17 lines
666 B
Markdown
17 lines
666 B
Markdown
FBX SDK C# Bindings
|
|
===================
|
|
|
|
This package contains only a subset of the Autodesk® FBX® SDK, and is designed to work in Unity only.
|
|
|
|
How to Access Bindings in Code
|
|
-------------------------------
|
|
All the bindings are located under the FbxSdk namespace,
|
|
and are accessed almost the same way as in C++.
|
|
e.g. FbxManager::Create() in C++ becomes FbxSdk.FbxManager.Create() in C#
|
|
|
|
|
|
How to Access Global Variables and Functions
|
|
--------------------------------------------
|
|
All global variables and functions are in Globals.cs, in the Globals class under the FbxSdk namespace.
|
|
e.g. if we want to access the IOSROOT variable, we would do FbxSdk.Globals.IOSROOT
|