Michał Czekański
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7d71333558
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Add comments in UiButton.py
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2020-05-15 23:24:21 +02:00 |
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Michał Czekański
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aab779d4e1
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Add comments in UiImage.py
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2020-05-15 23:24:21 +02:00 |
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Michał Czekański
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08643c7083
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Remove unnecessary field in UiBar class
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2020-05-15 23:24:21 +02:00 |
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Michał Czekański
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9d1ecf5d90
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Add comments in UiBar.py
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2020-05-15 23:24:21 +02:00 |
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Michał Czekański
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bb46f56ace
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Add comments in UiElement.py
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2020-05-15 23:24:21 +02:00 |
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8df63bb607
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Stamina loss is quicker
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2020-05-15 16:59:02 +02:00 |
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d45daadc60
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Player may now die out of exhaustion
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2020-05-15 08:58:07 +02:00 |
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492f37bda5
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Pressing 'u' now selects random interactable entity
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2020-05-15 08:54:49 +02:00 |
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a40a598ffe
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Added getEntitiesByType method
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2020-05-15 08:54:21 +02:00 |
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dae94576e7
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Fixed debug text
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2020-05-15 08:54:05 +02:00 |
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4fff56bd7d
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Better debug output
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2020-05-15 08:52:06 +02:00 |
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569128763b
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Entities list is now a pygame.sprite.Group
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2020-05-14 16:33:35 +02:00 |
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fad3d68b55
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getFacingCoord screenRelative now defaults to false
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2020-05-14 16:30:10 +02:00 |
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3924023a92
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Documentation fixes
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2020-05-14 16:24:59 +02:00 |
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c806d99d49
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Changed tooltip from except to raises
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2020-05-14 16:18:29 +02:00 |
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085446ea93
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Added more documentation
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2020-05-14 16:16:19 +02:00 |
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1610f9c0da
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Fixed imports
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2020-05-14 14:54:11 +02:00 |
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844397191a
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Added tooltips to getCoords and SetCoords
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2020-05-14 12:56:33 +02:00 |
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fed30b0ade
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Added tooltips
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2020-05-14 12:44:27 +02:00 |
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cc98db0a96
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Methods now use relative coords
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2020-05-14 12:39:09 +02:00 |
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776be8fb90
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A* uses relative coords
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2020-05-14 12:38:48 +02:00 |
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95972ac969
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Entities now load with relative coords
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2020-05-14 12:11:57 +02:00 |
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065111dee9
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Changed default param
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2020-05-14 12:11:46 +02:00 |
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dac8583665
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Changed tooltips
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2020-05-14 12:07:35 +02:00 |
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824a7e33ea
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draw method sets mapOffset field properly
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2020-05-14 12:05:52 +02:00 |
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93f4e9f53d
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Changed tooltip
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2020-05-14 12:05:32 +02:00 |
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2618bbdf9c
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moveForward method uses relative coords
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2020-05-14 12:05:12 +02:00 |
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7ed974b194
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Added newlines in docstrings
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2020-05-14 11:46:52 +02:00 |
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269e376756
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getFacingCoord can now return non-relative coords
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2020-05-14 11:46:06 +02:00 |
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107bd0d8f7
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Changed constructor
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2020-05-14 11:32:13 +02:00 |
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1eb75fc354
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Fixed abysmal draw method
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2020-05-14 11:27:54 +02:00 |
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e66b0d4a59
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Removed redundant draw method params
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2020-05-14 11:24:51 +02:00 |
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6ed8423463
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Added setter method usage
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2020-05-14 11:23:04 +02:00 |
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823eefac86
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Fixed relative coord update
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2020-05-14 11:18:58 +02:00 |
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2bf0ed035b
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Added map coord offset
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2020-05-14 11:15:27 +02:00 |
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f224c8c657
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Removed removeSprite method
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2020-05-14 11:13:29 +02:00 |
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ce50622b89
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Removed removeSprite method
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2020-05-14 11:13:09 +02:00 |
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57b95e10df
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Added relative coords
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2020-05-14 11:03:50 +02:00 |
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cba207f98c
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Changed item pickup method
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2020-05-13 20:17:32 +02:00 |
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649b61a84e
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Added pickup to move method
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2020-05-13 20:17:17 +02:00 |
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b3d38403ad
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Added documentation
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2020-05-13 19:50:53 +02:00 |
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93472900b9
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Removed A* calls from game
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2020-05-13 19:48:51 +02:00 |
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48e81e206b
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Enums refactor
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2020-05-13 19:48:08 +02:00 |
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effa48d7c3
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Fixing item pickup action after completing the movement
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2020-05-13 19:47:53 +02:00 |
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a51661ae6e
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on_interaction method now removes the entity itself
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2020-05-13 19:45:52 +02:00 |
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28d9013983
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Enums refactor
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2020-05-13 19:36:06 +02:00 |
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d6cf76f6bc
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Updated A* function calls
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2020-05-13 19:34:16 +02:00 |
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3ac188103a
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Player's movement adds fatigue
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2020-05-13 19:32:52 +02:00 |
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549c4f207f
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Movement moved to Entity
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2020-05-13 19:31:51 +02:00 |
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81bed4adeb
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All entities can now move
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2020-05-13 19:25:08 +02:00 |
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25345ae317
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Removed objective implementation
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2020-05-13 19:02:31 +02:00 |
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dcdb4ac87e
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Fixed major bug
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2020-05-13 19:00:33 +02:00 |
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e270360690
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Added non-objective implementation
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2020-05-13 18:08:22 +02:00 |
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11b467db32
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Added pickup action in Movement enum
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2020-05-13 17:36:54 +02:00 |
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45e7c412f8
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rotation field and getFacingCoord method moved from Player to Entity
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2020-05-13 17:33:45 +02:00 |
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16bb2cd311
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Cleanup
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2020-05-10 14:25:30 +02:00 |
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f104e90a0f
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Added documentation
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2020-05-10 13:27:06 +02:00 |
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0eea13331f
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Added documentation & code beautification
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2020-05-10 13:17:11 +02:00 |
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01ce5796da
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Removed timer
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2020-05-10 12:53:08 +02:00 |
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a76965cd91
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Player now keeps track of the movement delay
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2020-05-09 22:54:15 +02:00 |
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752c3daa24
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Added TODO markers
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2020-05-09 22:30:21 +02:00 |
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fc47c697df
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Added more comments
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2020-05-09 22:03:36 +02:00 |
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Mateusz
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b4624c4c56
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raport progress
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2020-04-27 11:06:14 +02:00 |
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6fbc9184f4
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Algorithm now picks up items
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2020-04-26 20:22:16 +02:00 |
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Michał Czekański
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a6b717935f
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Extract clicks on collidables to new method - make code clear
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2020-04-26 18:45:07 +02:00 |
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Michał Czekański
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013e8b524d
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Add new getTileOnCoord method
New method uses pygame.rect.collidepoint method which doesn't need exact tile's coordinates
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2020-04-26 18:42:00 +02:00 |
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Michał Czekański
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2ba090b2d4
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Add debug printing terrain tiles under mouse click
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2020-04-26 18:41:05 +02:00 |
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Michał Czekański
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87fc6bea1f
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Fix not adding grass tiles to terrainTilesList
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2020-04-26 18:34:38 +02:00 |
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Michał Czekański
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08d425b938
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Fix sea being not collidable
Player can't walk over sea
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2020-04-26 18:11:54 +02:00 |
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Michał Czekański
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1255ab8e16
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Fix problems with pathfinding to some map locations and add go-to on click
succesor method fixed
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2020-04-26 18:09:02 +02:00 |
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Michał Czekański
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31d2bf0009
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Fix random A* target selection
There was try catch catching all Exceptions, now it's only catching IndexErrors
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2020-04-26 16:33:39 +02:00 |
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Michał Czekański
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dee9ebb77c
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Fix not stepping on final entity
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2020-04-26 16:04:47 +02:00 |
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Michał Czekański
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b12c969d14
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Add changes to last move detection
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2020-04-26 15:20:17 +02:00 |
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Michał Czekański
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1edaa1f74e
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If A* destination is entity - disable stepping on it
Player shouldn't step on berry or rabbit, etc...
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2020-04-26 14:41:22 +02:00 |
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Michał Czekański
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f1e0c3c593
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Add automatic player movement delay
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2020-04-26 14:33:04 +02:00 |
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Michał Czekański
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b8abacd4cc
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Add picking random target for A* algorithm
When user clicks "u" key target is being picked.
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2020-04-26 14:13:27 +02:00 |
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Michał Czekański
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ab1b4e9efc
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Fix going to target in goToTarget method
Disabled trying to retrieve moves from empty movement list.
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2020-04-26 14:12:54 +02:00 |
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Michał Czekański
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d5c9f5f801
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Fix player rotation
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2020-04-26 14:09:35 +02:00 |
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Michał Czekański
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a5569f0b8f
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Disable player stats lowering for A* test
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2020-04-26 14:08:38 +02:00 |
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Michał Czekański
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0151413cdd
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Merge remote-tracking branch 'origin/latestThing' into latestThing
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2020-04-26 13:47:40 +02:00 |
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Michał Czekański
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5facbfb2fd
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Update A_star so that it generates some movements (not always correct)
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2020-04-26 13:47:22 +02:00 |
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Mateusz
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53ee1e1f10
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refactor and describe map lists and methods
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2020-04-26 13:36:19 +02:00 |
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Michał Czekański
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deeba7c740
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Spaghetti code, not working
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2020-04-26 03:59:09 +02:00 |
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Michał Czekański
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39b689d8f0
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Merge remote-tracking branch 'origin/terrainTilesList' into NewMovementFinishing
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2020-04-26 01:39:18 +02:00 |
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Mateusz
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8b9d953553
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add terrainTilesList
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2020-04-26 01:37:27 +02:00 |
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Michał Czekański
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7a79ccc9c2
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Finish graphSearch method in AutomaticMovement.py
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2020-04-26 00:55:36 +02:00 |
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Michał Czekański
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e01dfeb85a
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Change priority method in AutomaticMovement.py
Now priority method calculates pr for given node
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2020-04-26 00:22:03 +02:00 |
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Michał Czekański
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2e6f2db543
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Merge remote-tracking branch 'origin/NewMovement' into NewMovementFinishing
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2020-04-26 00:18:37 +02:00 |
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Michał Czekański
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b6234b1a93
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Move node class to separate AStarNode.py file
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2020-04-26 00:13:31 +02:00 |
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Michał Czekański
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b296fbe492
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Rename coords field to state
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2020-04-26 00:06:20 +02:00 |
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Michał Czekański
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5af76a1b16
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Change succesor method in AutomaticMovement.py
Now succesor takes state as an argument and returns all possible moves for that state.
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2020-04-26 00:03:38 +02:00 |
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Michał Czekański
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cdcf5fb052
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Add coordination field in node class
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2020-04-25 23:56:07 +02:00 |
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Michał Czekański
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cef686a74f
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Add method calculating new state with given action
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2020-04-25 23:55:31 +02:00 |
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Mateusz
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d44274397d
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describe sprites costs
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2020-04-25 23:34:49 +02:00 |
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Mateusz
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4d6de52e8c
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add cost attribute
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2020-04-25 23:33:55 +02:00 |
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Michał Czekański
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7d9dd06d09
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Add import new class in Game.py
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2020-04-25 23:19:41 +02:00 |
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Michał Czekański
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e6c36eea8d
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Add partially finished AutomaticMovement class
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2020-04-25 23:19:19 +02:00 |
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Michał Czekański
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0084750629
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Add todo at TerrainTile class
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2020-04-25 23:18:29 +02:00 |
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e37a17cadd
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Added getTileOnCoord method
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2020-04-25 22:49:57 +02:00 |
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5ca1a0b4d0
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New movement testing
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2020-04-25 22:02:21 +02:00 |
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