7877cbb239
Added missing affinity to the player's init
2020-05-16 12:14:16 +02:00
5e1e089015
getInteractablesByClassifier's classifier param is now optional
2020-05-16 11:41:51 +02:00
6ec1c0b2d2
Game class revamp
2020-05-16 11:13:36 +02:00
15babde728
buffed fatigue
2020-05-16 11:01:01 +02:00
233ce2462c
fixed movePoints
2020-05-16 10:59:46 +02:00
5d060ae8a4
Fixed return type
2020-05-16 10:54:31 +02:00
25372c2f34
Added tooltip to affinities
2020-05-16 10:44:34 +02:00
b6893379cf
added getInteractablesByClassifier method
2020-05-16 10:44:19 +02:00
74093de1d3
Added weighted choice function
2020-05-16 10:44:01 +02:00
b61ffc008b
Now uses classifier enum instead of stings
2020-05-16 10:21:37 +02:00
a0c315a600
Added Classifiers enum
2020-05-16 10:21:23 +02:00
64c9a4979c
Added newline at the end of the file
2020-05-16 10:07:46 +02:00
fce8eea181
Player may now have affinities to entity types
2020-05-16 10:07:35 +02:00
8cad7be0a5
Added affinities container
2020-05-16 10:05:42 +02:00
2318000476
Added type fields to entities from JSON
2020-05-16 10:02:01 +02:00
454e0ac87d
__str__ prints classifiers
2020-05-16 10:01:47 +02:00
fa1fe48abb
Added __str__ method
2020-05-16 09:59:53 +02:00
90746c51d9
Added missing param hint in docstring
2020-05-16 09:51:04 +02:00
215dd876f7
Added classifier param to the constructor
2020-05-16 09:50:10 +02:00
8c3bdc3726
Interactable entities now have classification field
2020-05-16 09:48:42 +02:00
Michał Czekański
d38b2ff7d5
Use new printToConsole method in Ui class
2020-05-15 23:24:21 +02:00
Michał Czekański
d26703da5b
Add comments in Ui.py
2020-05-15 23:24:21 +02:00
Michał Czekański
6832d41990
Add comments in UiText.py
2020-05-15 23:24:21 +02:00
Michał Czekański
b15382d9bc
Add scroll up and down method in UiConsole class
2020-05-15 23:24:21 +02:00
Michał Czekański
76de35bc3d
Add update method, static buffer, static printing to console method
...
Added static buffer in UiConsole class which stores lines to print. Even if there is no UiConsole object instantiated (cos it's static).
Everything from buffer is being printed on update() calls, update is called every frame.
To add lines to buffer use static printToConsole() method.
2020-05-15 23:24:21 +02:00
Michał Czekański
4e828de1c7
Add type hints for fields and method parameters in UiConsole
2020-05-15 23:24:21 +02:00
Michał Czekański
22355dc960
Add comments to all methods in UiConsole class
2020-05-15 23:24:21 +02:00
Michał Czekański
2cebcd3be6
Fix writeToConsole method
...
This method was adding given string to the console's list of lines, but wasn't displaying this given string.
User had to perform scroll to display this new string.
2020-05-15 23:24:21 +02:00
Michał Czekański
86394ef71b
Add method writing to console
2020-05-15 23:24:21 +02:00
Michał Czekański
7d71333558
Add comments in UiButton.py
2020-05-15 23:24:21 +02:00
Michał Czekański
aab779d4e1
Add comments in UiImage.py
2020-05-15 23:24:21 +02:00
Michał Czekański
08643c7083
Remove unnecessary field in UiBar class
2020-05-15 23:24:21 +02:00
Michał Czekański
9d1ecf5d90
Add comments in UiBar.py
2020-05-15 23:24:21 +02:00
Michał Czekański
bb46f56ace
Add comments in UiElement.py
2020-05-15 23:24:21 +02:00
8df63bb607
Stamina loss is quicker
2020-05-15 16:59:02 +02:00
d45daadc60
Player may now die out of exhaustion
2020-05-15 08:58:07 +02:00
492f37bda5
Pressing 'u' now selects random interactable entity
2020-05-15 08:54:49 +02:00
a40a598ffe
Added getEntitiesByType method
2020-05-15 08:54:21 +02:00
dae94576e7
Fixed debug text
2020-05-15 08:54:05 +02:00
4fff56bd7d
Better debug output
2020-05-15 08:52:06 +02:00
569128763b
Entities list is now a pygame.sprite.Group
2020-05-14 16:33:35 +02:00
fad3d68b55
getFacingCoord screenRelative now defaults to false
2020-05-14 16:30:10 +02:00
3924023a92
Documentation fixes
2020-05-14 16:24:59 +02:00
c806d99d49
Changed tooltip from except to raises
2020-05-14 16:18:29 +02:00
085446ea93
Added more documentation
2020-05-14 16:16:19 +02:00
1610f9c0da
Fixed imports
2020-05-14 14:54:11 +02:00
844397191a
Added tooltips to getCoords and SetCoords
2020-05-14 12:56:33 +02:00
fed30b0ade
Added tooltips
2020-05-14 12:44:27 +02:00
cc98db0a96
Methods now use relative coords
2020-05-14 12:39:09 +02:00
776be8fb90
A* uses relative coords
2020-05-14 12:38:48 +02:00
95972ac969
Entities now load with relative coords
2020-05-14 12:11:57 +02:00
065111dee9
Changed default param
2020-05-14 12:11:46 +02:00
dac8583665
Changed tooltips
2020-05-14 12:07:35 +02:00
824a7e33ea
draw method sets mapOffset field properly
2020-05-14 12:05:52 +02:00
93f4e9f53d
Changed tooltip
2020-05-14 12:05:32 +02:00
2618bbdf9c
moveForward method uses relative coords
2020-05-14 12:05:12 +02:00
7ed974b194
Added newlines in docstrings
2020-05-14 11:46:52 +02:00
269e376756
getFacingCoord can now return non-relative coords
2020-05-14 11:46:06 +02:00
107bd0d8f7
Changed constructor
2020-05-14 11:32:13 +02:00
1eb75fc354
Fixed abysmal draw method
2020-05-14 11:27:54 +02:00
e66b0d4a59
Removed redundant draw method params
2020-05-14 11:24:51 +02:00
6ed8423463
Added setter method usage
2020-05-14 11:23:04 +02:00
823eefac86
Fixed relative coord update
2020-05-14 11:18:58 +02:00
2bf0ed035b
Added map coord offset
2020-05-14 11:15:27 +02:00
f224c8c657
Removed removeSprite method
2020-05-14 11:13:29 +02:00
ce50622b89
Removed removeSprite method
2020-05-14 11:13:09 +02:00
57b95e10df
Added relative coords
2020-05-14 11:03:50 +02:00
cba207f98c
Changed item pickup method
2020-05-13 20:17:32 +02:00
649b61a84e
Added pickup to move method
2020-05-13 20:17:17 +02:00
b3d38403ad
Added documentation
2020-05-13 19:50:53 +02:00
93472900b9
Removed A* calls from game
2020-05-13 19:48:51 +02:00
48e81e206b
Enums refactor
2020-05-13 19:48:08 +02:00
effa48d7c3
Fixing item pickup action after completing the movement
2020-05-13 19:47:53 +02:00
a51661ae6e
on_interaction method now removes the entity itself
2020-05-13 19:45:52 +02:00
28d9013983
Enums refactor
2020-05-13 19:36:06 +02:00
d6cf76f6bc
Updated A* function calls
2020-05-13 19:34:16 +02:00
3ac188103a
Player's movement adds fatigue
2020-05-13 19:32:52 +02:00
549c4f207f
Movement moved to Entity
2020-05-13 19:31:51 +02:00
81bed4adeb
All entities can now move
2020-05-13 19:25:08 +02:00
25345ae317
Removed objective implementation
2020-05-13 19:02:31 +02:00
dcdb4ac87e
Fixed major bug
2020-05-13 19:00:33 +02:00
e270360690
Added non-objective implementation
2020-05-13 18:08:22 +02:00
11b467db32
Added pickup action in Movement enum
2020-05-13 17:36:54 +02:00
45e7c412f8
rotation field and getFacingCoord method moved from Player to Entity
2020-05-13 17:33:45 +02:00
16bb2cd311
Cleanup
2020-05-10 14:25:30 +02:00
f104e90a0f
Added documentation
2020-05-10 13:27:06 +02:00
0eea13331f
Added documentation & code beautification
2020-05-10 13:17:11 +02:00
01ce5796da
Removed timer
2020-05-10 12:53:08 +02:00
a76965cd91
Player now keeps track of the movement delay
2020-05-09 22:54:15 +02:00
752c3daa24
Added TODO markers
2020-05-09 22:30:21 +02:00
fc47c697df
Added more comments
2020-05-09 22:03:36 +02:00
Mateusz
b4624c4c56
raport progress
2020-04-27 11:06:14 +02:00
6fbc9184f4
Algorithm now picks up items
2020-04-26 20:22:16 +02:00
Michał Czekański
a6b717935f
Extract clicks on collidables to new method - make code clear
2020-04-26 18:45:07 +02:00
Michał Czekański
013e8b524d
Add new getTileOnCoord method
...
New method uses pygame.rect.collidepoint method which doesn't need exact tile's coordinates
2020-04-26 18:42:00 +02:00
Michał Czekański
2ba090b2d4
Add debug printing terrain tiles under mouse click
2020-04-26 18:41:05 +02:00
Michał Czekański
87fc6bea1f
Fix not adding grass tiles to terrainTilesList
2020-04-26 18:34:38 +02:00
Michał Czekański
08d425b938
Fix sea being not collidable
...
Player can't walk over sea
2020-04-26 18:11:54 +02:00
Michał Czekański
1255ab8e16
Fix problems with pathfinding to some map locations and add go-to on click
...
succesor method fixed
2020-04-26 18:09:02 +02:00
Michał Czekański
31d2bf0009
Fix random A* target selection
...
There was try catch catching all Exceptions, now it's only catching IndexErrors
2020-04-26 16:33:39 +02:00
Michał Czekański
dee9ebb77c
Fix not stepping on final entity
2020-04-26 16:04:47 +02:00
Michał Czekański
b12c969d14
Add changes to last move detection
2020-04-26 15:20:17 +02:00
Michał Czekański
1edaa1f74e
If A* destination is entity - disable stepping on it
...
Player shouldn't step on berry or rabbit, etc...
2020-04-26 14:41:22 +02:00
Michał Czekański
f1e0c3c593
Add automatic player movement delay
2020-04-26 14:33:04 +02:00
Michał Czekański
b8abacd4cc
Add picking random target for A* algorithm
...
When user clicks "u" key target is being picked.
2020-04-26 14:13:27 +02:00
Michał Czekański
ab1b4e9efc
Fix going to target in goToTarget method
...
Disabled trying to retrieve moves from empty movement list.
2020-04-26 14:12:54 +02:00
Michał Czekański
d5c9f5f801
Fix player rotation
2020-04-26 14:09:35 +02:00
Michał Czekański
a5569f0b8f
Disable player stats lowering for A* test
2020-04-26 14:08:38 +02:00
Michał Czekański
0151413cdd
Merge remote-tracking branch 'origin/latestThing' into latestThing
2020-04-26 13:47:40 +02:00
Michał Czekański
5facbfb2fd
Update A_star so that it generates some movements (not always correct)
2020-04-26 13:47:22 +02:00
Mateusz
53ee1e1f10
refactor and describe map lists and methods
2020-04-26 13:36:19 +02:00
Michał Czekański
deeba7c740
Spaghetti code, not working
2020-04-26 03:59:09 +02:00
Michał Czekański
39b689d8f0
Merge remote-tracking branch 'origin/terrainTilesList' into NewMovementFinishing
2020-04-26 01:39:18 +02:00
Mateusz
8b9d953553
add terrainTilesList
2020-04-26 01:37:27 +02:00
Michał Czekański
7a79ccc9c2
Finish graphSearch method in AutomaticMovement.py
2020-04-26 00:55:36 +02:00
Michał Czekański
e01dfeb85a
Change priority method in AutomaticMovement.py
...
Now priority method calculates pr for given node
2020-04-26 00:22:03 +02:00
Michał Czekański
2e6f2db543
Merge remote-tracking branch 'origin/NewMovement' into NewMovementFinishing
2020-04-26 00:18:37 +02:00
Michał Czekański
b6234b1a93
Move node class to separate AStarNode.py file
2020-04-26 00:13:31 +02:00
Michał Czekański
b296fbe492
Rename coords field to state
2020-04-26 00:06:20 +02:00
Michał Czekański
5af76a1b16
Change succesor method in AutomaticMovement.py
...
Now succesor takes state as an argument and returns all possible moves for that state.
2020-04-26 00:03:38 +02:00
Michał Czekański
cdcf5fb052
Add coordination field in node class
2020-04-25 23:56:07 +02:00
Michał Czekański
cef686a74f
Add method calculating new state with given action
2020-04-25 23:55:31 +02:00
Mateusz
d44274397d
describe sprites costs
2020-04-25 23:34:49 +02:00
Mateusz
4d6de52e8c
add cost attribute
2020-04-25 23:33:55 +02:00
Michał Czekański
7d9dd06d09
Add import new class in Game.py
2020-04-25 23:19:41 +02:00
Michał Czekański
e6c36eea8d
Add partially finished AutomaticMovement class
2020-04-25 23:19:19 +02:00
Michał Czekański
0084750629
Add todo at TerrainTile class
2020-04-25 23:18:29 +02:00
e37a17cadd
Added getTileOnCoord method
2020-04-25 22:49:57 +02:00
5ca1a0b4d0
New movement testing
2020-04-25 22:02:21 +02:00
d7e0b37666
Added new movement methods
2020-04-25 22:02:08 +02:00
Michał Czekański
69313b0984
Add antialiasing
2020-04-06 15:45:05 +02:00
Michał Czekański
774d186653
Add "s" after printing time alive
2020-04-06 13:51:05 +02:00
Michał Czekański
3f7ed1e4b3
Add updating console on players death and closing game after time delay
2020-04-06 13:48:36 +02:00
Michał Czekański
2893b4dd2c
Merge branch 'writingInfoToConsole' of https://git.wmi.amu.edu.pl/s444409/DSZI_Survival into writingInfoToConsole
2020-04-06 13:44:39 +02:00
deec08cec7
Changed alive checking
2020-04-06 13:42:56 +02:00
Michał Czekański
9d8768cb15
Add method updating console on player's death
2020-04-06 13:41:33 +02:00
Michał Czekański
b22e69712c
Add updating ui bars and updating console on interaction in EventManager
2020-04-06 13:20:28 +02:00
Michał Czekański
178115cc4d
Add method updating console on player interaction in Ui and fix bar updating
2020-04-06 13:20:04 +02:00
Michał Czekański
156f9977e0
Add ui updates on player pickup in EventManager
2020-04-06 13:13:47 +02:00
Michał Czekański
01511757a0
Change console updates
...
Added updateOnPlayerPickup method and modified updateBasedOnPlayerStats so that is used in former method.
Now info is written only on player pickup so that there is no spam.
2020-04-06 13:13:28 +02:00
748e317e2e
Merge remote-tracking branch 'origin/development'
...
# Conflicts:
# environment.md
2020-04-06 12:37:01 +02:00
8f65ce87e2
Entities load using abs path
2020-04-06 12:31:44 +02:00
89cf106432
Loads tiles from file properly on all platforms
2020-04-06 12:30:21 +02:00
479c6eece7
Game now knows the abs path of the program
2020-04-06 12:30:03 +02:00
e3b3fdd74f
Events won't be handled if the player is dead
2020-04-06 12:05:57 +02:00
f1232956a0
Player cannot rotate dead
2020-04-06 11:55:56 +02:00
a275678e3f
Implemented player death mechanism
2020-04-06 11:51:46 +02:00
04a3eaf928
Merge remote-tracking branch 'origin/master'
2020-04-06 11:13:17 +02:00
c080816908
Removed obsolete Collidable class
2020-04-06 11:12:49 +02:00
5542acc443
Player may now self regenerate stamina
2020-04-06 11:03:01 +02:00