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dc539223db
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integrated explosion animation, reformatted roulette-GA file
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2021-06-20 21:55:23 +02:00 |
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2944099e93
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Merge branch 'master' into genetic_algorithm
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2021-06-20 20:43:26 +02:00 |
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d3ae11fbb1
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faster GA
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2021-06-20 11:42:43 +02:00 |
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fcbd10684d
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added 'score' textbox and 'GA iterations' input
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2021-06-20 09:41:38 +02:00 |
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dfac987643
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new map, faster genetic algorithm
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2021-06-18 17:55:38 +02:00 |
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s452635
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ad665ca3e3
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added an explosion animation (type SPACE while in menu) that can be called by an event
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2021-06-18 03:49:25 +02:00 |
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8e7e279c4b
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added fitness function, first version of main and genetics integration
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2021-06-17 20:30:32 +02:00 |
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120cc7489e
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Merge branch 'master' into genetic_algorithm
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2021-06-17 12:04:08 +02:00 |
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26aba4eae9
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Merge remote-tracking branch 'origin/master'
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2021-06-17 11:58:41 +02:00 |
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279044cc98
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changed disarming labels (cable -> wire)
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2021-06-17 11:55:46 +02:00 |
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2342aac262
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Added genetic_algorithm.py file which implements genetic algorithm
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2021-06-16 23:24:41 +02:00 |
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39dbd5a5aa
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added 'button_genetic_algorithm' button
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2021-06-16 13:57:15 +02:00 |
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8f85934095
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fixed: always positive outcome; added: 3 new wire colors
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2021-06-07 09:40:38 +02:00 |
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s452635
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2daf6a2f6b
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tweaked disarm popup, mainly fixed picture blitting
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2021-06-07 02:59:04 +02:00 |
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70fb44f69e
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implemented new disarming in auto mode
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2021-06-06 22:00:42 +02:00 |
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985c7c0d77
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post-merge cleanup
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2021-06-06 19:00:20 +02:00 |
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bec9e14c93
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decision tree cleanup
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2021-06-06 18:47:06 +02:00 |
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5ab0f21a84
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Merge branch 'master' into neural_networks
# Conflicts:
# .gitignore
# algorithms/learn/decision_tree/decision_tree.py
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2021-06-06 18:33:48 +02:00 |
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7a5ce8d1cd
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disabled tree plotting; added tree files to .gitignore
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2021-06-06 18:29:02 +02:00 |
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s452635
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e84e71529f
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disarming popup
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2021-06-06 15:51:08 +02:00 |
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d7a552194f
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universalised NN class; build series-type NN
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2021-06-06 09:11:06 +02:00 |
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2fc525ad52
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added neural network class; made necessary changes to project structure
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2021-06-05 00:02:14 +02:00 |
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9a910a9284
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big commit (ostroznie!)
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2021-05-26 13:47:02 +02:00 |
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32c50f27fc
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changed some data regarding decision_tree's; changed map a bit
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2021-05-24 01:05:00 +02:00 |
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f6ff6e548c
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coordinated all changes regarding decision_tree functionality
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2021-05-23 20:20:02 +02:00 |
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9b20be5248
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merged master to decision_trees
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2021-05-23 18:04:44 +02:00 |
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fa249cf484
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improved generate_data() method in parameter_json.py to not generate duplicates
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2021-05-23 17:00:07 +02:00 |
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c7845a0d1f
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created first Decision Tree; minor changes to project structure
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2021-05-23 13:38:16 +02:00 |
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s452635
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f03899b535
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mine_parameters and a json sample param file generator
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2021-05-23 11:43:31 +02:00 |
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439e27625c
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Merge branch 'autonomic_stroll'
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2021-05-23 08:48:29 +02:00 |
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cfe686ca24
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implemented auto-mode
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2021-05-23 08:43:31 +02:00 |
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90e9dcd6ff
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Merge branch 'master' into autonomic_stroll
# Conflicts:
# main.py
# minefield.py
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2021-05-23 06:50:59 +02:00 |
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s452635
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7ef7c24339
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created a package for objects, changed ui into a package
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2021-05-23 06:14:12 +02:00 |
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s452635
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b6fa5844fa
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Merge remote-tracking branch 'origin/master'
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2021-05-23 05:51:31 +02:00 |
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s452635
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bbc7f92201
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created package for assets, minor changes to mine assets
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2021-05-23 05:51:17 +02:00 |
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s452635
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07934fb15c
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created package for assets, minor changes to mine assets
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2021-05-23 05:50:49 +02:00 |
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853eddcadd
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minor refactors
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2021-05-23 00:09:02 +02:00 |
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ad5864c7f8
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Merge branch 'master' into decision_trees
# Conflicts:
# main.py
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2021-05-22 23:57:48 +02:00 |
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1f71b29604
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added decision tree generator scaffolding
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2021-05-22 23:54:46 +02:00 |
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dd024fa404
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added Game class; code rework in main; adjusted some classes; minor improvments in InputBox
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2021-05-21 14:08:45 +02:00 |
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9755ddc96d
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Dodanie fukncji rozbrajania min w klasie minefield.
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2021-05-20 15:01:09 +02:00 |
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096d506553
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added hash function and hash enums
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2021-05-20 00:44:06 +02:00 |
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3c263e57e7
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implemented setting random mines as targets
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2021-05-19 23:44:56 +02:00 |
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7fe9e0958c
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diversified agents speed on different terrain types; temporarily disabled GameOver screen
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2021-05-18 20:37:31 +02:00 |
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9918bf64d8
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merged GameOverScreen branch
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2021-05-18 19:46:04 +02:00 |
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Tomek Sidoruk
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cc7c556d0c
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add time mine explosion detection and game over screen
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2021-05-16 17:34:05 +02:00 |
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af238a6ed6
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added agent movement animations; redefined game loop; added turn counting; adjusted classes; fixed a bug; code refactoring
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2021-05-12 14:33:26 +02:00 |
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0fc5cedae6
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redesigned in-game gui; added UiComponentsList class; added goal highlighting; fixed some bugs; code refactoring
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2021-05-11 20:30:01 +02:00 |
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346fe641d4
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fixed a_star (new priority bug)
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2021-05-09 19:39:00 +02:00 |
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cf4b3f9027
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map and cost adjustments
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2021-05-09 18:38:52 +02:00 |
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