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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStepStatusEnum.cs" />
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2022-12-18 19:41:50 +01:00
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<Compile Include="Assets\DisplayHealthStatus.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" />
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2022-12-31 12:31:06 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\SpeedCalcullator.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIBaseManager.cs" />
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<Compile Include="Assets\Scripts\ProceduralGeneration\TileMapGenerator.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataLoaderInterface.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\EquipmentSlot.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
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2022-12-26 16:18:02 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" />
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2022-11-07 22:18:28 +01:00
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<Compile Include="Assets\Scripts\Pathfinding\TileData.cs" />
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2022-12-26 16:18:02 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" />
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2022-06-09 22:34:39 +02:00
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<Compile Include="Assets\Scripts\DealDamage.cs" />
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2022-10-23 00:21:54 +02:00
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<Compile Include="Assets\Scripts\LevelBar.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Loader\DialoguePanelsPrefabsLoader.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelFactory.cs" />
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2022-12-14 00:26:11 +01:00
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<Compile Include="Assets\Scripts\Objects\Letter\PrologueLetterManager.cs" />
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2022-05-12 20:15:49 +02:00
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<Compile Include="Assets\Scripts\SaveSoundSettings.cs" />
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2022-05-24 20:06:52 +02:00
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<Compile Include="Assets\Scripts\MenuGUI.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\IPanel.cs" />
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2022-06-17 22:22:19 +02:00
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<Compile Include="Assets\Scripts\SaveSystem.cs" />
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2022-12-10 02:24:32 +01:00
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<Compile Include="Assets\Scripts\AnimatedDoorBehaviour.cs" />
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2022-12-12 00:58:56 +01:00
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<Compile Include="Assets\Scripts\Door\TriggerDoor.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" />
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2022-12-26 16:18:02 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\PanelCashController.cs" />
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2022-12-31 12:31:06 +01:00
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<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
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2022-10-01 19:28:26 +02:00
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<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
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2022-06-15 14:59:30 +02:00
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<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAssetData.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Models\Task\Task.cs" />
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2022-08-09 21:49:35 +02:00
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<Compile Include="Assets\TranslateText.cs" />
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2022-12-14 00:26:11 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\NPCStateEnum.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilderInterface.cs" />
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2022-10-01 19:28:26 +02:00
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<Compile Include="Assets\Scripts\SceneManager\Teleports\Gateway.cs" />
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2022-12-16 14:03:23 +01:00
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<Compile Include="Assets\DamageDealingPlant.cs" />
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2022-05-18 21:56:39 +02:00
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<Compile Include="Assets\Scripts\FloatValue.cs" />
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2022-11-07 22:18:28 +01:00
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<Compile Include="Assets\_\Stuff\GridPathfinding\LastMoveTo.cs" />
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2022-06-17 22:22:19 +02:00
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<Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" />
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2022-12-26 16:18:02 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" />
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<Compile Include="Assets\Scripts\DoorBehaviour.cs" />
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2022-06-19 02:56:04 +02:00
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<Compile Include="Assets\Scripts\SceneManager\SceneEquippableItemManager.cs" />
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2022-05-31 16:13:48 +02:00
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<Compile Include="Assets\PlayerName.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Model\PanelButtonStepModel.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataLoader.cs" />
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2022-05-03 15:06:15 +02:00
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<Compile Include="Assets\breakable.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Models\Task\TaskBox.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\InventoryPanelController.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataManager.cs" />
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2022-10-01 19:28:26 +02:00
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<Compile Include="Assets\TranslateMeshText.cs" />
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2022-12-26 16:18:02 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
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2022-06-02 09:49:51 +02:00
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<Compile Include="Assets\ParticleDisable.cs" />
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2022-12-31 12:31:06 +01:00
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<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
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2022-12-12 00:58:56 +01:00
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<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
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2022-06-15 14:59:30 +02:00
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<Compile Include="Assets\NPCType.cs" />
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2022-05-31 13:42:27 +02:00
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<Compile Include="Assets\Scripts\Enemies' Scprits\FollowingEnemy.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
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2022-12-26 16:18:02 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
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2022-06-12 22:24:28 +02:00
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<Compile Include="Assets\Scripts\HealthBar.cs" />
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2022-11-07 22:18:28 +01:00
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<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
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2022-12-31 16:36:02 +01:00
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<Compile Include="Assets\SwitchSprite.cs" />
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2022-12-18 19:41:50 +01:00
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<Compile Include="Assets\ManageExpBar.cs" />
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2022-11-07 22:18:28 +01:00
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<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
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2022-05-16 11:17:21 +02:00
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<Compile Include="Assets\Scripts\Item\PickableController.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" />
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2022-11-07 22:18:28 +01:00
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<Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" />
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2022-11-07 22:18:28 +01:00
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<Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" />
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2022-12-26 16:18:02 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" />
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2022-12-26 16:18:02 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" />
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2022-12-26 16:18:02 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
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2022-05-18 21:56:39 +02:00
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<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
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2022-12-14 00:26:11 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
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2022-12-31 12:31:06 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
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2022-12-26 16:18:02 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
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2022-12-31 12:31:06 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" />
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2022-06-05 20:51:39 +02:00
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<Compile Include="Assets\TakingDamage.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
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2022-12-14 00:26:11 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
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2022-12-26 16:18:02 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
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2022-07-22 20:40:41 +02:00
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<Compile Include="Assets\StartOnEnter.cs" />
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2022-12-26 16:18:02 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Condition\DialogueOpenCondition.cs" />
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2022-12-31 12:31:06 +01:00
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<Compile Include="Assets\HardLight2D\Demo\DemoScripts\MeshCopy.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelController.cs" />
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2022-11-07 22:18:28 +01:00
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<Compile Include="Assets\_\Stuff\GridPathfinding\BinaryTree.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Player\PlayerActions.cs" />
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2022-10-02 18:45:58 +02:00
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<Compile Include="Assets\Scripts\Enemies' Scprits\Cave\BossThug.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SaveInventoryManager.cs" />
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2022-12-26 16:18:02 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcShopManager.cs" />
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2022-05-10 22:54:04 +02:00
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<Compile Include="Assets\Scripts\ChangeScene.cs" />
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2022-06-12 11:28:14 +02:00
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<Compile Include="Assets\OpenPanelOnCollision.cs" />
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2022-12-07 21:59:27 +01:00
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<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" />
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2022-06-12 11:28:14 +02:00
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<Compile Include="Assets\StickToObject.cs" />
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2022-06-02 14:25:22 +02:00
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2022-12-07 21:59:27 +01:00
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2022-06-13 23:33:19 +02:00
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2022-12-07 21:59:27 +01:00
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2022-05-03 15:06:15 +02:00
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2022-05-10 22:54:04 +02:00
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2022-12-29 03:22:45 +01:00
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2022-05-10 22:54:04 +02:00
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2022-12-29 03:22:45 +01:00
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2022-05-10 22:54:04 +02:00
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2022-05-03 15:06:15 +02:00
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<Reference Include="UnityEngine">
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2022-10-23 13:29:22 +02:00
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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2022-05-03 15:06:15 +02:00
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2022-05-03 15:06:15 +02:00
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</Reference>
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<Reference Include="Unity.2D.SpriteShape.Runtime">
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2023-01-02 15:02:08 +01:00
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<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
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2022-05-03 15:06:15 +02:00
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</Reference>
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</ItemGroup>
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<ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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