2020-03-28 12:02:27 +01:00
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import pygame
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2020-03-29 16:12:46 +02:00
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import modele
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2020-03-29 17:27:02 +02:00
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import numpy as np
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2020-04-03 17:39:57 +02:00
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import random
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2020-04-05 18:22:28 +02:00
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import os
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import shutil
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2020-04-25 22:30:39 +02:00
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import astar
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2020-04-05 18:22:28 +02:00
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2020-04-06 18:16:38 +02:00
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pygame.init()
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2020-03-29 16:12:46 +02:00
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# kolory
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2020-03-28 12:02:27 +01:00
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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GREEN = (0, 255, 0)
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RED = (255, 0, 0)
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2020-04-17 15:16:00 +02:00
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BLUE = (40, 50, 200)
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2020-03-29 05:01:12 +02:00
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GREY = (128, 128, 128)
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2020-04-25 15:42:45 +02:00
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MAGENTA = (255, 0, 144)
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YELLOW = (255, 255, 0)
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2020-03-28 12:02:27 +01:00
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2020-03-29 16:12:46 +02:00
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# wysokosc i szerokosc kazdej kratki
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2020-03-28 12:02:27 +01:00
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WIDTH = 60
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HEIGHT = 60
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2020-03-29 16:12:46 +02:00
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# margines pomiedzy kratkami
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2020-03-28 12:02:27 +01:00
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MARGIN = 5
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2020-03-29 17:27:02 +02:00
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# rozmiar kratki
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2020-03-29 17:32:48 +02:00
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ILOSC_WIERSZY = 15
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ILOSC_KOLUMN = 15
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2020-03-29 17:27:02 +02:00
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2020-03-29 16:12:46 +02:00
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# rozmiar okna
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2020-04-25 15:42:45 +02:00
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WINDOW_SIZE = [980, 980]
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2020-03-28 15:34:30 +01:00
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2020-04-06 01:12:49 +02:00
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2020-03-29 17:27:02 +02:00
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def game():
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2020-04-20 20:54:14 +02:00
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obiekty = utworzObiekty()
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2020-04-06 17:13:01 +02:00
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# Petla az uzytkownik zamknie program
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2020-03-29 16:12:46 +02:00
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done = False
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2020-04-17 15:05:28 +02:00
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clock = pygame.time.Clock()
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2020-04-25 23:46:33 +02:00
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temp = True
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2020-03-29 16:12:46 +02:00
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2020-04-25 16:33:44 +02:00
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start = False
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2020-04-06 17:13:01 +02:00
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# -------- Glowna petla programu -----------
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2020-03-29 16:12:46 +02:00
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while not done:
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2020-03-29 21:02:00 +02:00
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2020-03-29 19:59:24 +02:00
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# obsluga zdarzen typu nacisniecie klawisza lub przycisku myszy
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2020-03-29 16:12:46 +02:00
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for event in pygame.event.get(): # User did something
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if event.type == pygame.QUIT: # If user clicked close
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done = True # Flag that we are done so we exit this loop
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elif event.type == pygame.MOUSEBUTTONDOWN:
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2020-04-06 17:13:01 +02:00
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# Zapisywanie pozycji myszki po kliknieciu
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2020-03-29 19:59:24 +02:00
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pozycja_myszki = pygame.mouse.get_pos()
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2020-04-06 17:13:01 +02:00
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# Zamiana pozycji na konkretne koordy
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2020-03-29 19:59:24 +02:00
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kolumna = pozycja_myszki[0] // (WIDTH + MARGIN)
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wiersz = pozycja_myszki[1] // (HEIGHT + MARGIN)
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2020-03-29 23:37:25 +02:00
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print("Click ", pozycja_myszki,
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"Grid coordinates: ", wiersz, kolumna)
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2020-03-29 16:12:46 +02:00
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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2020-04-20 20:54:14 +02:00
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obiekty["smieciarka"].w_lewo()
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2020-03-29 16:12:46 +02:00
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if event.key == pygame.K_RIGHT:
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2020-04-20 20:54:14 +02:00
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obiekty["smieciarka"].w_prawo()
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2020-03-29 16:12:46 +02:00
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if event.key == pygame.K_UP:
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2020-04-20 20:54:14 +02:00
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obiekty["smieciarka"].w_gore()
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2020-03-29 16:12:46 +02:00
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if event.key == pygame.K_DOWN:
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2020-04-20 20:54:14 +02:00
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obiekty["smieciarka"].w_dol()
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2020-04-26 13:32:20 +02:00
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# obiekty["smieciarka"].rand_move()
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2020-04-25 23:46:33 +02:00
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while(temp):
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obiekty["smieciarka"].astar_move(obiekty)
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temp = False
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2020-04-17 15:05:28 +02:00
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clock.tick(7)
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2020-04-25 22:30:39 +02:00
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#start = obiekty["plansza"][0, 14]
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#koniec = obiekty["plansza"][14, 0]
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2020-04-25 23:46:33 +02:00
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#print(astar.astar(obiekty, (0, 14), (14, 0)))
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2020-04-25 22:30:39 +02:00
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#print(len(astar.astar(start, koniec)))
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2020-03-29 16:12:46 +02:00
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pygame.quit()
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2020-04-17 13:56:29 +02:00
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2020-04-20 20:54:14 +02:00
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def rysowaniePlanszy(obiekty):
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obiekty["obraz"].fill(BLACK)
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2020-04-17 13:56:29 +02:00
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# rysowanie planszy
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for i in range(ILOSC_WIERSZY):
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for j in range(ILOSC_KOLUMN):
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2020-04-20 20:54:14 +02:00
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pygame.draw.rect(obiekty["obraz"],
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obiekty["plansza"][i, j].kolor,
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[(MARGIN + WIDTH) * obiekty["plansza"][i, j].pozY + MARGIN,
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2020-04-17 13:56:29 +02:00
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(MARGIN + HEIGHT) *
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2020-04-20 20:54:14 +02:00
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obiekty["plansza"][i, j].pozX + MARGIN,
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2020-04-17 13:56:29 +02:00
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WIDTH,
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HEIGHT])
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2020-04-20 20:54:14 +02:00
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obiekty["sprajty"].draw(obiekty["obraz"])
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2020-04-17 13:56:29 +02:00
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pygame.display.update()
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2020-04-20 20:54:14 +02:00
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def utworzObiekty():
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# Tworzenie planszy i kratek
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plansza = np.array([[modele.Kratka(i, j) for i in range(ILOSC_KOLUMN)]
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for j in range(ILOSC_WIERSZY)])
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all_sprites_list = pygame.sprite.Group()
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# smieciarka
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2020-04-25 15:42:45 +02:00
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smieciarka = modele.Smieciarka(14, 14)
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plansza[14, 14].setKolor(BLUE)
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plansza[14, 14].setObiekt(smieciarka)
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# punkt docelowy
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2020-04-26 13:32:20 +02:00
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plansza[0, 0].setKolor(MAGENTA)
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2020-04-20 20:54:14 +02:00
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# tworzenie wyswietlanego okna
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os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (0, 30)
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obraz = pygame.display.set_mode(WINDOW_SIZE)
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smieciarka.setObraz(obraz)
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pygame.display.set_caption("Inteligentna śmieciarka")
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2020-04-25 15:42:45 +02:00
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all_sprites_list.add(smieciarka)
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2020-04-20 20:54:14 +02:00
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obiekty = {
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"plansza": plansza,
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"smieciarka": smieciarka,
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"obraz": obraz,
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2020-04-25 15:42:45 +02:00
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"sprajty": all_sprites_list
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2020-04-20 20:54:14 +02:00
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}
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smieciarka.setObiekty(obiekty)
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smieciarka.setPlansza(plansza)
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return obiekty
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