korzepadawid
2bfaff8a30
update: changed variable name in a_star.py
2022-04-11 23:56:35 +02:00
korzepadawid
6c27199988
feat: result function
2022-04-11 23:53:50 +02:00
korzepadawid
fbbb521a4b
fix: actions
2022-04-11 22:52:58 +02:00
korzepadawid
b68013a0cd
feat: actions
2022-04-11 21:52:21 +02:00
korzepadawid
019b3c86be
feat: expand and child node
2022-04-11 20:04:53 +02:00
korzepadawid
10485ce39d
feat: enums
2022-04-11 19:49:32 +02:00
korzepadawid
f4ec5b5869
feat: models
2022-04-11 19:18:03 +02:00
05fcfc76f3
Merge pull request 'bfs' ( #19 ) from bfs into master
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Reviewed-on: #19
2022-04-11 13:49:11 +02:00
Angelika Iskra
404eb8e70d
refactor bfs;
2022-04-11 13:13:03 +02:00
Angelika Iskra
e98a4da2aa
finished bfs;
2022-04-11 12:56:22 +02:00
Angelika Iskra
88297d0b9b
added collision to bfs;
2022-04-11 12:08:03 +02:00
Angelika Iskra
57cdb87820
worked on bfs;
2022-04-11 12:00:15 +02:00
Angelika Iskra
8196a5ec62
bfs - knights are moving but idk where
2022-04-11 00:01:57 +02:00
Angelika Iskra
ac74280271
work on new logic;
2022-04-10 20:28:50 +02:00
c1d05eb1d1
Merge pull request 'mozna zgetowac tile po row i column do tego jest funkcja get_tile w grid;' ( #18 ) from field into master
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Reviewed-on: #18
2022-04-08 17:16:51 +02:00
deabeeac43
mozna zgetowac tile po row i column do tego jest funkcja get_tile w grid;
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step_onto -> put_on(zmiana nazwy), dziala poprawnie(maly bug byl);funkcja put_on_tile(row, column, obj) sluzy polozeniu danego obiektu na danym tilu, przyklad uzycia zakomentowany w game.py(wywolujcie po spawnerze, bo nadpisze pozycje xd); dorobilem wlasny exception, gdy tile jest zajety w pliku exceptions.py - moze sie przyda ten plik
2022-04-08 17:15:01 +02:00
e768a534a4
Merge pull request 'zmiana rzedow z sprite.Group na pythonowa tablice' ( #17 ) from grid into master
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Reviewed-on: #17
2022-04-08 11:25:28 +02:00
XsedoX
5700cd89c8
zmiana rzedow z sprite.Group na pythonowa tablice
2022-04-08 11:24:03 +02:00
37eb63705d
Merge pull request 'controlling fields with water and trees' ( #16 ) from field into master
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Reviewed-on: #16
2022-04-06 21:14:41 +02:00
GeorgeTom17
7286171207
controlling fields with water and trees
2022-04-06 21:08:32 +02:00
9b6f9ea003
Merge pull request 'field' ( #15 ) from field into master
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Reviewed-on: #15
2022-04-05 15:39:36 +02:00
08ccd74413
Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
2022-04-05 15:38:30 +02:00
c75299e152
poprawki field.py
2022-04-05 15:38:26 +02:00
d0f9a66888
Merge pull request 'wejscie na pole' ( #14 ) from field into master
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Reviewed-on: #14
2022-04-05 10:55:49 +02:00
c927bab887
wejscie na pole
2022-04-05 10:54:30 +02:00
21c05e4f40
Merge pull request 'field zna swoj stan ale go sam nie odswieza(trzeba recznie zmieniac wartosc - todo); field jest teraz spritem(co przyda sie pozniej); spawner.py dostosowany do nowego kodu; game.py dostosowane do zmian; twierdza dalej jest widziana jako 1x1' ( #13 ) from field into master
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Reviewed-on: #13
2022-04-05 10:49:57 +02:00
86aa939433
field zna swoj stan ale go sam nie odswieza(trzeba recznie zmieniac wartosc - todo); field jest teraz spritem(co przyda sie pozniej); spawner.py dostosowany do nowego kodu; game.py dostosowane do zmian; twierdza dalej jest widziana jako 1x1
2022-04-05 10:47:45 +02:00
0d6fdcbfea
Merge pull request 'knights_queue' ( #12 ) from knights_queue into master
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Reviewed-on: #12
2022-04-04 21:58:14 +02:00
korzepadawid
621a36461c
fixed bug :~DDD
2022-04-04 21:51:32 +02:00
korzepadawid
4caba91c7e
tests: added edge case
2022-04-04 21:27:47 +02:00
korzepadawid
f06ea9e5b0
tests: added test case
2022-04-04 21:23:32 +02:00
korzepadawid
bef17bccd1
feat: round queue
2022-04-04 21:07:40 +02:00
37c58763f8
Merge pull request 'random monster images and stats added (monsters, knights)' ( #11 ) from monsters_and_stats into master
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Reviewed-on: #11
2022-03-24 21:46:02 +01:00
d6c281c814
random monster images and stats added (monsters, knights)
2022-03-24 21:45:17 +01:00
65afafb642
Merge pull request 'added castle;' ( #10 ) from castle into master
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Reviewed-on: #10
2022-03-24 16:33:08 +01:00
Angelika Iskra
cacb305d47
added castle;
2022-03-24 16:32:14 +01:00
7d73f30a7c
Merge pull request 'monsters v2 (max będzie v4)' ( #9 ) from monster_update into master
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Reviewed-on: #9
2022-03-24 13:10:19 +01:00
25d46a1baf
monsters v2 (max będzie v4)
2022-03-24 13:09:43 +01:00
035f8470a6
Merge pull request 'niekompletny update potworów' ( #8 ) from monster_update into master
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Reviewed-on: #8
2022-03-24 12:55:41 +01:00
bc6aa0a558
niekompletny update potworów
2022-03-24 12:54:22 +01:00
58518c3120
Merge pull request 'feat: spawning teams' ( #7 ) from Knights_team_spawn into master
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Reviewed-on: #7
2022-03-21 21:13:30 +01:00
korzepadawid
352f5ecee9
feat: spawning teams
2022-03-21 20:30:02 +01:00
84b17269e3
Merge pull request 'naprawa spawner.py' ( #6 ) from spawner into master
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Reviewed-on: #6
2022-03-21 18:43:30 +01:00
b60ecf8ed1
naprawa spawner.py
2022-03-21 18:39:28 +01:00
f7cfb1a22b
Merge pull request 'structure_cleanup' ( #4 ) from structure_cleanup into master
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Reviewed-on: #4
2022-03-13 15:06:53 +01:00
korzepadawid
b647ba3423
refactor: separated dir for screens
2022-03-11 20:00:42 +01:00
korzepadawid
190b2bec01
refactor: file structure and cleanup
2022-03-11 19:42:17 +01:00
c39aba8c30
Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
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Conflicts:
game.py
2022-03-10 22:15:24 +01:00
89735b34ab
klasa spawnujaca dowolna liste obiektow w dowolnym obszarze
2022-03-10 22:13:25 +01:00
GeorgeTom17
b4da4319b8
added monsters
2022-03-10 18:34:58 +01:00