SI_2020/main.py

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import pygame
import warehouse
import agent
import random
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import sys
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from attributes import PackSize, PackStatus, COLORS, DIRECTION_ANGLES
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WINDOW_SIZE = (640, 640)
COLOR_OF_FIELD = {
'Floor': 'gray',
'Rack': 'white',
'Pack': 'yellow',
'path': 'orange'
}
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TILE_WIDTH = 32
TILE_HEIGHT = 32
CIRCLE_CENTER_X, CIRCLE_CENTER_Y = int(TILE_WIDTH/2), int(TILE_HEIGHT/2)
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class MainGameFrame:
def __init__(self):
self.display = pygame.display.set_mode(WINDOW_SIZE)
agent_radius = int(TILE_WIDTH/2)
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self.agent_tex = pygame.image.load('forklift.png')
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self.warehouse_map = warehouse.Warehouse(20, 20, 150, 20)
starting_x, starting_y = self.set_starting_agent_position()
self.agent = agent.Agent(starting_x, starting_y, self.warehouse_map, agent_radius)
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self.clock = pygame.time.Clock()
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def run(self):
while True:
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for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
self.draw_floor()
self.draw_packages()
self.draw_agent()
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self.agent.move()
pygame.display.update()
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self.clock.tick(5)
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def draw_floor(self):
for x in range(self.warehouse_map.width):
for y in range(self.warehouse_map.height):
self.draw_field(x, y)
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self.draw_target(1, 1)
def draw_target(self, x, y):
target_screen_position = (
(x * TILE_WIDTH) + CIRCLE_CENTER_X, (y * TILE_HEIGHT) + CIRCLE_CENTER_Y)
pygame.draw.circle(self.display, COLORS['lightblue'], target_screen_position, 6)
def draw_field(self, x, y):
current_tile = self.warehouse_map.tiles[x][y]
# if not isinstance(current_tile, warehouse.Tile):
# current_tile = current_tile.lays_on_field if isinstance(current_tile, warehouse.Pack) else None
color = COLOR_OF_FIELD.get(current_tile.category.name, 'white')
color = COLORS[color]
if (current_tile.x_position,current_tile.y_position) in [(a.x, a.y) for a in self.agent.path]:
color = COLORS.get('orange')
pygame.draw.rect(self.display, COLORS['black'],
(x * TILE_WIDTH, y * TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT))
pygame.draw.rect(self.display, color,
((x * TILE_WIDTH) + 1, (y * TILE_HEIGHT) + 1, TILE_WIDTH - 1, TILE_HEIGHT - 1))
def draw_packages(self):
def get_package_color(pack):
colors = {
PackStatus.LOOSE: COLORS['yellow'],
PackStatus.STORED: COLORS['lightgreen'],
PackStatus.STORED_BAD_LOCATION: COLORS['red']
}
return colors[pack.status]
for pack in self.warehouse_map.packages:
pack_x, pack_y = pack.lays_on_field.x_position, pack.lays_on_field.y_position
package_color = get_package_color(pack)
pygame.draw.rect(self.display, package_color,
((pack_x * TILE_WIDTH) + 3, (pack_y * TILE_HEIGHT) + 3, TILE_WIDTH - 5, TILE_HEIGHT - 5))
def draw_agent(self):
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rotated = pygame.transform.rotate(self.agent_tex, DIRECTION_ANGLES.get(self.agent.direction))
self.display.blit(rotated, (self.agent.x*TILE_WIDTH, self.agent.y*TILE_WIDTH))
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def set_starting_agent_position(self):
starting_x, starting_y = random.randrange(self.warehouse_map.width), random.randrange(self.warehouse_map.height)
while not isinstance(self.warehouse_map.tiles[starting_x][starting_y], warehouse.Tile) or self.warehouse_map.tiles[starting_x][starting_y].category.name != 'Floor':
starting_x, starting_y = random.randrange(self.warehouse_map.width), random.randrange(
self.warehouse_map.height)
return starting_x, starting_y
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if __name__ == '__main__':
maingame = MainGameFrame()
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maingame.run()