2023-03-26 18:19:10 +02:00
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import os
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2023-03-10 22:52:29 +01:00
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import pygame
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import random
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2023-03-22 21:46:26 +01:00
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import land
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2023-03-21 23:55:52 +01:00
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import tractor
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2023-03-22 17:13:24 +01:00
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import blocks
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2023-05-08 08:23:04 +02:00
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import astar_search
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2023-03-13 10:36:49 +01:00
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from pygame.locals import *
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2023-03-10 22:52:29 +01:00
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2023-03-21 23:55:52 +01:00
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class Game:
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cell_size = 50
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cell_number = 15 # horizontally
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blocks_number = 15
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def __init__(self):
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self.dead_leaf_body = []
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self.green_leaf_body = []
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self.stone_body = []
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self.flower_body = []
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self.dead_grass_body = []
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self.grass_body = []
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self.fawn_seed_body = []
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self.fawn_wheat_body = []
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self.black_earth_body = []
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self.green_earth_body = []
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self.fawn_soil_body = []
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self.fen_soil_body = []
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self.allBodyPos = []
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self.entire_block = {}
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# initialize a window
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pygame.init()
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self.surface = pygame.display.set_mode((self.cell_size*self.cell_number, self.cell_size*self.cell_number))
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# finds places for every type soil and grass
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self.black_earth = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
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self.black_earth.locate_soil(self.black_earth_body)
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self.green_earth = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
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self.green_earth.locate_soil(self.green_earth_body)
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self.fawn_soil = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
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self.fawn_soil.locate_soil(self.fawn_soil_body)
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self.fen_soil = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
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self.fen_soil.locate_soil(self.fen_soil_body)
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self.grass = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
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self.blocks = blocks.Blocks(self.surface, self.cell_size)
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self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.dead_leaf_body)
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self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.stone_body)
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self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.flower_body)
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2023-03-12 20:22:10 +01:00
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# self.potato = blocks.Blocks(self.surface, self.cell_size)
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# self.potato.locate_soil('black earth', 6, 1, [])
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self.tractor = tractor.Tractor(self.surface, self.cell_size)
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self.tractor.draw()
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def run(self):
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# print(self.potato.get_soil_info().get_name())
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# print(self.potato.get_soil_info().get_acidity())
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# print(self.potato.get_soil_info().get_irrigation())
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running = True
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clock = pygame.time.Clock()
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move_tractor_event = pygame.USEREVENT + 1
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pygame.time.set_timer(move_tractor_event, 1000) # tractor moves every 1000 ms
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tractor_next_moves = []
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astar_search_object = astar_search.Search(self.cell_size, self.cell_number)
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while running:
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clock.tick(60) # manual fps control not to overwork the computer
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for event in pygame.event.get():
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if event.type == KEYDOWN:
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if pygame.key.get_pressed()[K_ESCAPE]:
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running = False
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# in case we want to use keyboard
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if pygame.key.get_pressed()[K_UP]:
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# self.tractor.move('up', self.cell_size, self.cell_number)
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self.tractor.move('move', self.cell_size, self.cell_number)
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# if pygame.key.get_pressed()[K_DOWN]:
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# self.tractor.move('down', self.cell_size, self.cell_number)
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if pygame.key.get_pressed()[K_LEFT]:
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self.tractor.move('left', self.cell_size, self.cell_number)
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if pygame.key.get_pressed()[K_RIGHT]:
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self.tractor.move('right', self.cell_size, self.cell_number)
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if pygame.key.get_pressed()[K_SPACE]:
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self.tractor.water(self.dead_leaf_body, self.green_leaf_body, self.cell_size)
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# self.tractor.water(self.grass_body, self.dead_grass_body, self.cell_size)
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if pygame.key.get_pressed()[K_q]:
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self.tractor.harvest(self.fawn_seed_body, self.fawn_wheat_body, self.cell_size)
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self.tractor.put_seed(self.fawn_soil_body, self.fawn_seed_body, self.cell_size)
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if event.type == move_tractor_event:
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if len(tractor_next_moves) == 0:
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random_x = random.randrange(0, self.cell_number * self.cell_size, 50)
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random_y = random.randrange(0, self.cell_number * self.cell_size, 50)
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print("Generated target: ",random_x, random_y)
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# below line should be later moved into tractor.py
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angles = {0: 'UP', 90: 'RIGHT', 270: 'LEFT', 180: 'DOWN'}
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#bandaid to know about stones
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tractor_next_moves = astar_search_object.astarsearch(
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[self.tractor.x, self.tractor.y, angles[self.tractor.angle]], [random_x, random_y], self.blocks.stones, self.flower_body)
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else:
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self.tractor.move(tractor_next_moves.pop(0)[0], self.cell_size, self.cell_number)
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elif event.type == QUIT:
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running = False
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self.surface.fill((123, 56, 51)) # background color
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self.grass.set_and_place_block_of_grass('good')
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self.black_earth.place_soil(self.black_earth_body, 'black_earth')
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self.green_earth.place_soil(self.green_earth_body, 'green_earth')
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self.fawn_soil.place_soil(self.fawn_soil_body, 'fawn_soil')
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self.fen_soil.place_soil(self.fen_soil_body, 'fen_soil')
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# plants examples
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self.blocks.place_blocks(self.surface, self.cell_size, self.dead_leaf_body, 'leaf')
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self.blocks.place_blocks(self.surface, self.cell_size, self.green_leaf_body, 'alive')
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self.blocks.place_blocks(self.surface, self.cell_size, self.stone_body, 'stone')
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self.blocks.place_blocks(self.surface, self.cell_size, self.flower_body, 'flower')
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# seeds
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self.blocks.place_blocks(self.surface, self.cell_size, self.fawn_seed_body, 'fawn_seed')
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# wheat
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self.blocks.place_blocks(self.surface, self.cell_size, self.fawn_wheat_body, 'fawn_wheat')
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self.tractor.draw()
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pygame.display.update()
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if __name__ == '__main__':
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game = Game()
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game.run()
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