dc411fae42
neural network sprawny wraz z interfejsem
2022-05-17 22:54:56 +02:00
XsedoX
3fce0a5b57
uzycie sprite.Group.update() - gdy umrze sprite, to healthbar nie bedzie renderowany
2022-05-13 10:37:00 +02:00
XsedoX
89c307535b
Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft into stats
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Conflicts:
logic/game.py
ui/stats.py
2022-05-13 10:06:23 +02:00
30e2d39d28
Merge pull request 'healthbar' ( #24 ) from healthbar into master
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Reviewed-on: #24
2022-05-11 16:53:14 +02:00
504cfd1af0
poprawki do healthbar oraz dostawania obrazen. TRZEBA UZYWAC FUNKCJI W knight.py
2022-05-11 16:50:14 +02:00
XsedoX
9aa9552499
hp_bar pod tarczami liczony na podstawie hp knightow
2022-04-29 10:21:22 +02:00
4ab8065879
Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
2022-04-29 06:29:51 +02:00
9f3c5fb2d5
liczenie rycerzy dziala
2022-04-28 21:50:12 +02:00
7030488a8a
Merge pull request 'ESC chyba naprawiony(ale pewnie i tak zaraz znajdziemy jakiegos buga xd)' ( #23 ) from problemy_z_ESC into master
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Reviewed-on: #23
2022-04-28 14:24:49 +02:00
fe964ceb7e
ESC chyba naprawiony(ale pewnie i tak zaraz znajdziemy jakiegos buga xd)
2022-04-28 14:23:44 +02:00
f9c5f331f2
Merge pull request 'healthbar' ( #22 ) from healthbar into master
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Reviewed-on: #22
2022-04-28 14:16:16 +02:00
dca9c82b70
health_bar.py - gotowy
2022-04-28 14:13:59 +02:00
0f6f2354d3
sprite group w level.py zamienilem na LayeredUpdates() oraz dodałem do każdego sprite'a layer, wiec nie beda na siebie nachodzic nigdy
2022-04-28 10:18:17 +02:00
1998f94c3d
Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
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Conflicts:
logic/game.py
2022-04-28 09:51:50 +02:00
c11fdae8a5
healthbar WIP - team health bars jako klasa health_bar.py
2022-04-28 09:50:24 +02:00
9f62bb1a93
Merge pull request 'a_star' ( #21 ) from a_star into master
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Reviewed-on: #21
2022-04-27 19:50:51 +02:00
e5af464eb2
healthbar WIP - team health bars jako klasa health_bar.py
2022-04-24 22:06:20 +02:00
korzepadawid
55c3ea0aa8
fix: changed sand cost
2022-04-13 18:56:39 +02:00
korzepadawid
1dbb1a0e4c
feat: field costs
2022-04-13 18:35:02 +02:00
korzepadawid
af2f61984a
feat: logs queue
2022-04-12 20:44:27 +02:00
korzepadawid
04f17e3293
feat: a_star without tile costs
2022-04-12 20:21:29 +02:00
korzepadawid
7131d1f905
feat: movement
2022-04-12 19:12:41 +02:00
korzepadawid
6d4891fab8
fix: integration with level
2022-04-12 00:35:01 +02:00
korzepadawid
286164c1dd
feat: a_star implementation
2022-04-12 00:21:30 +02:00
korzepadawid
544c5276d5
feat: added a_star method
2022-04-12 00:05:47 +02:00
korzepadawid
2bfaff8a30
update: changed variable name in a_star.py
2022-04-11 23:56:35 +02:00
korzepadawid
6c27199988
feat: result function
2022-04-11 23:53:50 +02:00
korzepadawid
fbbb521a4b
fix: actions
2022-04-11 22:52:58 +02:00
korzepadawid
b68013a0cd
feat: actions
2022-04-11 21:52:21 +02:00
korzepadawid
019b3c86be
feat: expand and child node
2022-04-11 20:04:53 +02:00
korzepadawid
10485ce39d
feat: enums
2022-04-11 19:49:32 +02:00
korzepadawid
f4ec5b5869
feat: models
2022-04-11 19:18:03 +02:00
e2fad68813
Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
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Conflicts:
common/constants.py
logic/game.py
logic/grid.py
models/knight.py
2022-04-11 17:54:00 +02:00
0a7b6136a5
healthbar WIP
2022-04-11 17:51:46 +02:00
05fcfc76f3
Merge pull request 'bfs' ( #19 ) from bfs into master
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Reviewed-on: #19
2022-04-11 13:49:11 +02:00
Angelika Iskra
404eb8e70d
refactor bfs;
2022-04-11 13:13:03 +02:00
Angelika Iskra
e98a4da2aa
finished bfs;
2022-04-11 12:56:22 +02:00
Angelika Iskra
88297d0b9b
added collision to bfs;
2022-04-11 12:08:03 +02:00
Angelika Iskra
57cdb87820
worked on bfs;
2022-04-11 12:00:15 +02:00
Angelika Iskra
8196a5ec62
bfs - knights are moving but idk where
2022-04-11 00:01:57 +02:00
Angelika Iskra
ac74280271
work on new logic;
2022-04-10 20:28:50 +02:00
62e78ce885
odkryłem że istnieje grupa do jednego sprite'a - GroupSingle i zmieniłem grupe z tile'ami na single.
2022-04-09 21:28:31 +02:00
c1d05eb1d1
Merge pull request 'mozna zgetowac tile po row i column do tego jest funkcja get_tile w grid;' ( #18 ) from field into master
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Reviewed-on: #18
2022-04-08 17:16:51 +02:00
deabeeac43
mozna zgetowac tile po row i column do tego jest funkcja get_tile w grid;
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step_onto -> put_on(zmiana nazwy), dziala poprawnie(maly bug byl);funkcja put_on_tile(row, column, obj) sluzy polozeniu danego obiektu na danym tilu, przyklad uzycia zakomentowany w game.py(wywolujcie po spawnerze, bo nadpisze pozycje xd); dorobilem wlasny exception, gdy tile jest zajety w pliku exceptions.py - moze sie przyda ten plik
2022-04-08 17:15:01 +02:00
e768a534a4
Merge pull request 'zmiana rzedow z sprite.Group na pythonowa tablice' ( #17 ) from grid into master
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Reviewed-on: #17
2022-04-08 11:25:28 +02:00
XsedoX
5700cd89c8
zmiana rzedow z sprite.Group na pythonowa tablice
2022-04-08 11:24:03 +02:00
37eb63705d
Merge pull request 'controlling fields with water and trees' ( #16 ) from field into master
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Reviewed-on: #16
2022-04-06 21:14:41 +02:00
GeorgeTom17
7286171207
controlling fields with water and trees
2022-04-06 21:08:32 +02:00
9b6f9ea003
Merge pull request 'field' ( #15 ) from field into master
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Reviewed-on: #15
2022-04-05 15:39:36 +02:00
08ccd74413
Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
2022-04-05 15:38:30 +02:00