SZI-Smieciarka/modele.py

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import pygame
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import game
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import random
import numpy as np
import random
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import os
import shutil
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# This sets the WIDTH and HEIGHT of each grid location
WIDTH = 60
HEIGHT = 60
# This sets the margin between each cell
MARGIN = 5
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# kolory
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
GREY = (128, 128, 128)
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class Smieciarka(pygame.sprite.Sprite):
def __init__(self, x, y):
self.x = x
self.y = y
self.image = pygame.image.load('resources/plansza/smieciarka.png')
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self.ruch = 0
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self.plastik = []
self.szklo = []
self.papier = []
self.metal = []
self.pozostale = []
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pygame.sprite.Sprite.__init__(self)
self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y, WIDTH,
HEIGHT)
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def rand_move(self):
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rand_int = random.randint(0, 3)
if rand_int == 0:
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self.w_lewo()
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elif rand_int == 1:
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self.w_prawo()
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elif rand_int == 2:
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self.w_gore()
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elif rand_int == 3:
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self.w_dol()
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def w_lewo(self):
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if self.x > 0:
if game.plansza[self.x - 1, self.y].jestPrzeszkoda is not True:
self.x -= 1
game.plansza[self.x, self.y].setKolor(BLUE)
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self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
if self.ruch == 2:
self.image = pygame.image.load(
'resources/plansza/smieciarka.png')
self.ruch = 1
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def w_prawo(self):
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if self.x < 14:
if game.plansza[self.x + 1, self.y].jestPrzeszkoda is not True:
self.x += 1
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game.plansza[self.x, self.y].setKolor(BLUE)
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self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
if self.ruch == 1:
self.image = pygame.transform.flip(self.image, True, False)
self.ruch = 2
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def w_gore(self):
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if self.y > 0:
if game.plansza[self.x, self.y - 1].jestPrzeszkoda is not True:
self.y -= 1
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game.plansza[self.x, self.y].setKolor(BLUE)
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self.rect.y = self.y * HEIGHT + self.y * MARGIN
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def w_dol(self):
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if self.y < 14:
if game.plansza[self.x, self.y + 1].jestPrzeszkoda is not True:
self.y += 1
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game.plansza[self.x, self.y].setKolor(BLUE)
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self.rect.y = self.y * HEIGHT + self.y * MARGIN
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def dodajPlastik(self, smiec):
self.plastik.append(smiec)
def dodajSzklo(self, smiec):
self.szklo.append(smiec)
def dodajPapier(self, smiec):
self.papier.append(smiec)
def dodajMetal(self, smiec):
self.metal.append(smiec)
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class Dom(pygame.sprite.Sprite):
def __init__(self, x, y):
self.x = x
self.y = y
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.__class__
self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y + MARGIN,
WIDTH, HEIGHT)
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self.smieci = []
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def setImage(self, image):
self.image = image
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def dodajSmiec(self, smiec):
self.smieci.append(smiec)
def usunSmiec(self, smiec):
self.smieci.remove(smiec)
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class Kontener(pygame.sprite.Sprite):
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def __init__(self, x, y, typ):
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self.x = x
self.y = y
pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.__class__
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self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y + MARGIN,
WIDTH, HEIGHT)
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self.smieci = []
self.typ = typ
os.makedirs("resources/smieci w kontenerach/" + self.typ)
def dodajSmiec(self, smiec):
self.smieci.append(smiec)
shutil.copy(smiec, "resources/smieci w kontenerach/" + self.typ)
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def setImage(self, image):
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self.image = image
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class Kratka(pygame.sprite.Sprite):
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def __init__(self, poz_x, poz_y):
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self.pozX = poz_x
self.pozY = poz_y
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self.jestDomem = False
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self.jestKontenerem = False
self.jestWysypiskiem = False
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self.jestPrzeszkoda = False
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self.kolor = GREY
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.__class__
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self.rect = pygame.Rect(self.pozX * WIDTH + MARGIN * self.pozX + MARGIN,
self.pozY * HEIGHT + MARGIN * self.pozY + MARGIN,
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WIDTH, HEIGHT)
def setImage(self, image):
self.image = image
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def setJestDomem(self, bool):
self.jestDomem = bool
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def setJestSmieciarka(self, bool):
self.jestSmieciarka = bool
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def setJestPrzeszkoda(self, bool):
self.jestPrzeszkoda = bool
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def setJestKontenerem(self, bool):
self.jestKontenerem = bool
def setJestWysypiskiem(self, bool):
self.jestWysypiskiem = bool
def setKolor(self, kolor):
self.kolor = kolor
def generujWspolrzedneDomow():
unikalne = False
wspolrzedne_domow = np.array([[0 for i in range(2)] for j in range(15)])
while not unikalne:
for i in range(15):
wspolrzedne_domow[i, 0] = random.randrange(15)
if wspolrzedne_domow[i, 0] < 5:
wspolrzedne_domow[i, 1] = random.randrange(5, 15)
else:
wspolrzedne_domow[i, 1] = random.randrange(0, 15)
wspolrzedne_domow = np.unique(wspolrzedne_domow, axis=0)
j = 0
while True:
if j >= len(wspolrzedne_domow):
break
if np.sum(wspolrzedne_domow[j, 0] == wspolrzedne_domow[:, 0]) > 1:
wspolrzedne_domow = np.delete(wspolrzedne_domow, j, axis=0)
else:
j += 1
if len(wspolrzedne_domow) > 5:
unikalne = True
return wspolrzedne_domow