Michał Czekański
2cebcd3be6
Fix writeToConsole method
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This method was adding given string to the console's list of lines, but wasn't displaying this given string.
User had to perform scroll to display this new string.
2020-05-15 23:24:21 +02:00
Michał Czekański
86394ef71b
Add method writing to console
2020-05-15 23:24:21 +02:00
Michał Czekański
7d71333558
Add comments in UiButton.py
2020-05-15 23:24:21 +02:00
Michał Czekański
aab779d4e1
Add comments in UiImage.py
2020-05-15 23:24:21 +02:00
Michał Czekański
08643c7083
Remove unnecessary field in UiBar class
2020-05-15 23:24:21 +02:00
Michał Czekański
9d1ecf5d90
Add comments in UiBar.py
2020-05-15 23:24:21 +02:00
Michał Czekański
bb46f56ace
Add comments in UiElement.py
2020-05-15 23:24:21 +02:00
8df63bb607
Stamina loss is quicker
2020-05-15 16:59:02 +02:00
d45daadc60
Player may now die out of exhaustion
2020-05-15 08:58:07 +02:00
492f37bda5
Pressing 'u' now selects random interactable entity
2020-05-15 08:54:49 +02:00
a40a598ffe
Added getEntitiesByType method
2020-05-15 08:54:21 +02:00
dae94576e7
Fixed debug text
2020-05-15 08:54:05 +02:00
4fff56bd7d
Better debug output
2020-05-15 08:52:06 +02:00
569128763b
Entities list is now a pygame.sprite.Group
2020-05-14 16:33:35 +02:00
fad3d68b55
getFacingCoord screenRelative now defaults to false
2020-05-14 16:30:10 +02:00
3924023a92
Documentation fixes
2020-05-14 16:24:59 +02:00
c806d99d49
Changed tooltip from except to raises
2020-05-14 16:18:29 +02:00
085446ea93
Added more documentation
2020-05-14 16:16:19 +02:00
1610f9c0da
Fixed imports
2020-05-14 14:54:11 +02:00
844397191a
Added tooltips to getCoords and SetCoords
2020-05-14 12:56:33 +02:00
fed30b0ade
Added tooltips
2020-05-14 12:44:27 +02:00
cc98db0a96
Methods now use relative coords
2020-05-14 12:39:09 +02:00
776be8fb90
A* uses relative coords
2020-05-14 12:38:48 +02:00
95972ac969
Entities now load with relative coords
2020-05-14 12:11:57 +02:00
065111dee9
Changed default param
2020-05-14 12:11:46 +02:00
dac8583665
Changed tooltips
2020-05-14 12:07:35 +02:00
824a7e33ea
draw method sets mapOffset field properly
2020-05-14 12:05:52 +02:00
93f4e9f53d
Changed tooltip
2020-05-14 12:05:32 +02:00
2618bbdf9c
moveForward method uses relative coords
2020-05-14 12:05:12 +02:00
7ed974b194
Added newlines in docstrings
2020-05-14 11:46:52 +02:00
269e376756
getFacingCoord can now return non-relative coords
2020-05-14 11:46:06 +02:00
107bd0d8f7
Changed constructor
2020-05-14 11:32:13 +02:00
1eb75fc354
Fixed abysmal draw method
2020-05-14 11:27:54 +02:00
e66b0d4a59
Removed redundant draw method params
2020-05-14 11:24:51 +02:00
6ed8423463
Added setter method usage
2020-05-14 11:23:04 +02:00
823eefac86
Fixed relative coord update
2020-05-14 11:18:58 +02:00
2bf0ed035b
Added map coord offset
2020-05-14 11:15:27 +02:00
f224c8c657
Removed removeSprite method
2020-05-14 11:13:29 +02:00
ce50622b89
Removed removeSprite method
2020-05-14 11:13:09 +02:00
57b95e10df
Added relative coords
2020-05-14 11:03:50 +02:00
cba207f98c
Changed item pickup method
2020-05-13 20:17:32 +02:00
649b61a84e
Added pickup to move method
2020-05-13 20:17:17 +02:00
b3d38403ad
Added documentation
2020-05-13 19:50:53 +02:00
93472900b9
Removed A* calls from game
2020-05-13 19:48:51 +02:00
48e81e206b
Enums refactor
2020-05-13 19:48:08 +02:00
effa48d7c3
Fixing item pickup action after completing the movement
2020-05-13 19:47:53 +02:00
a51661ae6e
on_interaction method now removes the entity itself
2020-05-13 19:45:52 +02:00
28d9013983
Enums refactor
2020-05-13 19:36:06 +02:00
d6cf76f6bc
Updated A* function calls
2020-05-13 19:34:16 +02:00
3ac188103a
Player's movement adds fatigue
2020-05-13 19:32:52 +02:00
549c4f207f
Movement moved to Entity
2020-05-13 19:31:51 +02:00
81bed4adeb
All entities can now move
2020-05-13 19:25:08 +02:00
25345ae317
Removed objective implementation
2020-05-13 19:02:31 +02:00
dcdb4ac87e
Fixed major bug
2020-05-13 19:00:33 +02:00
e270360690
Added non-objective implementation
2020-05-13 18:08:22 +02:00
11b467db32
Added pickup action in Movement enum
2020-05-13 17:36:54 +02:00
45e7c412f8
rotation field and getFacingCoord method moved from Player to Entity
2020-05-13 17:33:45 +02:00
16bb2cd311
Cleanup
2020-05-10 14:25:30 +02:00
f104e90a0f
Added documentation
2020-05-10 13:27:06 +02:00
0eea13331f
Added documentation & code beautification
2020-05-10 13:17:11 +02:00
01ce5796da
Removed timer
2020-05-10 12:53:08 +02:00
a76965cd91
Player now keeps track of the movement delay
2020-05-09 22:54:15 +02:00
752c3daa24
Added TODO markers
2020-05-09 22:30:21 +02:00
fc47c697df
Added more comments
2020-05-09 22:03:36 +02:00
Mateusz
b4624c4c56
raport progress
2020-04-27 11:06:14 +02:00
6fbc9184f4
Algorithm now picks up items
2020-04-26 20:22:16 +02:00
Michał Czekański
a6b717935f
Extract clicks on collidables to new method - make code clear
2020-04-26 18:45:07 +02:00
Michał Czekański
013e8b524d
Add new getTileOnCoord method
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New method uses pygame.rect.collidepoint method which doesn't need exact tile's coordinates
2020-04-26 18:42:00 +02:00
Michał Czekański
2ba090b2d4
Add debug printing terrain tiles under mouse click
2020-04-26 18:41:05 +02:00
Michał Czekański
87fc6bea1f
Fix not adding grass tiles to terrainTilesList
2020-04-26 18:34:38 +02:00
Michał Czekański
08d425b938
Fix sea being not collidable
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Player can't walk over sea
2020-04-26 18:11:54 +02:00
Michał Czekański
1255ab8e16
Fix problems with pathfinding to some map locations and add go-to on click
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succesor method fixed
2020-04-26 18:09:02 +02:00
Michał Czekański
31d2bf0009
Fix random A* target selection
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There was try catch catching all Exceptions, now it's only catching IndexErrors
2020-04-26 16:33:39 +02:00
Michał Czekański
dee9ebb77c
Fix not stepping on final entity
2020-04-26 16:04:47 +02:00
Michał Czekański
b12c969d14
Add changes to last move detection
2020-04-26 15:20:17 +02:00
Michał Czekański
1edaa1f74e
If A* destination is entity - disable stepping on it
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Player shouldn't step on berry or rabbit, etc...
2020-04-26 14:41:22 +02:00
Michał Czekański
f1e0c3c593
Add automatic player movement delay
2020-04-26 14:33:04 +02:00
Michał Czekański
b8abacd4cc
Add picking random target for A* algorithm
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When user clicks "u" key target is being picked.
2020-04-26 14:13:27 +02:00
Michał Czekański
ab1b4e9efc
Fix going to target in goToTarget method
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Disabled trying to retrieve moves from empty movement list.
2020-04-26 14:12:54 +02:00
Michał Czekański
d5c9f5f801
Fix player rotation
2020-04-26 14:09:35 +02:00
Michał Czekański
a5569f0b8f
Disable player stats lowering for A* test
2020-04-26 14:08:38 +02:00
Michał Czekański
0151413cdd
Merge remote-tracking branch 'origin/latestThing' into latestThing
2020-04-26 13:47:40 +02:00
Michał Czekański
5facbfb2fd
Update A_star so that it generates some movements (not always correct)
2020-04-26 13:47:22 +02:00
Mateusz
53ee1e1f10
refactor and describe map lists and methods
2020-04-26 13:36:19 +02:00
Michał Czekański
deeba7c740
Spaghetti code, not working
2020-04-26 03:59:09 +02:00
Michał Czekański
39b689d8f0
Merge remote-tracking branch 'origin/terrainTilesList' into NewMovementFinishing
2020-04-26 01:39:18 +02:00
Mateusz
8b9d953553
add terrainTilesList
2020-04-26 01:37:27 +02:00
Michał Czekański
7a79ccc9c2
Finish graphSearch method in AutomaticMovement.py
2020-04-26 00:55:36 +02:00
Michał Czekański
e01dfeb85a
Change priority method in AutomaticMovement.py
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Now priority method calculates pr for given node
2020-04-26 00:22:03 +02:00
Michał Czekański
2e6f2db543
Merge remote-tracking branch 'origin/NewMovement' into NewMovementFinishing
2020-04-26 00:18:37 +02:00
Michał Czekański
b6234b1a93
Move node class to separate AStarNode.py file
2020-04-26 00:13:31 +02:00
Michał Czekański
b296fbe492
Rename coords field to state
2020-04-26 00:06:20 +02:00
Michał Czekański
5af76a1b16
Change succesor method in AutomaticMovement.py
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Now succesor takes state as an argument and returns all possible moves for that state.
2020-04-26 00:03:38 +02:00
Michał Czekański
cdcf5fb052
Add coordination field in node class
2020-04-25 23:56:07 +02:00
Michał Czekański
cef686a74f
Add method calculating new state with given action
2020-04-25 23:55:31 +02:00
Mateusz
d44274397d
describe sprites costs
2020-04-25 23:34:49 +02:00
Mateusz
4d6de52e8c
add cost attribute
2020-04-25 23:33:55 +02:00
Michał Czekański
7d9dd06d09
Add import new class in Game.py
2020-04-25 23:19:41 +02:00
Michał Czekański
e6c36eea8d
Add partially finished AutomaticMovement class
2020-04-25 23:19:19 +02:00
Michał Czekański
0084750629
Add todo at TerrainTile class
2020-04-25 23:18:29 +02:00
e37a17cadd
Added getTileOnCoord method
2020-04-25 22:49:57 +02:00
5ca1a0b4d0
New movement testing
2020-04-25 22:02:21 +02:00
d7e0b37666
Added new movement methods
2020-04-25 22:02:08 +02:00
Michał Czekański
69313b0984
Add antialiasing
2020-04-06 15:45:05 +02:00
Michał Czekański
774d186653
Add "s" after printing time alive
2020-04-06 13:51:05 +02:00
Michał Czekański
3f7ed1e4b3
Add updating console on players death and closing game after time delay
2020-04-06 13:48:36 +02:00
Michał Czekański
2893b4dd2c
Merge branch 'writingInfoToConsole' of https://git.wmi.amu.edu.pl/s444409/DSZI_Survival into writingInfoToConsole
2020-04-06 13:44:39 +02:00
deec08cec7
Changed alive checking
2020-04-06 13:42:56 +02:00
Michał Czekański
9d8768cb15
Add method updating console on player's death
2020-04-06 13:41:33 +02:00
Michał Czekański
b22e69712c
Add updating ui bars and updating console on interaction in EventManager
2020-04-06 13:20:28 +02:00
Michał Czekański
178115cc4d
Add method updating console on player interaction in Ui and fix bar updating
2020-04-06 13:20:04 +02:00
Michał Czekański
156f9977e0
Add ui updates on player pickup in EventManager
2020-04-06 13:13:47 +02:00
Michał Czekański
01511757a0
Change console updates
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Added updateOnPlayerPickup method and modified updateBasedOnPlayerStats so that is used in former method.
Now info is written only on player pickup so that there is no spam.
2020-04-06 13:13:28 +02:00
748e317e2e
Merge remote-tracking branch 'origin/development'
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# Conflicts:
# environment.md
2020-04-06 12:37:01 +02:00
8f65ce87e2
Entities load using abs path
2020-04-06 12:31:44 +02:00
89cf106432
Loads tiles from file properly on all platforms
2020-04-06 12:30:21 +02:00
479c6eece7
Game now knows the abs path of the program
2020-04-06 12:30:03 +02:00
e3b3fdd74f
Events won't be handled if the player is dead
2020-04-06 12:05:57 +02:00
f1232956a0
Player cannot rotate dead
2020-04-06 11:55:56 +02:00
a275678e3f
Implemented player death mechanism
2020-04-06 11:51:46 +02:00
04a3eaf928
Merge remote-tracking branch 'origin/master'
2020-04-06 11:13:17 +02:00
c080816908
Removed obsolete Collidable class
2020-04-06 11:12:49 +02:00
5542acc443
Player may now self regenerate stamina
2020-04-06 11:03:01 +02:00
6994f39864
Player cannot walk if it runs out of stamina
2020-04-06 10:57:44 +02:00
87c7198199
Player can now interact with interactable entities
2020-04-06 10:38:12 +02:00
9e7c4f1ae0
Map can now load interactable entities
2020-04-06 10:35:58 +02:00
6d1dc4ffb7
Refactor Interactable.py and Pickupable.py
2020-04-06 10:33:29 +02:00
c6ab7cc2f4
Refactor: interactable now has methods from pickupable
2020-04-06 10:29:43 +02:00
c69c923d31
Lowered walking fatigue values
2020-04-06 10:26:16 +02:00
903a406c74
Added invoking sprites update() method every frame
2020-04-06 10:25:28 +02:00
052e56836b
Player now passively looses stats
2020-04-06 10:25:01 +02:00
8339797409
Removed unnecessary line
2020-04-06 09:56:07 +02:00
318f7881a1
Fixed imports
2020-04-06 09:54:51 +02:00
0c46a6ec32
Run.py refactor
2020-04-06 09:53:27 +02:00
Michał Czekański
50d8f78ac8
Fix thirst console info print
2020-04-06 01:08:31 +02:00
998c6c0094
Merge remote-tracking branch 'origin/passingEvents'
2020-04-06 01:01:27 +02:00
Michał Czekański
880c0af3c2
Move updating time text view to Ui class
2020-04-06 01:00:02 +02:00
Michał Czekański
ee20ac3214
Add appending time stamps before console lines
2020-04-06 00:55:43 +02:00
d45eb55b28
Hunger now rises instead of falling
2020-04-06 00:53:51 +02:00
b110ee9f34
Hunger now starts from 0
2020-04-06 00:52:34 +02:00
325adc7de5
Merge remote-tracking branch 'origin/passingEvents' into passingEvents
2020-04-06 00:50:20 +02:00
3dd6a4a7e7
Implemented fatigue system
2020-04-06 00:50:12 +02:00
Michał Czekański
a0abfdf11e
Merge remote-tracking branch 'origin/passingEvents' into passingEvents
2020-04-06 00:49:20 +02:00
Michał Czekański
04898fc27b
Fix console scrolling
2020-04-06 00:45:52 +02:00
Wirus
cfd3b05981
Merge remote-tracking branch 'origin/passingEvents' into passingEvents
2020-04-06 00:43:35 +02:00
Wirus
752284a90d
transparent textures
2020-04-06 00:43:20 +02:00
9a5556ff7b
Merge remote-tracking branch 'origin/passingEvents' into passingEvents
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# Conflicts:
# src/entities/Player.py
2020-04-06 00:41:37 +02:00
bc8474b4c5
Player can now pick up items
2020-04-06 00:40:16 +02:00
a45befd4fa
Implemented getFacingCoord method
2020-04-06 00:39:58 +02:00
Michał Czekański
53417ecab9
Merge remote-tracking branch 'origin/passingEvents' into passingEvents
2020-04-06 00:11:12 +02:00