Commit Graph

79 Commits

Author SHA1 Message Date
7ce2f0cc38 Merge pull request 'decision_tree_impl' (#25) from decision_tree_impl into master
Reviewed-on: #25
2022-05-18 10:05:08 +02:00
30e2d39d28 Merge pull request 'healthbar' (#24) from healthbar into master
Reviewed-on: #24
2022-05-11 16:53:14 +02:00
504cfd1af0 poprawki do healthbar oraz dostawania obrazen. TRZEBA UZYWAC FUNKCJI W knight.py 2022-05-11 16:50:14 +02:00
korzepadawid
33577c1824 hotfix 2022-05-09 18:22:01 +02:00
korzepadawid
1a4f245087 decision_tree 2022-05-08 20:36:33 +02:00
korzepadawid
8b76d3635b finding neighbour tiles 2022-05-08 19:26:09 +02:00
4ab8065879 Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft 2022-04-29 06:29:51 +02:00
9f3c5fb2d5 liczenie rycerzy dziala 2022-04-28 21:50:12 +02:00
7030488a8a Merge pull request 'ESC chyba naprawiony(ale pewnie i tak zaraz znajdziemy jakiegos buga xd)' (#23) from problemy_z_ESC into master
Reviewed-on: #23
2022-04-28 14:24:49 +02:00
fe964ceb7e ESC chyba naprawiony(ale pewnie i tak zaraz znajdziemy jakiegos buga xd) 2022-04-28 14:23:44 +02:00
f9c5f331f2 Merge pull request 'healthbar' (#22) from healthbar into master
Reviewed-on: #22
2022-04-28 14:16:16 +02:00
dca9c82b70 health_bar.py - gotowy 2022-04-28 14:13:59 +02:00
0f6f2354d3 sprite group w level.py zamienilem na LayeredUpdates() oraz dodałem do każdego sprite'a layer, wiec nie beda na siebie nachodzic nigdy 2022-04-28 10:18:17 +02:00
1998f94c3d Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
 Conflicts:
	logic/game.py
2022-04-28 09:51:50 +02:00
c11fdae8a5 healthbar WIP - team health bars jako klasa health_bar.py 2022-04-28 09:50:24 +02:00
9f62bb1a93 Merge pull request 'a_star' (#21) from a_star into master
Reviewed-on: #21
2022-04-27 19:50:51 +02:00
e5af464eb2 healthbar WIP - team health bars jako klasa health_bar.py 2022-04-24 22:06:20 +02:00
korzepadawid
55c3ea0aa8 fix: changed sand cost 2022-04-13 18:56:39 +02:00
korzepadawid
1dbb1a0e4c feat: field costs 2022-04-13 18:35:02 +02:00
korzepadawid
af2f61984a feat: logs queue 2022-04-12 20:44:27 +02:00
korzepadawid
04f17e3293 feat: a_star without tile costs 2022-04-12 20:21:29 +02:00
korzepadawid
7131d1f905 feat: movement 2022-04-12 19:12:41 +02:00
korzepadawid
6d4891fab8 fix: integration with level 2022-04-12 00:35:01 +02:00
korzepadawid
286164c1dd feat: a_star implementation 2022-04-12 00:21:30 +02:00
korzepadawid
544c5276d5 feat: added a_star method 2022-04-12 00:05:47 +02:00
korzepadawid
2bfaff8a30 update: changed variable name in a_star.py 2022-04-11 23:56:35 +02:00
korzepadawid
6c27199988 feat: result function 2022-04-11 23:53:50 +02:00
korzepadawid
fbbb521a4b fix: actions 2022-04-11 22:52:58 +02:00
korzepadawid
b68013a0cd feat: actions 2022-04-11 21:52:21 +02:00
korzepadawid
019b3c86be feat: expand and child node 2022-04-11 20:04:53 +02:00
korzepadawid
10485ce39d feat: enums 2022-04-11 19:49:32 +02:00
korzepadawid
f4ec5b5869 feat: models 2022-04-11 19:18:03 +02:00
e2fad68813 Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
 Conflicts:
	common/constants.py
	logic/game.py
	logic/grid.py
	models/knight.py
2022-04-11 17:54:00 +02:00
0a7b6136a5 healthbar WIP 2022-04-11 17:51:46 +02:00
05fcfc76f3 Merge pull request 'bfs' (#19) from bfs into master
Reviewed-on: #19
2022-04-11 13:49:11 +02:00
Angelika Iskra
404eb8e70d refactor bfs; 2022-04-11 13:13:03 +02:00
Angelika Iskra
e98a4da2aa finished bfs; 2022-04-11 12:56:22 +02:00
Angelika Iskra
88297d0b9b added collision to bfs; 2022-04-11 12:08:03 +02:00
Angelika Iskra
57cdb87820 worked on bfs; 2022-04-11 12:00:15 +02:00
Angelika Iskra
8196a5ec62 bfs - knights are moving but idk where 2022-04-11 00:01:57 +02:00
Angelika Iskra
ac74280271 work on new logic; 2022-04-10 20:28:50 +02:00
62e78ce885 odkryłem że istnieje grupa do jednego sprite'a - GroupSingle i zmieniłem grupe z tile'ami na single. 2022-04-09 21:28:31 +02:00
c1d05eb1d1 Merge pull request 'mozna zgetowac tile po row i column do tego jest funkcja get_tile w grid;' (#18) from field into master
Reviewed-on: #18
2022-04-08 17:16:51 +02:00
deabeeac43 mozna zgetowac tile po row i column do tego jest funkcja get_tile w grid;
step_onto -> put_on(zmiana nazwy), dziala poprawnie(maly bug byl);funkcja put_on_tile(row, column, obj) sluzy polozeniu danego obiektu na danym tilu, przyklad uzycia zakomentowany w game.py(wywolujcie po spawnerze, bo nadpisze pozycje xd); dorobilem wlasny exception, gdy tile jest zajety w pliku exceptions.py - moze sie przyda ten plik
2022-04-08 17:15:01 +02:00
e768a534a4 Merge pull request 'zmiana rzedow z sprite.Group na pythonowa tablice' (#17) from grid into master
Reviewed-on: #17
2022-04-08 11:25:28 +02:00
XsedoX
5700cd89c8 zmiana rzedow z sprite.Group na pythonowa tablice 2022-04-08 11:24:03 +02:00
37eb63705d Merge pull request 'controlling fields with water and trees' (#16) from field into master
Reviewed-on: #16
2022-04-06 21:14:41 +02:00
GeorgeTom17
7286171207 controlling fields with water and trees 2022-04-06 21:08:32 +02:00
9b6f9ea003 Merge pull request 'field' (#15) from field into master
Reviewed-on: #15
2022-04-05 15:39:36 +02:00
08ccd74413 Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft 2022-04-05 15:38:30 +02:00