Inteligentny_Wozek/wozek.py

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import pygame
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# screen nie działa
class Wozek():
def __init__(self):
self.x = 55
self.y = 55
self.x_change = 0
self.y_change = 0
self.height = 64
self.width = 64
self.image = pygame.image.load("images/pusty_wozek.png")
# Credit: Forklift icons created by Smashicons - Flaticon
# https://www.flaticon.com/free-icons/forklift
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self.__zainicjuj_stan_poczatkowy()
def draw(self):
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from main import screen
# screen.blit(self.image, (self.x, self.y))
screen.blit(self.image, (self.obecnyStan.x, self.obecnyStan.y))
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# storage = ["none"] * 10
storage = []
max_size = 10
def add_element(element, storage, max_size):
if len(storage) < max_size:
storage.append(element)
else:
print("I'm full!")
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def remove_element(storage):
if len(storage) > 0:
place = storage.pop()
return place
else:
print("I'm empty!")
def dynamic_wozek_picture(wozek, storage):
if len(storage) == 0:
wozek.image = pygame.image.load("images/pusty_wozek.png")
elif ((len(storage) > 0) and (len(storage) < 4)):
wozek.image = pygame.image.load("images/pelny_wozek_1_crate.png")
elif ((len(storage) > 3) and (len(storage) < 10)):
wozek.image = pygame.image.load("images/pelny_wozek_2_crates.png")
elif (len(storage) == 10):
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wozek.image = pygame.image.load("images/pelny_wozek_full_3_crates.png")
def __zainicjuj_stan_poczatkowy(self):
from wyszukiwanie import Stan
self.obecnyStan = Stan(55, 55, 3)
# def ustaw_wozek_w_kierunku(self, kierunek):
# TODO