SZI-Smieciarka/modele.py

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import pygame
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import game
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import random
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# wysokosc i szerokosc kazdej kratki
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WIDTH = 60
HEIGHT = 60
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# margines pomiedzy kratkami
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MARGIN = 5
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# kolory
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
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BLUE = (40, 50, 200)
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GREY = (128, 128, 128)
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class Smieciarka(pygame.sprite.Sprite):
def __init__(self, x, y):
self.x = x
self.y = y
self.image = pygame.image.load('resources/plansza/smieciarka.png')
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self.obraz = None
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self.ruch = 1
self.plansza = None
self.obiekty = None
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pygame.sprite.Sprite.__init__(self)
self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y, WIDTH,
HEIGHT)
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def setObraz(self, obraz):
self.obraz = obraz
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def rand_move(self):
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rand_int = random.randint(0, 3)
if rand_int == 0:
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self.w_lewo()
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elif rand_int == 1:
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self.w_prawo()
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elif rand_int == 2:
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self.w_gore()
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elif rand_int == 3:
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self.w_dol()
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def w_lewo(self):
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if self.x > 0:
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if self.ruch == 2:
self.image = pygame.image.load(
'resources/plansza/smieciarka.png')
self.ruch = 1
self.plansza[self.x - 1, self.y].setKolor(BLUE)
for i in range((WIDTH + MARGIN) // 5):
self.rect.x -= 5
self.obraz.blit(self.image, (self.rect.x, self.rect.y))
game.rysowaniePlanszy(self.obiekty)
self.x -= 1
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def w_prawo(self):
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if self.x < 14:
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if self.ruch == 1:
self.image = pygame.transform.flip(self.image, True, False)
self.ruch = 2
self.plansza[self.x + 1, self.y].setKolor(BLUE)
for i in range((WIDTH + MARGIN) // 5):
self.rect.x += 5
self.obraz.blit(self.image, (self.rect.x, self.rect.y))
game.rysowaniePlanszy(self.obiekty)
self.x += 1
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def w_gore(self):
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if self.y > 0:
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self.plansza[self.x, self.y - 1].setKolor(BLUE)
for i in range((WIDTH + MARGIN) // 5):
self.rect.y -= 5
self.obraz.blit(self.image, (self.rect.x, self.rect.y))
game.rysowaniePlanszy(self.obiekty)
self.y -= 1
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def w_dol(self):
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if self.y < 14:
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self.plansza[self.x, self.y + 1].setKolor(BLUE)
for i in range((WIDTH + MARGIN) // 5):
self.rect.y += 5
self.obraz.blit(self.image, (self.rect.x, self.rect.y))
game.rysowaniePlanszy(self.obiekty)
self.y += 1
def setPlansza(self, plansza):
self.plansza = plansza
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def setObiekty(self, obiekty):
self.obiekty = obiekty
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class Kratka(pygame.sprite.Sprite):
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def __init__(self, poz_x, poz_y):
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self.pozX = poz_x
self.pozY = poz_y
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self.kolor = GREY
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self.obiekt = None
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.__class__
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self.rect = pygame.Rect(self.pozX * WIDTH + MARGIN * self.pozX + MARGIN,
self.pozY * HEIGHT + MARGIN * self.pozY + MARGIN,
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WIDTH, HEIGHT)
def setImage(self, image):
self.image = image
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def setObiekt(self, obiekt):
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self.obiekt = obiekt
def setKolor(self, kolor):
self.kolor = kolor