if self.hydration == 2:
|
||||
self.surf.fill(BROWN2)
|
||||
if self.hydration == 3:
|
||||
self.surf.fill(BROWN3)
|
||||
if self.hydration == 4 or self.hydration == 5:
|
||||
self.surf.fill(BROWN4)
|
||||
if self.field_type == "soil" and self.hydration > 0:
|
||||
self.hydration -= 1
|
||||
if self.fertility == 1:
|
||||
if self.hydration == 0:
|
||||
self.surf.fill(REDDISH0)
|
||||
self.fertility = 0
|
||||
if self.hydration == 1:
|
||||
self.surf.fill(REDDISH1)
|
||||
if self.hydration == 2:
|
||||
self.surf.fill(REDDISH2)
|
||||
if self.hydration == 3:
|
||||
self.surf.fill(REDDISH3)
|
||||
if self.hydration == 4 or self.hydration == 5:
|
||||
self.surf.fill(REDDISH4)
|
||||
else:
|
||||
if self.hydration == 0:
|
||||
self.surf.fill(BROWN0)
|
||||
if self.hydration == 1:
|
||||
self.surf.fill(BROWN1)
|
||||
if self.hydration == 2:
|
||||
self.surf.fill(BROWN2)
|
||||
if self.hydration == 3:
|
||||
self.surf.fill(BROWN3)
|
||||
if self.hydration == 4 or self.hydration == 5:
|
||||
self.surf.fill(BROWN4)
|
||||
|
||||
def free(self):
|
||||
self.planted = 0
|
||||
|
65
grader.py
@ -1,65 +0,0 @@
|
||||
import torch
|
||||
import torchvision
|
||||
import torchvision.transforms as transforms
|
||||
import torch.nn as nn
|
||||
import torch.nn.functional as f
|
||||
import torch.optim as optim
|
||||
import numpy as np
|
||||
from matplotlib.pyplot import imshow
|
||||
import os
|
||||
import PIL
|
||||
import numpy as np
|
||||
import neural_network
|
||||
from matplotlib.pyplot import imshow
|
||||
|
||||
# Create the model
|
||||
model = neural_network.Net()
|
||||
|
||||
# Load state_dict
|
||||
neural_network.load_network_from_structure(model)
|
||||
|
||||
# Create the preprocessing transformation here
|
||||
transform = transforms.Compose([neural_network.Negative(), transforms.ToTensor()])
|
||||
|
||||
# load your image(s)
|
||||
img = PIL.Image.open('test\\0_100.jpg')
|
||||
img2 = PIL.Image.open('test\\1_100.jpg')
|
||||
img3 = PIL.Image.open('test\\4_100.jpg')
|
||||
img4 = PIL.Image.open('test\\5_100.jpg')
|
||||
|
||||
# Transform
|
||||
input = transform(img)
|
||||
input2 = transform(img2)
|
||||
input3 = transform(img3)
|
||||
input4 = transform(img4)
|
||||
|
||||
# unsqueeze batch dimension, in case you are dealing with a single image
|
||||
input = input.unsqueeze(0)
|
||||
input2 = input2.unsqueeze(0)
|
||||
input3 = input3.unsqueeze(0)
|
||||
input4 = input4.unsqueeze(0)
|
||||
|
||||
# Set model to eval
|
||||
model.eval()
|
||||
|
||||
# Get prediction
|
||||
output = model(input)
|
||||
output2 = model(input2)
|
||||
output3 = model(input3)
|
||||
output4 = model(input4)
|
||||
|
||||
print(output)
|
||||
index = output.cpu().data.numpy().argmax()
|
||||
print(index)
|
||||
|
||||
print(output2)
|
||||
index = output2.cpu().data.numpy().argmax()
|
||||
print(index)
|
||||
|
||||
print(output3)
|
||||
index = output3.cpu().data.numpy().argmax()
|
||||
print(index)
|
||||
|
||||
print(output4)
|
||||
index = output4.cpu().data.numpy().argmax()
|
||||
print(index)
|
160
main.py
Normal file
@ -0,0 +1,160 @@
|
||||
# Import the pygame module
|
||||
import pygame
|
||||
# Import pygame.locals for easier access to key coordinates
|
||||
from pygame.locals import (
|
||||
K_UP,
|
||||
K_LEFT,
|
||||
K_RIGHT,
|
||||
K_ESCAPE,
|
||||
KEYDOWN,
|
||||
QUIT
|
||||
)
|
||||
|
||||
|
||||
# Import other files from project
|
||||
import field as F
|
||||
import node as N
|
||||
import plant as P
|
||||
import src.colors as C
|
||||
import src.dimensions as D
|
||||
import AI.GeneticAlgorithm as ga
|
||||
import AI.neural_network as nn
|
||||
import tractor as T
|
||||
from src import mapschema as maps
|
||||
|
||||
if __name__ == "__main__":
|
||||
# Initialize pygame
|
||||
pygame.init()
|
||||
|
||||
# Name the window
|
||||
pygame.display.set_caption("Inteligentny Traktor")
|
||||
|
||||
# Create the screen object
|
||||
# The size is determined by the constant SCREEN_WIDTH and SCREEN_HEIGHT
|
||||
screen = pygame.display.set_mode((D.SCREEN_WIDTH, D.SCREEN_HEIGHT))
|
||||
|
||||
# Define the map of the field
|
||||
mapschema = maps.createField()
|
||||
|
||||
# Create field array
|
||||
field = []
|
||||
|
||||
# Populate the field array
|
||||
for row in range(D.GSIZE):
|
||||
field.append([])
|
||||
for column in range(D.GSIZE):
|
||||
fieldbit = F.Field(row, column, mapschema[column][row])
|
||||
field[row].append(fieldbit)
|
||||
|
||||
# genetic_algorithm_setup(field)
|
||||
num_of_plants = 0
|
||||
plant_pops = []
|
||||
best_plant_pop = []
|
||||
|
||||
goal_gen = 100
|
||||
best_plant_pop, plant_pops, num_of_plants, fitness = ga.genetic_algorithm_setup(field, plant_pops, goal_gen)
|
||||
|
||||
net = nn.Net()
|
||||
nn.load_network_from_structure(net)
|
||||
net.eval()
|
||||
|
||||
# Create Tractor object
|
||||
tractor = T.Tractor(field, [0, 0])
|
||||
|
||||
# Define the map of plants
|
||||
mapschema = maps.createPlants()
|
||||
|
||||
# Create plants array
|
||||
plants = []
|
||||
|
||||
# Populate the plants array
|
||||
for row in range(D.GSIZE):
|
||||
plants.append([])
|
||||
for column in range(D.GSIZE):
|
||||
if best_plant_pop[column][row] != "":
|
||||
plantbit = P.Plant(field[row][column], best_plant_pop[column][row])
|
||||
plants[row].append(plantbit)
|
||||
else:
|
||||
plants[row].append(0)
|
||||
|
||||
# Create list for tractor instructions
|
||||
path = []
|
||||
|
||||
# Variable to keep the main loop running
|
||||
RUNNING = True
|
||||
|
||||
# Variable conroling timed eventes
|
||||
TICKER = 0
|
||||
|
||||
# Initialize clock
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
# Main loop
|
||||
while RUNNING:
|
||||
|
||||
for event in pygame.event.get():
|
||||
# Did the user hit a key?
|
||||
if event.type == KEYDOWN:
|
||||
# Was it the Escape key? If so, stop the loop.
|
||||
if event.key == K_ESCAPE:
|
||||
RUNNING = False
|
||||
# Did the user click the window close button? If so, stop the loop.
|
||||
elif event.type == QUIT:
|
||||
RUNNING = False
|
||||
|
||||
# Create key Node that will be used to calculate tractor instructions
|
||||
processor = N.Node(field, tractor.position, tractor.direction)
|
||||
|
||||
# If path is empty or nonexistent, create new one
|
||||
if path is None or len(path) == 0:
|
||||
path = processor.findPathToPlant()
|
||||
|
||||
# control tractor by poping instructions from path list
|
||||
if path is not None:
|
||||
if path[0] == "move":
|
||||
tractor.move()
|
||||
elif path[0] == "left":
|
||||
tractor.rotate_left()
|
||||
elif path[0] == "right":
|
||||
tractor.rotate_right()
|
||||
elif path[0] == "hydrate":
|
||||
tractor.hydrate(field)
|
||||
elif path[0] == "fertilize":
|
||||
if plants[tractor.position[1]][tractor.position[0]]:
|
||||
tractor.fertilize(field, plants, nn.result_from_network(net, plants[tractor.position[0]][tractor.position[1]].testimage))
|
||||
path.pop(0)
|
||||
|
||||
|
||||
# Set the screen background
|
||||
screen.fill(C.DBROWN)
|
||||
|
||||
# Draw the field
|
||||
for row in range(D.GSIZE):
|
||||
for column in range(D.GSIZE):
|
||||
screen.blit(field[row][column].surf, field[row][column].rect)
|
||||
|
||||
# Draw the tactor
|
||||
screen.blit(tractor.surf, tractor.rect)
|
||||
|
||||
# Plants grow with every 10th tick, then they are drawn
|
||||
for row in plants:
|
||||
for plant in row:
|
||||
if plant != 0:
|
||||
plant.tick()
|
||||
plant.grow()
|
||||
screen.blit(plant.surf, plant.rect)
|
||||
|
||||
# Field are drying with every 100th tick
|
||||
if TICKER == 0:
|
||||
for row in range(D.GSIZE):
|
||||
for column in range(D.GSIZE):
|
||||
field[row][column].dehydrate()
|
||||
|
||||
# Increment ticker
|
||||
TICKER = (TICKER + 1) % 100
|
||||
|
||||
# Update the screen
|
||||
pygame.display.flip()
|
||||
|
||||
# Ensure program maintains a stable framerate
|
||||
clock.tick(35)
|
27
mapschema.py
@ -1,27 +0,0 @@
|
||||
def createField():
|
||||
field = [["soil", "soil", "soil", "soil", "soil", "soil", "rocks", "soil", "soil", "soil"],
|
||||
["soil", "soil", "soil", "soil", "soil", "soil", "rocks", "soil", "soil", "soil"],
|
||||
["soil", "soil", "soil", "soil", "soil", "road", "road", "road", "road", "road"],
|
||||
["rocks", "rocks", "rocks", "rocks", "soil", "road", "soil", "soil", "rocks", "soil"],
|
||||
["soil", "soil", "soil", "soil", "soil", "road", "rocks", "rocks", "soil", "soil"],
|
||||
["soil", "soil", "soil", "pond", "rocks", "road", "rocks", "soil", "soil", "rocks"],
|
||||
["rocks", "pond", "pond", "pond", "pond", "road", "rocks", "soil", "soil", "rocks"],
|
||||
["road", "road", "road", "road", "road", "road", "rocks", "soil", "soil", "soil"],
|
||||
["soil", "soil", "soil", "soil", "soil", "soil", "rocks", "soil", "rocks", "rocks"],
|
||||
["soil", "soil", "soil", "soil", "soil", "rocks", "soil", "rocks", "rocks", "soil"]
|
||||
]
|
||||
return field
|
||||
|
||||
def createPlants():
|
||||
field = [["wheat", "wheat", "wheat", "wheat", "wheat", "wheat", 0, "strawberry", "strawberry", "strawberry"],
|
||||
["wheat", "wheat", "wheat", "wheat", "wheat", "wheat", 0, "strawberry", "strawberry", "strawberry"],
|
||||
["wheat", "wheat", "wheat", "wheat", 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
["wheat", "wheat", "wheat", "wheat", 0, 0, 0, 0, 0, 0],
|
||||
["wheat", "wheat", "wheat", 0, 0, 0, 0, "potato", "potato", 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, "potato", "potato", 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, "potato", "potato", "potato"],
|
||||
["strawberry", "strawberry", "strawberry", "strawberry", "strawberry", 0, 0, "potato", 0, 0],
|
||||
["strawberry", "strawberry", "strawberry", "strawberry", "strawberry", 0, 0, 0, 0, 0]
|
||||
]
|
||||
return field
|
107
node.py
@ -1,10 +1,12 @@
|
||||
from dimensions import *
|
||||
import heapq
|
||||
|
||||
from src.dimensions import *
|
||||
|
||||
|
||||
def getTotalCost(x):
|
||||
return x.totalCost
|
||||
|
||||
|
||||
def showPath(node, goal):
|
||||
path = node.findPath(goal)
|
||||
for x in path:
|
||||
@ -12,36 +14,38 @@ def showPath(node, goal):
|
||||
print(x.rotation, end=" ")
|
||||
print(x.action)
|
||||
print("***")
|
||||
|
||||
|
||||
def succesor (node):
|
||||
|
||||
def succesor(node):
|
||||
succesors = []
|
||||
if node.position[0]+node.rotation[0] in range(0,GSIZE) and node.position[1]+node.rotation[1] in range(0,GSIZE):
|
||||
child = Node(node.field, [node.position[0]+node.rotation[0], node.position[1]+node.rotation[1]], node.rotation)
|
||||
if node.position[0] + node.rotation[0] in range(0, GSIZE) and node.position[1] + node.rotation[1] in range(0,
|
||||
GSIZE):
|
||||
child = Node(node.field, [node.position[0] + node.rotation[0], node.position[1] + node.rotation[1]],
|
||||
node.rotation)
|
||||
child.action = "move"
|
||||
succesors.append(child)
|
||||
if node.rotation == [1,0]:
|
||||
child = Node(node.field, node.position, [0,-1])
|
||||
if node.rotation == [1, 0]:
|
||||
child = Node(node.field, node.position, [0, -1])
|
||||
child.action = "left"
|
||||
succesors.append(child)
|
||||
child = Node(node.field, node.position, [0,1])
|
||||
child = Node(node.field, node.position, [0, 1])
|
||||
child.action = "right"
|
||||
succesors.append(child)
|
||||
if node.rotation == [0,1]:
|
||||
if node.rotation == [0, 1]:
|
||||
child = Node(node.field, node.position, [-1, 0])
|
||||
succesors.append(child)
|
||||
child.action = "right"
|
||||
child = Node(node.field, node.position, [1, 0])
|
||||
child.action = "left"
|
||||
succesors.append(child)
|
||||
if node.rotation == [-1,0]:
|
||||
child = Node(node.field, node.position, [0,-1])
|
||||
if node.rotation == [-1, 0]:
|
||||
child = Node(node.field, node.position, [0, -1])
|
||||
succesors.append(child)
|
||||
child.action = "right"
|
||||
child = Node(node.field, node.position, [0,1])
|
||||
child = Node(node.field, node.position, [0, 1])
|
||||
child.action = "left"
|
||||
succesors.append(child)
|
||||
if node.rotation == [0,-1]:
|
||||
if node.rotation == [0, -1]:
|
||||
child = Node(node.field, node.position, [-1, 0])
|
||||
child.action = "left"
|
||||
succesors.append(child)
|
||||
@ -50,7 +54,8 @@ def succesor (node):
|
||||
succesors.append(child)
|
||||
return succesors
|
||||
|
||||
class Node():
|
||||
|
||||
class Node:
|
||||
def __init__(self, field, position, rotation):
|
||||
self.parent = 0
|
||||
self.startCost = 0
|
||||
@ -88,7 +93,7 @@ class Node():
|
||||
path.append(current)
|
||||
current = current.parent
|
||||
return path[::-1]
|
||||
|
||||
|
||||
children = succesor(currentNode)
|
||||
|
||||
perm = 0
|
||||
@ -102,8 +107,8 @@ class Node():
|
||||
continue
|
||||
child.parent = currentNode
|
||||
child.startCost = currentNode.startCost + child.field[child.position[0]][child.position[1]].moveCost
|
||||
child.heuristic = abs(goal[0]-child.position[0]) + abs(goal[1]-child.position[1])
|
||||
child.totalCost = child.startCost+child.heuristic
|
||||
child.heuristic = abs(goal[0] - child.position[0]) + abs(goal[1] - child.position[1])
|
||||
child.totalCost = child.startCost + child.heuristic
|
||||
|
||||
for openNode in openList:
|
||||
if child.position == openNode.position and child.rotation == openNode.rotation and child.action == openNode.action and child.startCost > openNode.startCost:
|
||||
@ -131,16 +136,19 @@ class Node():
|
||||
|
||||
closedList.append(currentNode)
|
||||
|
||||
if currentNode.field[currentNode.position[0]][currentNode.position[1]].planted and currentNode.field[currentNode.position[0]][currentNode.position[1]].hydration < 2:
|
||||
if currentNode.field[currentNode.position[0]][currentNode.position[1]].planted and \
|
||||
currentNode.field[currentNode.position[0]][currentNode.position[1]].field_type == "soil" and \
|
||||
currentNode.field[currentNode.position[0]][currentNode.position[1]].hydration < 2:
|
||||
path = []
|
||||
for _ in range(currentNode.field[currentNode.position[0]][currentNode.position[1]].hydration, 4):
|
||||
path.append("hydrate")
|
||||
path.append("fertilize")
|
||||
current = currentNode
|
||||
while current is not None:
|
||||
path.append(current.action)
|
||||
current = current.parent
|
||||
return path[::-1]
|
||||
|
||||
|
||||
children = succesor(currentNode)
|
||||
|
||||
perm = 0
|
||||
@ -154,8 +162,9 @@ class Node():
|
||||
continue
|
||||
child.parent = currentNode
|
||||
child.startCost = currentNode.startCost + child.field[child.position[0]][child.position[1]].moveCost
|
||||
child.heuristic = abs(startNode.position[0]-child.position[0]) + abs(startNode.position[1]-child.position[1])
|
||||
child.totalCost = child.startCost+child.heuristic
|
||||
child.heuristic = abs(startNode.position[0] - child.position[0]) + abs(
|
||||
startNode.position[1] - child.position[1])
|
||||
child.totalCost = child.startCost + child.heuristic
|
||||
|
||||
for openNode in openList:
|
||||
if child.position == openNode.position and child.rotation == openNode.rotation and child.action == openNode.action and child.startCost >= openNode.startCost:
|
||||
@ -166,4 +175,58 @@ class Node():
|
||||
perm = 0
|
||||
continue
|
||||
|
||||
heapq.heappush(openList, child)
|
||||
heapq.heappush(openList, child)
|
||||
|
||||
def findPathToPlantSpot(self, goals):
|
||||
startNode = Node(self.field, self.position, self.rotation)
|
||||
|
||||
openList = []
|
||||
closedList = []
|
||||
|
||||
startNode.parent = None
|
||||
|
||||
heapq.heappush(openList, startNode)
|
||||
|
||||
while len(openList) > 0:
|
||||
currentNode = heapq.heappop(openList)
|
||||
|
||||
closedList.append(currentNode)
|
||||
|
||||
if not currentNode.field[currentNode.position[0]][currentNode.position[1]].planted and \
|
||||
goals[currentNode.position[0]][currentNode.position[1]] != "":
|
||||
path = []
|
||||
path.append("plant")
|
||||
current = currentNode
|
||||
while current is not None:
|
||||
path.append(current.action)
|
||||
current = current.parent
|
||||
return path[::-1]
|
||||
|
||||
children = succesor(currentNode)
|
||||
|
||||
perm = 0
|
||||
for child in children:
|
||||
for closedChild in closedList:
|
||||
if child.position == closedChild.position and child.rotation == closedChild.rotation and child.action == closedChild.action:
|
||||
perm = 1
|
||||
break
|
||||
if perm == 1:
|
||||
perm = 0
|
||||
continue
|
||||
child.parent = currentNode
|
||||
child.startCost = currentNode.startCost + child.field[child.position[0]][child.position[1]].moveCost
|
||||
child.heuristic = abs(startNode.position[0] - child.position[0]) + abs(
|
||||
startNode.position[1] - child.position[1])
|
||||
child.totalCost = child.startCost + child.heuristic
|
||||
|
||||
for openNode in openList:
|
||||
if child.position == openNode.position and child.rotation == openNode.rotation and child.action == openNode.action and child.startCost >= openNode.startCost:
|
||||
perm = 1
|
||||
break
|
||||
|
||||
if perm == 1:
|
||||
perm = 0
|
||||
continue
|
||||
|
||||
heapq.heappush(openList, child)
|
||||
|
||||
|
45
plant.py
@ -1,29 +1,32 @@
|
||||
import pygame
|
||||
from colors import *
|
||||
from dimensions import *
|
||||
from sprites import *
|
||||
import os
|
||||
import random
|
||||
|
||||
from AI.decision_tree import *
|
||||
from src.dimensions import *
|
||||
from src.sprites import *
|
||||
from src.colors import *
|
||||
|
||||
path = os.path.dirname(__file__) + "\\src\\test\\"
|
||||
|
||||
class Plant(pygame.sprite.Sprite):
|
||||
def __init__(self, field, species):
|
||||
super(Plant, self).__init__()
|
||||
self.species = species
|
||||
if self.species == "wheat":
|
||||
self.growth_speed = 1.5
|
||||
self.humidity_needed = 2
|
||||
if self.species == "tomato":
|
||||
self.img0 = wheat_img_0
|
||||
self.img1 = wheat_img_1
|
||||
self.img2 = wheat_img_2
|
||||
self.img3 = wheat_img_3
|
||||
elif self.species == "potato":
|
||||
self.growth_speed = 1
|
||||
self.humidity_needed = 1
|
||||
self.img0 = potato_img_0
|
||||
self.img1 = potato_img_1
|
||||
self.img2 = potato_img_2
|
||||
self.img3 = potato_img_3
|
||||
elif self.species == "strawberry":
|
||||
self.growth_speed = 0.8
|
||||
self.humidity_needed = 1
|
||||
self.img0 = strawberry_img_0
|
||||
self.img1 = strawberry_img_1
|
||||
self.img2 = strawberry_img_2
|
||||
self.img3 = strawberry_img_3
|
||||
elif self.species == "pepper":
|
||||
self.img0 = strawberry_img_0
|
||||
self.img1 = strawberry_img_1
|
||||
self.img2 = strawberry_img_2
|
||||
@ -38,6 +41,8 @@ class Plant(pygame.sprite.Sprite):
|
||||
field.planted = True
|
||||
self.tickscount = 0
|
||||
self.ticks = 0
|
||||
self.path = path + self.species + "\\"
|
||||
self.testimage = self.path + random.choice(os.listdir(self.path))
|
||||
|
||||
def dtree(self):
|
||||
if self.field.hydration == 4:
|
||||
@ -52,7 +57,7 @@ class Plant(pygame.sprite.Sprite):
|
||||
elif self.is_healthy == 0:
|
||||
return 0
|
||||
elif self.field.hydration == 2:
|
||||
if self.species == "sorrel":
|
||||
if self.species == "pepper":
|
||||
if self.ticks == 1:
|
||||
if self.is_healthy == 1:
|
||||
return 1
|
||||
@ -62,7 +67,7 @@ class Plant(pygame.sprite.Sprite):
|
||||
return 0
|
||||
elif self.species == "potato":
|
||||
return 0
|
||||
elif self.species == "wheat":
|
||||
elif self.species == "tomato":
|
||||
return 0
|
||||
elif self.species == "strawberry":
|
||||
return 0
|
||||
@ -74,9 +79,9 @@ class Plant(pygame.sprite.Sprite):
|
||||
return -1
|
||||
elif self.ticks == 0:
|
||||
return 0
|
||||
elif self.species == "wheat":
|
||||
elif self.species == "tomato":
|
||||
return 0
|
||||
elif self.species == "sorrel":
|
||||
elif self.species == "pepper":
|
||||
if self.is_healthy == 0:
|
||||
return 0
|
||||
elif self.is_healthy == 1:
|
||||
@ -98,9 +103,9 @@ class Plant(pygame.sprite.Sprite):
|
||||
return 0
|
||||
elif self.species == "strawberry":
|
||||
return 1
|
||||
elif self.species == "sorrel":
|
||||
elif self.species == "pepper":
|
||||
return 1
|
||||
elif self.species == "wheat":
|
||||
elif self.species == "tomato":
|
||||
return 1
|
||||
elif self.is_healthy == 0:
|
||||
return 0
|
||||
@ -146,6 +151,7 @@ class Plant(pygame.sprite.Sprite):
|
||||
self.growth = 4
|
||||
if self.growth < 0:
|
||||
self.growth = 0
|
||||
|
||||
self.update()
|
||||
|
||||
def tick(self):
|
||||
@ -153,3 +159,6 @@ class Plant(pygame.sprite.Sprite):
|
||||
if self.tickscount >= 25:
|
||||
self.tickscount = 0
|
||||
self.ticks = 1
|
||||
|
||||
def remove(self):
|
||||
self.field.planted = False
|
||||
|
260
src/cases.py
Normal file
@ -0,0 +1,260 @@
|
||||
class Case:
|
||||
def __init__(self, values, attributes, Class):
|
||||
self.values = values
|
||||
self.attributes = attributes
|
||||
self.Class = Class
|
||||
|
||||
|
||||
attributes = ["field.hydration", "field.fertility", "species", "ticks", "is_healthy", "field.tractor_there"]
|
||||
|
||||
cases = [Case([4, 0, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([2, 0, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([4, 1, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([1, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([2, 1, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([2, 0, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([1, 1, "strawberry", 1, 0, 1], attributes, -1),
|
||||
Case([1, 0, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([2, 0, "wheat", 1, 0, 1], attributes, 0),
|
||||
Case([1, 1, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([3, 1, "potato", 1, 1, 0], attributes, 1),
|
||||
Case([2, 1, "strawberry", 1, 0, 0], attributes, 0),
|
||||
Case([4, 0, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([4, 1, "wheat", 1, 0, 1], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([4, 0, "strawberry", 1, 0, 0], attributes, 0),
|
||||
Case([1, 1, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([0, 0, "sorrel", 0, 0, 1], attributes, 0),
|
||||
Case([2, 0, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([0, 1, "sorrel", 0, 1, 1], attributes, 0),
|
||||
Case([0, 1, "strawberry", 1, 1, 0], attributes, -1),
|
||||
Case([2, 0, "sorrel", 0, 1, 1], attributes, 0),
|
||||
Case([4, 0, "wheat", 1, 0, 1], attributes, 0),
|
||||
Case([5, 0, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([0, 0, "strawberry", 1, 0, 0], attributes, -1),
|
||||
Case([4, 0, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([3, 0, "sorrel", 0, 0, 1], attributes, 0),
|
||||
Case([3, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([4, 1, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([1, 1, "wheat", 0, 1, 1], attributes, 0),
|
||||
Case([3, 0, "wheat", 0, 1, 1], attributes, 0),
|
||||
Case([2, 0, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([4, 1, "strawberry", 0, 0, 1], attributes, 0),
|
||||
Case([1, 0, "potato", 1, 1, 0], attributes, 0),
|
||||
Case([4, 1, "sorrel", 1, 1, 1], attributes, 0),
|
||||
Case([0, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([4, 0, "strawberry", 1, 0, 0], attributes, 0),
|
||||
Case([4, 0, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([5, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([3, 1, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([3, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([4, 0, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([5, 1, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([3, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([3, 0, "sorrel", 0, 0, 1], attributes, 0),
|
||||
Case([0, 0, "potato", 1, 1, 1], attributes, -1),
|
||||
Case([4, 0, "strawberry", 1, 1, 1], attributes, 0),
|
||||
Case([2, 1, "strawberry", 1, 0, 1], attributes, 0),
|
||||
Case([2, 1, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([2, 1, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([1, 0, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([4, 0, "strawberry", 1, 0, 0], attributes, 0),
|
||||
Case([4, 1, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([0, 0, "strawberry", 1, 0, 1], attributes, -1),
|
||||
Case([0, 1, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([1, 1, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([0, 0, "sorrel", 1, 1, 0], attributes, -1),
|
||||
Case([2, 0, "sorrel", 0, 0, 1], attributes, 0),
|
||||
Case([5, 1, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([2, 0, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([2, 1, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([3, 0, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([5, 0, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([0, 1, "strawberry", 1, 0, 0], attributes, -1),
|
||||
Case([0, 0, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([5, 0, "potato", 1, 1, 0], attributes, 1),
|
||||
Case([2, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([3, 1, "sorrel", 0, 1, 0], attributes, 0),
|
||||
Case([2, 1, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([5, 0, "strawberry", 1, 1, 0], attributes, 1),
|
||||
Case([5, 0, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([5, 0, "wheat", 1, 1, 0], attributes, 1),
|
||||
Case([2, 0, "potato", 1, 0, 0], attributes, 0),
|
||||
Case([3, 1, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([3, 0, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([0, 1, "sorrel", 1, 1, 1], attributes, -1),
|
||||
Case([0, 0, "strawberry", 1, 1, 1], attributes, -1),
|
||||
Case([2, 1, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([0, 1, "sorrel", 1, 1, 0], attributes, -1),
|
||||
Case([3, 0, "wheat", 0, 1, 1], attributes, 0),
|
||||
Case([4, 0, "strawberry", 1, 0, 1], attributes, 0),
|
||||
Case([3, 1, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([1, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([5, 1, "wheat", 1, 0, 1], attributes, 0),
|
||||
Case([5, 0, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([3, 0, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([1, 0, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([5, 0, "sorrel", 0, 1, 1], attributes, 0),
|
||||
Case([4, 0, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([0, 0, "strawberry", 0, 0, 0], attributes, 0),
|
||||
Case([5, 0, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([4, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([1, 1, "strawberry", 1, 1, 0], attributes, -1),
|
||||
Case([5, 0, "strawberry", 1, 0, 0], attributes, 0),
|
||||
Case([5, 1, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([0, 1, "sorrel", 1, 1, 0], attributes, -1),
|
||||
Case([3, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([1, 0, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([3, 0, "wheat", 0, 1, 1], attributes, 0),
|
||||
Case([0, 0, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([1, 0, "potato", 0, 0, 0], attributes, 0),
|
||||
Case([1, 1, "sorrel", 0, 1, 0], attributes, 0),
|
||||
Case([0, 1, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([2, 0, "strawberry", 1, 1, 1], attributes, 0),
|
||||
Case([4, 1, "wheat", 1, 0, 0], attributes, 0),
|
||||
Case([0, 1, "sorrel", 1, 1, 0], attributes, -1),
|
||||
Case([1, 0, "strawberry", 1, 1, 1], attributes, -1),
|
||||
Case([4, 0, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([4, 0, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([0, 0, "sorrel", 1, 0, 1], attributes, -1),
|
||||
Case([1, 0, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([0, 0, "strawberry", 1, 1, 1], attributes, -1),
|
||||
Case([2, 1, "potato", 0, 0, 0], attributes, 0),
|
||||
Case([3, 1, "strawberry", 1, 1, 0], attributes, 1),
|
||||
Case([1, 0, "sorrel", 1, 1, 1], attributes, 0),
|
||||
Case([5, 1, "strawberry", 1, 1, 0], attributes, 1),
|
||||
Case([2, 0, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([5, 1, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([1, 1, "wheat", 0, 1, 1], attributes, 0),
|
||||
Case([1, 1, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([4, 0, "potato", 1, 1, 0], attributes, 1),
|
||||
Case([2, 1, "strawberry", 0, 0, 1], attributes, 0),
|
||||
Case([0, 1, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([3, 0, "sorrel", 1, 0, 1], attributes, 0),
|
||||
Case([4, 0, "wheat", 1, 0, 1], attributes, 0),
|
||||
Case([5, 1, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([1, 0, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([5, 0, "sorrel", 1, 0, 1], attributes, 0),
|
||||
Case([2, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([1, 0, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([4, 0, "wheat", 1, 1, 0], attributes, 1),
|
||||
Case([0, 0, "sorrel", 0, 1, 0], attributes, 0),
|
||||
Case([2, 0, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([0, 1, "potato", 1, 0, 1], attributes, -1),
|
||||
Case([0, 1, "sorrel", 1, 0, 1], attributes, -1),
|
||||
Case([1, 1, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([3, 0, "sorrel", 1, 1, 1], attributes, 0),
|
||||
Case([0, 0, "potato", 1, 0, 1], attributes, -1),
|
||||
Case([4, 0, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([0, 0, "strawberry", 1, 0, 0], attributes, -1),
|
||||
Case([0, 0, "strawberry", 1, 1, 1], attributes, -1),
|
||||
Case([5, 0, "potato", 0, 1, 1], attributes, 0),
|
||||
Case([2, 0, "potato", 0, 0, 0], attributes, 0),
|
||||
Case([0, 1, "potato", 1, 0, 0], attributes, -1),
|
||||
Case([1, 0, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([4, 0, "sorrel", 1, 0, 1], attributes, 0),
|
||||
Case([1, 0, "potato", 1, 0, 0], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([2, 1, "wheat", 1, 0, 0], attributes, 0),
|
||||
Case([0, 1, "potato", 1, 1, 1], attributes, -1),
|
||||
Case([5, 1, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([3, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([3, 0, "strawberry", 1, 0, 0], attributes, 0),
|
||||
Case([0, 1, "strawberry", 0, 0, 1], attributes, 0),
|
||||
Case([0, 1, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([0, 1, "strawberry", 1, 0, 0], attributes, -1),
|
||||
Case([1, 0, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([1, 1, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([0, 1, "strawberry", 1, 0, 1], attributes, -1),
|
||||
Case([1, 1, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([0, 0, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([4, 1, "sorrel", 1, 1, 1], attributes, 0),
|
||||
Case([5, 1, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([5, 1, "strawberry", 0, 0, 0], attributes, 0),
|
||||
Case([4, 1, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([1, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([1, 1, "potato", 1, 1, 0], attributes, 0),
|
||||
Case([0, 1, "sorrel", 1, 0, 0], attributes, -1),
|
||||
Case([5, 0, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([0, 0, "strawberry", 1, 1, 1], attributes, -1),
|
||||
Case([0, 0, "potato", 0, 0, 0], attributes, 0),
|
||||
Case([0, 0, "strawberry", 1, 1, 1], attributes, -1),
|
||||
Case([4, 0, "strawberry", 0, 0, 1], attributes, 0),
|
||||
Case([2, 0, "potato", 1, 0, 0], attributes, 0),
|
||||
Case([4, 0, "strawberry", 0, 0, 0], attributes, 0),
|
||||
Case([0, 1, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([1, 1, "wheat", 1, 1, 0], attributes, 0),
|
||||
Case([3, 0, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([1, 1, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([1, 1, "sorrel", 0, 0, 1], attributes, 0),
|
||||
Case([3, 1, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([3, 1, "wheat", 0, 0, 0], attributes, 0),
|
||||
Case([1, 0, "wheat", 0, 1, 1], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([5, 0, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([2, 1, "sorrel", 0, 1, 0], attributes, 0),
|
||||
Case([5, 0, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([1, 0, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([5, 1, "wheat", 1, 1, 0], attributes, 1),
|
||||
Case([3, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([5, 0, "wheat", 0, 0, 1], attributes, 0),
|
||||
Case([2, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([1, 0, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([0, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 1, 0], attributes, 1),
|
||||
Case([2, 0, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([3, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([3, 0, "potato", 1, 1, 0], attributes, 0),
|
||||
Case([1, 1, "potato", 0, 0, 0], attributes, 0),
|
||||
Case([2, 1, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([2, 1, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([2, 0, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([3, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([2, 0, "wheat", 1, 1, 1], attributes, 0),
|
||||
Case([5, 0, "wheat", 1, 1, 0], attributes, 1),
|
||||
Case([1, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([0, 1, "potato", 0, 0, 0], attributes, 0),
|
||||
Case([5, 1, "strawberry", 1, 1, 1], attributes, 0),
|
||||
Case([4, 1, "wheat", 1, 0, 0], attributes, 0),
|
||||
Case([5, 1, "sorrel", 0, 0, 1], attributes, 0),
|
||||
Case([1, 1, "wheat", 1, 0, 0], attributes, 0),
|
||||
Case([5, 0, "strawberry", 1, 0, 1], attributes, 0),
|
||||
Case([5, 0, "wheat", 1, 0, 1], attributes, 0),
|
||||
Case([2, 0, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([3, 1, "wheat", 1, 0, 0], attributes, 0),
|
||||
Case([0, 1, "strawberry", 1, 0, 0], attributes, -1),
|
||||
Case([0, 1, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([3, 0, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([4, 1, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([3, 0, "potato", 0, 0, 1], attributes, 0),
|
||||
Case([2, 1, "strawberry", 1, 1, 0], attributes, 0),
|
||||
Case([1, 1, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([4, 1, "wheat", 1, 0, 1], attributes, 0),
|
||||
Case([2, 0, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([5, 0, "sorrel", 0, 1, 1], attributes, 0),
|
||||
Case([0, 1, "wheat", 1, 1, 0], attributes, -1),
|
||||
Case([5, 1, "wheat", 1, 0, 0], attributes, 0),
|
||||
Case([2, 0, "potato", 0, 0, 0], attributes, 0),
|
||||
Case([2, 0, "strawberry", 0, 1, 1], attributes, 0),
|
||||
Case([4, 1, "potato", 0, 1, 1], attributes, 0),
|
||||
Case([0, 1, "sorrel", 1, 1, 0], attributes, -1),
|
||||
Case([1, 1, "strawberry", 1, 0, 1], attributes, -1),
|
||||
Case([3, 0, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([5, 1, "wheat", 1, 0, 0], attributes, 0),
|
||||
Case([4, 0, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([2, 1, "sorrel", 1, 0, 0], attributes, 0),
|
||||
Case([0, 1, "wheat", 0, 1, 0], attributes, 0),
|
||||
Case([5, 0, "potato", 1, 1, 0], attributes, 1),
|
||||
Case([3, 1, "strawberry", 0, 1, 0], attributes, 0),
|
||||
Case([5, 1, "strawberry", 0, 0, 0], attributes, 0),
|
||||
Case([4, 1, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 0, 1], attributes, 0),
|
||||
Case([5, 1, "potato", 1, 1, 1], attributes, 0),
|
||||
Case([0, 0, "sorrel", 0, 0, 0], attributes, 0),
|
||||
Case([1, 1, "sorrel", 1, 1, 0], attributes, 1),
|
||||
Case([0, 1, "potato", 0, 1, 0], attributes, 0),
|
||||
Case([4, 1, "strawberry", 1, 1, 1], attributes, 0),
|
||||
Case([0, 0, "wheat", 0, 1, 1], attributes, 0),
|
||||
Case([3, 0, "wheat", 1, 1, 0], attributes, 1)]
|
@ -6,6 +6,15 @@ BROWN1 = (160, 130, 70)
|
||||
BROWN2 = (140, 110, 55)
|
||||
BROWN3 = (110, 85, 40)
|
||||
BROWN4 = (80, 60, 20)
|
||||
BROWN5 = (80, 60, 20)
|
||||
|
||||
REDDISH0 = (230, 150, 90)
|
||||
REDDISH1 = (210, 130, 70)
|
||||
REDDISH2 = (190, 110, 55)
|
||||
REDDISH3 = (160, 85, 40)
|
||||
REDDISH4 = (130, 60, 20)
|
||||
REDDISH5 = (130, 60, 20)
|
||||
|
||||
DBROWN = (65, 50, 20)
|
||||
LBROWN = (108, 97, 62)
|
||||
BLUE = (18, 93, 156)
|
@ -1,13 +1,13 @@
|
||||
# Grid size
|
||||
GSIZE = 10
|
||||
|
||||
# This sets the WIDTH and HEIGHT of each grid location
|
||||
WIDTH = 35
|
||||
HEIGHT = 35
|
||||
|
||||
# This sets the margin between each cell
|
||||
MARGIN = 5
|
||||
|
||||
# Window size
|
||||
SCREEN_WIDTH = GSIZE * (WIDTH + MARGIN) + MARGIN
|
||||
SCREEN_HEIGHT = GSIZE * (HEIGHT + MARGIN) + MARGIN
|
||||
# Grid size
|
||||
GSIZE = 10
|
||||
|
||||
# This sets the WIDTH and HEIGHT of each grid location
|
||||
WIDTH = 80
|
||||
HEIGHT = 80
|
||||
|
||||
# This sets the margin between each cell
|
||||
MARGIN = 5
|
||||
|
||||
# Window size
|
||||
SCREEN_WIDTH = GSIZE * (WIDTH + MARGIN) + MARGIN
|
||||
SCREEN_HEIGHT = GSIZE * (HEIGHT + MARGIN) + MARGIN + 100
|
28
src/mapschema.py
Normal file
@ -0,0 +1,28 @@
|
||||
def createField():
|
||||
field = [["soil", "soil", "soil", "soil", "soil", "soil", "rocks", "soil", "soil", "soil"],
|
||||
["soil", "soil", "soil", "soil", "soil", "soil", "rocks", "soil", "soil", "soil"],
|
||||
["soil", "soil", "soil", "soil", "soil", "road", "road", "road", "road", "road"],
|
||||
["rocks", "rocks", "rocks", "rocks", "soil", "road", "soil", "soil", "rocks", "soil"],
|
||||
["soil", "soil", "soil", "soil", "soil", "road", "rocks", "rocks", "soil", "soil"],
|
||||
["soil", "soil", "soil", "pond", "rocks", "road", "rocks", "soil", "soil", "rocks"],
|
||||
["rocks", "pond", "pond", "pond", "pond", "road", "rocks", "soil", "soil", "rocks"],
|
||||
["road", "road", "road", "road", "road", "road", "rocks", "soil", "soil", "soil"],
|
||||
["soil", "soil", "soil", "soil", "soil", "soil", "rocks", "soil", "rocks", "rocks"],
|
||||
["soil", "soil", "soil", "soil", "soil", "rocks", "soil", "rocks", "rocks", "soil"]
|
||||
]
|
||||
return field
|
||||
|
||||
|
||||
def createPlants():
|
||||
field = [["wheat", "wheat", "wheat", "wheat", "wheat", "wheat", 0, "strawberry", "strawberry", "strawberry"],
|
||||
["wheat", "wheat", "wheat", "wheat", "wheat", "wheat", 0, "strawberry", "strawberry", "strawberry"],
|
||||
["wheat", "wheat", "wheat", "wheat", 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
["wheat", "wheat", "wheat", "wheat", 0, 0, 0, 0, 0, 0],
|
||||
["wheat", "wheat", "wheat", 0, 0, 0, 0, "potato", "potato", 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, "potato", "potato", 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, "potato", "potato", "potato"],
|
||||
["strawberry", "strawberry", "strawberry", "strawberry", "strawberry", 0, 0, "potato", 0, 0],
|
||||
["strawberry", "strawberry", "strawberry", "strawberry", "strawberry", 0, 0, 0, 0, 0]
|
||||
]
|
||||
return field
|
@ -1,4 +1,5 @@
|
||||
import os
|
||||
|
||||
import pygame
|
||||
|
||||
# set up asset folders
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.6 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.0 KiB |
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.0 KiB |
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.0 KiB |
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.6 KiB |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.5 KiB |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.4 KiB |
57
tractor.py
@ -1,20 +1,7 @@
|
||||
import pygame
|
||||
from src.dimensions import *
|
||||
from src.sprites import *
|
||||
from plant import *
|
||||
|
||||
from pygame.locals import (
|
||||
K_UP,
|
||||
K_DOWN,
|
||||
K_LEFT,
|
||||
K_RIGHT,
|
||||
K_ESCAPE,
|
||||
K_SPACE,
|
||||
K_c,
|
||||
KEYDOWN,
|
||||
QUIT
|
||||
)
|
||||
|
||||
from dimensions import *
|
||||
from colors import *
|
||||
from sprites import *
|
||||
|
||||
class Tractor(pygame.sprite.Sprite):
|
||||
def __init__(self, field, position):
|
||||
@ -27,33 +14,32 @@ class Tractor(pygame.sprite.Sprite):
|
||||
topleft=((MARGIN + WIDTH) * self.position[0] + MARGIN, (MARGIN + HEIGHT) * self.position[1] + MARGIN))
|
||||
self.direction = [1, 0]
|
||||
self.field[self.position[0]][self.position[1]].tractor_there = True
|
||||
|
||||
|
||||
def move(self):
|
||||
self.field[self.position[0]][self.position[1]].tractor_there = False
|
||||
self.rect.move_ip(self.direction[0]*(WIDTH + MARGIN), self.direction[1]*(HEIGHT + MARGIN))
|
||||
self.rect.move_ip(self.direction[0] * (WIDTH + MARGIN), self.direction[1] * (HEIGHT + MARGIN))
|
||||
self.position[0] += self.direction[0]
|
||||
self.position[1] += self.direction[1]
|
||||
if self.position[0] >= GSIZE:
|
||||
self.position[0] = GSIZE-1
|
||||
self.position[0] = GSIZE - 1
|
||||
if self.position[1] >= GSIZE:
|
||||
self.position[1] = GSIZE-1
|
||||
self.position[1] = GSIZE - 1
|
||||
if self.position[0] < 0:
|
||||
self.position[0] = 0
|
||||
if self.position[1] < 0:
|
||||
self.position[1] = 0
|
||||
|
||||
if self.rect.top <= MARGIN:
|
||||
self.rect.top = MARGIN
|
||||
if self.rect.bottom >= SCREEN_HEIGHT-MARGIN:
|
||||
self.rect.bottom = SCREEN_HEIGHT-MARGIN
|
||||
self.rect.top = MARGIN
|
||||
if self.rect.bottom >= SCREEN_HEIGHT - MARGIN:
|
||||
self.rect.bottom = SCREEN_HEIGHT - MARGIN
|
||||
if self.rect.left < MARGIN:
|
||||
self.rect.left = MARGIN
|
||||
if self.rect.right > SCREEN_WIDTH-MARGIN:
|
||||
self.rect.right = SCREEN_WIDTH-MARGIN
|
||||
|
||||
self.rect.left = MARGIN
|
||||
if self.rect.right > SCREEN_WIDTH - MARGIN:
|
||||
self.rect.right = SCREEN_WIDTH - MARGIN
|
||||
|
||||
self.field[self.position[0]][self.position[1]].tractor_there = True
|
||||
|
||||
|
||||
def rotate_right(self):
|
||||
if self.direction == [1, 0]:
|
||||
self.direction = [0, 1]
|
||||
@ -86,10 +72,13 @@ class Tractor(pygame.sprite.Sprite):
|
||||
field[self.position[0]][self.position[1]].hydrate()
|
||||
|
||||
def cut(self, field, pressed_keys):
|
||||
if pressed_keys[K_c]:
|
||||
field[self.position[0]][self.position[1]].free()
|
||||
field[self.position[0]][self.position[1]].free()
|
||||
|
||||
def plant(self, field, plant, pressed_keys):
|
||||
if field.planted == 0:
|
||||
field.planted = plant
|
||||
plant.field = field
|
||||
def plant(self, plant_map, plants):
|
||||
print(plant_map[self.position[0]][self.position[1]])
|
||||
plant = Plant(self.field[self.position[0]][self.position[1]], plant_map[self.position[0]][self.position[1]])
|
||||
plants.append(plant)
|
||||
|
||||
def fertilize(self, field, plants, type):
|
||||
if plants[self.position[0]][self.position[1]].species == type:
|
||||
field[self.position[0]][self.position[1]].fertility = 1
|