SprytnyTraktor/graph.py

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Python
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import copy
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import tractor
class Node:
def __init__(self, action, direction, parent, x, y):
self.action = action
self.direction = direction
self.parent = parent
self.x = x
self.y = y
def get_action(self):
return self.action
def set_action(self, action):
self.action = action
def get_direction(self):
return self.direction
def set_direction(self, direction):
self.direction = direction
def get_parent(self):
return self.parent
def set_parent(self, parent):
self.parent = parent
def get_x(self):
return self.x
def set_x(self, x):
self.x = x
def get_y(self):
return self.y
def set_y(self, y):
self.y = y
class Istate: #stan początkowy traktora
def __init__(self, direction, x, y):
self.direction = direction
self.x = x
self.y = y
def get_direction(self):
return self.direction
def set_direction(self, direction):
self.direction = direction
def get_x(self):
return self.x
def set_x(self, x):
self.x = x
def get_y(self):
return self.y
def set_y(self, y):
self.y = y
# class Fringe: #kolejka zawierająca akcje oraz pola do odwiedzenia
# def __init__(self, fringe):
# self.fringe = fringe
# def get_fringe(self):
# return self.fringe
# def set_fringe(self, fringe):
# self.fringe = fringe
# def add_to_fringe(self, value):
# self.fringe.append(value)
# def get_element_from_fringe_pop(self):
# return self.fringe.pop(0)
def goal_test(elem, goaltest):
if elem.get_x() == goaltest.get_x() and elem.get_y() == goaltest.get_y(): #goaltest bez getterów
return True
else:
return False
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def print_moves(elem, explored):
moves_list = []
while (elem.get_parent() != None):
moves_list.append(elem.get_action())
elem = elem.get_parent()
moves_list.reverse()
return moves_list
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def succ(elem):
actions_list = []
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temp = copy.copy(elem.get_direction())
if temp == 1:
temp = 4
else:
temp = temp - 1
actions_list.append(("rotate_left", (temp, elem.get_x(), elem.get_y())))
temp = copy.copy(elem.get_direction())
if temp == 4:
temp = 1
else:
temp = temp + 1
actions_list.append(("rotate_right", (temp, elem.get_x(), elem.get_y())))
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temp_move_south = elem.get_y() + 1
temp_move_west = elem.get_x() - 1
temp_move_east = elem.get_x() + 1
temp_move_north = elem.get_y() - 1
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if tractor.Tractor.is_move_allowed_succ(elem) == "x + 1":
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actions_list.append(("move", (elem.get_direction(), temp_move_east, elem.get_y())))
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elif tractor.Tractor.is_move_allowed_succ(elem) == "y - 1":
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actions_list.append(("move", (elem.get_direction(), elem.get_x(), temp_move_north)))
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elif tractor.Tractor.is_move_allowed_succ(elem) == "y + 1":
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actions_list.append(("move", (elem.get_direction(), elem.get_x(), temp_move_south)))
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elif tractor.Tractor.is_move_allowed_succ(elem) == "x - 1":
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actions_list.append(("move", (elem.get_direction(), temp_move_west, elem.get_y())))
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return actions_list
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def graphsearch(fringe, explored, istate, succ, goaltest):
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node = Node(None, istate.get_direction(), None, istate.get_x(), istate.get_y()) #może None coś nie gra
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#fringe.add_to_fringe(node)
fringe.append(node)
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while True:
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if not fringe:
return False
#elem = fringe.get_element_from_fringe_pop()
elem = fringe.pop(0)
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temp = copy.copy(elem) #żeby explored w for succ() nie zmieniało
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if goal_test(elem, goaltest) is True:
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# for x in fringe:
# print("action: " + str(x.get_action()))
# print("direction: " + str(x.get_direction()))
# print("parent: " + str(x.get_parent()))
# print("node: " + str(x))
# print("x: " + str(x.get_x()))
# print("y: " + str(x.get_y()))
# for x in explored:
# print("action ex: " + str(x.get_action()))
# print("direction ex: " + str(x.get_direction()))
# print("parent ex: " + str(x.get_parent()))
# print("node ex: " + str(x))
# print("x ex: " + str(x.get_x()))
# print("y ex: " + str(x.get_y()))
return print_moves(elem, explored)
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explored.append(elem)
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for (action, state) in succ(temp):
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fringe_tuple = []
explored_tuple = []
for x in fringe:
fringe_tuple.append((x.get_direction(), x.get_x(), x.get_y()))
for x in explored:
explored_tuple.append((x.get_direction(), x.get_x(), x.get_y()))
if state not in fringe_tuple and state not in explored_tuple:
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x = Node(action, state[0], elem, state[1], state[2])
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# print(x.get_action())
# print(state[0])
# print(state[1])
# print(state[2])
# print(x.get_direction())
# print(x.get_parent())
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fringe.append(x)