SI-projekt-smieciarka/board

259 lines
8.7 KiB
Plaintext
Raw Normal View History

2022-04-03 19:57:22 +02:00
from asyncio.windows_events import NULL
2022-04-03 22:40:55 +02:00
from collections import deque
2022-04-03 19:57:22 +02:00
from lib2to3.pgen2.token import CIRCUMFLEX
from queue import Queue
2022-03-08 11:25:50 +01:00
import sys
2022-04-03 19:57:22 +02:00
from unicodedata import name
2022-03-08 11:25:50 +01:00
import pygame
2022-04-07 23:32:39 +02:00
import random
import time
2022-03-08 11:25:50 +01:00
screen = []
objectArray = []
2022-04-07 17:45:26 +02:00
pathToPrint = []
2022-03-08 11:25:50 +01:00
2022-04-07 23:32:39 +02:00
2022-04-03 19:57:22 +02:00
class Object:
2022-03-08 11:25:50 +01:00
def __init__(self, name, xPos, yPos):
self.name = name
self.xPos = xPos
self.yPos = yPos
2022-04-07 23:32:39 +02:00
2022-04-03 19:57:22 +02:00
class Field:
2022-04-07 23:32:39 +02:00
def __init__(self, xPos, yPos, isObject):
2022-04-03 19:57:22 +02:00
self.xPos = xPos
self.yPos = yPos
self.visited = False
self.parent = None
2022-04-07 23:32:39 +02:00
number = random.randint(0, 9)
2022-04-08 01:45:42 +02:00
if number > 5 and not isObject:
2022-04-07 23:32:39 +02:00
self.isBlock = True
else:
self.isBlock = False
2022-04-03 19:57:22 +02:00
def printXandY(self):
print("X: " + str(self.xPos) + ". Y: " + str(self.yPos))
2022-03-08 11:25:50 +01:00
2022-04-07 23:32:39 +02:00
def draw(square_num, objectArr, pathToTarget, num):
grid_color = (0, 0, 0)
grid_size = 500
square = grid_size/square_num
2022-03-08 11:25:50 +01:00
a = 50
2022-04-07 23:32:39 +02:00
b = 10
2022-03-08 11:25:50 +01:00
for i in range(square_num):
2022-04-07 23:32:39 +02:00
pygame.draw.line(screen, grid_color, (a + i*square, b),
(a + i*square, b + grid_size), 2)
2022-03-08 11:25:50 +01:00
2022-04-07 23:32:39 +02:00
pygame.draw.line(screen, grid_color, (a, b + i*square),
(a + grid_size, b + i*square), 2)
2022-03-08 11:25:50 +01:00
pygame.draw.line(screen, grid_color, (a, b + grid_size), (a + grid_size,
b + grid_size), 2)
pygame.draw.line(screen, grid_color, (a + grid_size, b),
(a + grid_size, b + grid_size), 2)
2022-04-07 23:32:39 +02:00
circleX = objectArr[0].xPos * square + square + square / 2
circleY = objectArr[0].yPos * square + square / 2
2022-04-08 00:22:27 +02:00
pygame.draw.circle(screen, (0, 0, 255), (circleX + 15, circleY + 15), 8)
2022-04-07 23:32:39 +02:00
circleX = objectArray[1].xPos * square + square * 2
circleY = objectArr[1].yPos * square + square
2022-04-07 17:45:26 +02:00
radius = 8
2022-04-03 19:57:22 +02:00
grid_color = (255, 0, 0)
pygame.draw.circle(screen, grid_color, (circleX, circleY), radius)
2022-03-08 11:25:50 +01:00
2022-04-07 23:32:39 +02:00
def kb_listen(objectArray, gridLength):
2022-03-08 11:25:50 +01:00
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and objectArray[0].xPos > 0:
objectArray[0].xPos = objectArray[0].xPos - 1
2022-04-03 19:57:22 +02:00
print(objectArray[0].xPos)
if event.key == pygame.K_RIGHT and objectArray[0].xPos < gridLength - 1:
objectArray[0].xPos = objectArray[0].xPos + 1
2022-04-03 19:57:22 +02:00
print(objectArray[0].xPos)
2022-04-07 23:32:39 +02:00
if event.key == pygame.K_UP and objectArray[0].yPos > 0:
objectArray[0].yPos = objectArray[0].yPos - 1
2022-04-03 19:57:22 +02:00
print(objectArray[0].yPos)
2022-04-07 23:32:39 +02:00
if event.key == pygame.K_DOWN and objectArray[0].yPos < gridLength - 1:
objectArray[0].yPos = objectArray[0].yPos + 1
2022-04-03 19:57:22 +02:00
print(objectArray[0].yPos)
2022-03-08 11:25:50 +01:00
if event.type == pygame.QUIT:
sys.exit()
2022-04-07 23:32:39 +02:00
2022-04-03 19:57:22 +02:00
fieldQueue = []
isGoalAchieved = False
def startQueue(agentX, agentY, fieldList, gridNum):
currentX = agentX
currentY = agentY
currentIndex = currentY * gridNum + currentX
fieldQueue.append(fieldList[currentIndex])
2022-04-03 21:09:15 +02:00
checkFlag = False
2022-04-07 23:32:39 +02:00
2022-04-03 21:09:15 +02:00
while not checkFlag:
result = checkGoal(fieldList, gridNum)
if result:
checkFlag = True
return result
2022-04-07 23:32:39 +02:00
2022-04-03 21:09:15 +02:00
def checkGoal(fieldList, gridNum):
2022-04-03 19:57:22 +02:00
currentField = fieldQueue.pop(0)
2022-04-07 23:32:39 +02:00
2022-04-03 21:09:15 +02:00
currentY = currentField.yPos
currentX = currentField.xPos
currentIndex = currentY * gridNum + currentX
2022-04-07 23:32:39 +02:00
# SPRAWDZAMY CZY DANE POLE JEST POLEM W KTORYM ZNAJDUJE SIE NASZ CEL
if currentField.xPos == objectArray[1].xPos and currentField.yPos == objectArray[1].yPos:
2022-04-03 21:09:15 +02:00
return currentField
2022-04-07 23:32:39 +02:00
# SPRAWDZAMY CZY DANE POLE ZOSTALO JUZ WCZESNIEJ ODWIEDZONE - JEZELI NIE TO USTAWIAMY STATUS
2022-04-03 19:57:22 +02:00
if not currentField.visited:
currentField.visited = True
2022-04-07 23:32:39 +02:00
# JEZELI DANE POLE NIE ZOSTALO ODWIEDZONE, TO DODAJEMY DO KOLEJKI WSZYSTKIE POLA OBOK I LECIMY DALEJ
if currentIndex + 15 <= 224 and fieldList[currentIndex + 15].visited == False and fieldList[currentIndex + 15].isBlock == False:
2022-04-03 19:57:22 +02:00
fieldQueue.append(fieldList[currentIndex + 15])
fieldList[currentIndex + 15].parent = fieldList[currentIndex]
2022-04-07 23:32:39 +02:00
if currentIndex - 15 > -1 and fieldList[currentIndex - 15].visited == False and fieldList[currentIndex - 15].isBlock == False:
2022-04-03 19:57:22 +02:00
fieldQueue.append(fieldList[currentIndex - 15])
fieldList[currentIndex - 15].parent = fieldList[currentIndex]
2022-04-07 23:32:39 +02:00
if (currentIndex + 1) % 15 != 0 and fieldList[currentIndex + 1].visited == False and fieldList[currentIndex + 1].isBlock == False:
2022-04-03 19:57:22 +02:00
fieldQueue.append(fieldList[currentIndex + 1])
fieldList[currentIndex + 1].parent = fieldList[currentIndex]
2022-04-07 23:32:39 +02:00
if (currentIndex - 1) % 15 != 14 and not currentIndex - 1 < 0 and fieldList[currentIndex - 1].visited == False and fieldList[currentIndex - 1].isBlock == False:
2022-04-03 19:57:22 +02:00
fieldQueue.append(fieldList[currentIndex - 1])
fieldList[currentIndex - 1].parent = fieldList[currentIndex]
2022-03-08 11:25:50 +01:00
2022-04-07 23:32:39 +02:00
def generateStartEndPos():
startX = random.randint(0, 14)
startY = random.randint(0, 14)
targetX = None
targetY = None
2022-03-08 11:25:50 +01:00
2022-04-07 23:32:39 +02:00
while targetX == None and targetY == None or targetX == startX and targetY == startY:
targetX = random.randint(0, 14)
targetY = random.randint(0, 14)
return [startX, startY, targetX, targetY]
2022-04-08 00:22:27 +02:00
def drawFull(index):
c = (255, 255, 255)
screen.fill(c)
for node in pathToTarget:
if node == pathToTarget[0] or node == pathToTarget[-1]:
continue
if pathToTarget.index(node) <= index:
continue
green = (0, 255, 0)
pygame.draw.circle(screen, green, ((node.xPos + 1)
* 500 / 15 + 30, (node.yPos + 1) * 500 / 15), 5)
2022-04-08 00:27:18 +02:00
draw(15, objectArray, pathToTarget, 1)
2022-04-08 00:22:27 +02:00
for node in fields:
if node.isBlock == True:
black = (0, 0, 0)
pygame.draw.rect(screen, black, pygame.Rect((node.xPos + 1) * 500 / 15 + 30, (node.yPos + 1) * 500 / 15 - 10, 10, 10))
2022-04-08 01:45:42 +02:00
##kb_listen(objectArray, 15)
2022-04-08 00:22:27 +02:00
pygame.display.update()
2022-04-07 23:32:39 +02:00
if __name__ == '__main__':
2022-04-08 00:22:27 +02:00
pygame.init()
2022-03-08 11:25:50 +01:00
width = 600
height = 530
2022-04-07 23:32:39 +02:00
screen = pygame.display.set_mode(
2022-04-08 00:22:27 +02:00
(width, height))
2022-04-07 23:32:39 +02:00
[sX, sY, eX, eY] = generateStartEndPos()
2022-04-03 19:57:22 +02:00
fields = []
for y in range(15):
for x in range(15):
2022-04-07 23:32:39 +02:00
if x == sX and y == sY or x == eX and y == eY:
newField = Field(x, y, True)
else:
newField = Field(x, y, False)
2022-04-03 19:57:22 +02:00
fields.append(newField)
2022-04-07 23:32:39 +02:00
agent = Object("AGENT", sX, sY)
target = Object("TARGET", eX, eY)
objectArray.append(agent)
objectArray.append(target)
result = startQueue(objectArray[0].xPos,
objectArray[0].yPos, fields, 15)
2022-04-03 21:09:15 +02:00
2022-04-03 21:53:24 +02:00
2022-04-03 22:40:55 +02:00
print("RED DOT X AND Y POSITION ============================")
2022-04-07 23:32:39 +02:00
print("X: " + str(objectArray[1].xPos) + " Y: " + str(objectArray[1].yPos))
2022-04-03 22:40:55 +02:00
print("TRUCK X AND Y POSITION ============================")
2022-04-07 17:45:26 +02:00
print("X: " + str(objectArray[0].xPos) + " Y: " + str(objectArray[0].yPos))
2022-04-03 21:53:24 +02:00
result_parent = result.parent
2022-04-07 23:32:39 +02:00
currentIndex = (objectArray[0].yPos) * 15 + objectArray[0].xPos
2022-04-03 22:40:55 +02:00
pathToTarget = deque()
pathToTarget.appendleft(result)
while result_parent.parent != None:
pathToTarget.appendleft(result_parent)
2022-04-03 21:53:24 +02:00
result_parent = result_parent.parent
2022-04-03 22:40:55 +02:00
pathToTarget.appendleft(fields[currentIndex])
print("PRINTING PATH TO TARGET ============================")
for node in pathToTarget:
node.printXandY()
2022-04-08 01:45:42 +02:00
print("============================ SEARCH PROBLEM DIAGRAM ============================")
2022-04-08 00:22:27 +02:00
for node in pathToTarget:
currentNode = node
parentNode = node.parent
direction = None
2022-04-07 23:32:39 +02:00
2022-04-08 00:22:27 +02:00
index = pathToTarget.index(node)
if parentNode == None:
continue
2022-04-07 23:32:39 +02:00
2022-04-08 00:22:27 +02:00
if currentNode.xPos != parentNode.xPos:
if currentNode.xPos > parentNode.xPos:
2022-04-08 00:27:18 +02:00
direction = "EAST"
2022-04-08 00:22:27 +02:00
objectArray[0].xPos = objectArray[0].xPos + 1
else:
2022-04-08 00:27:18 +02:00
direction = "WEST"
2022-04-08 00:22:27 +02:00
objectArray[0].xPos = objectArray[0].xPos - 1
else:
if currentNode.yPos > parentNode.yPos:
2022-04-08 00:27:18 +02:00
direction = "SOUTH"
2022-04-08 00:22:27 +02:00
objectArray[0].yPos = objectArray[0].yPos + 1
else:
2022-04-08 00:27:18 +02:00
direction = "NORTH"
2022-04-08 00:22:27 +02:00
objectArray[0].yPos = objectArray[0].yPos - 1
time.sleep(1)
2022-04-08 01:45:42 +02:00
print("---- NEXT STEP ---- ")
print("AGENT TURNING TO " + direction)
print("AGENT MOVING FORWARD")
print("ACTUAL AGENT STATE: (X -> " + str(objectArray[0].xPos) + ", Y -> " + str(objectArray[0].yPos) + ", " + direction + ")")
2022-04-08 00:22:27 +02:00
draw(15, objectArray, pathToTarget, 1)
pygame.display.update()
drawFull(index)
2022-04-08 00:27:18 +02:00
time.sleep(5)
2022-04-08 00:22:27 +02:00
quit()
2022-04-07 17:45:26 +02:00