AI_PRO/main.py

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import pygame
# wersja 1.05
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import Board, driving, drawUI
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import TractorAction
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from Tractor import Tractor
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from TractorAction import action
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from TractorLoad import TillageUnit
from constants import *
from driving import autodrive, isComebackTime
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pygame.init()
display = pygame.display.set_mode((DISPLAY_SIZE_HORIZONTAL, DISPLAY_SIZE_VERTICAL))
pygame.display.set_caption('Tractor')
working = True
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cruiseControl = True
autoAction = True
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animationSpeed = ANIMATION_PART
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comeback = False
lastDirection = "RIGHT"
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direction = "RIGHT"
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hitchCounter = 0
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loadCounter = 0
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toolCounter = - 1
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board = Board.generate()
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tractor = Tractor(horizontal_index=-0, vertical_index=0, hitch="nothing", header=False, autodrive=True)
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tillageUnit = TillageUnit("Nothing")
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tractor.turnOnEngine()
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clock = pygame.time.Clock()
while working:
for event in pygame.event.get():
if event.type == pygame.QUIT:
working = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
field = board[tractor.horizontal_index][tractor.vertical_index]
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field.state = action(field, tractor)
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if event.key == pygame.K_q:
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hitchCounter = (hitchCounter + 1) % 3
if hitchCounter == 0:
tractor.hitch = "Crop Trailer"
if hitchCounter == 1:
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tractor.hitch = tillageUnit
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if hitchCounter == 2:
tractor.hitch = "Nothing"
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if event.key == pygame.K_w:
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if tractor.header:
tractor.header = False
else:
tractor.header = True
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if event.key == pygame.K_e:
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loadCounter = (loadCounter + 1) % 4
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if loadCounter == 0:
tillageUnit.load = "Nothing"
elif loadCounter == 1:
tillageUnit.load = "Seeds"
elif loadCounter == 2:
tillageUnit.load = "Water"
elif loadCounter == 3:
tillageUnit.load = "Fertilizer"
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if event.key == pygame.K_r:
if tractor.engineWorking:
tractor.turnOffEngine()
else:
tractor.turnOnEngine()
if event.key == pygame.K_t:
if tractor.autodrive:
tractor.autodrive = False
cruiseControl = False
autoAction = False
animationSpeed = 1
else:
tractor.autodrive = True
animationSpeed = ANIMATION_PART
cruiseControl = True
autoAction = True
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direction = driving.manualTurning(event, tractor)
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#print(tractor.horizontal_index, " ", tractor.vertical_index)
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field = board[tractor.horizontal_index][tractor.vertical_index]
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if autoAction:
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tractor, tillageUnit, toolCounter = TractorAction.autoAction(tractor, tillageUnit, toolCounter)
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field.state = action(field, tractor)
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tractor.drive(driving.cruiseControl(tractor, direction, cruiseControl))
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if direction != "STOP":
lastDirection = direction
else:
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direction = lastDirection
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direction = autodrive(tractor, direction, comeback)
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comeback, direction = isComebackTime(tractor, direction, comeback)
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drawUI.drawUI(board, display, tractor, direction, tillageUnit, field, animationSpeed)
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clock.tick(FPS)
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tractor.reduce_fuel()
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pygame.quit()
quit()