Commit Graph

54 Commits

Author SHA1 Message Date
b386eca2f4 Merge remote-tracking branch 'origin/entities_branch' into EntityCreator
# Conflicts:
#	src/entities/Collidable.py
2020-04-05 22:18:06 +02:00
Wirus
2f605c2919 Game: change player spawnpoint 2020-04-05 21:53:10 +02:00
Wirus
3c8f3e817f Merge branch 'Player' of https://git.wmi.amu.edu.pl/s444409/DSZI_Survival into MapNew 2020-04-05 21:49:52 +02:00
46d018dbfd Fixed wrong spawnpoint coords 2020-04-05 21:48:55 +02:00
Wirus
55fb38aa0a add water texture to Map 2020-04-05 21:46:04 +02:00
Wirus
36fbdbab62 Map: removeSpriteFromMap 2020-04-05 21:18:11 +02:00
Wirus
93f3df85fe Merge branch 'MapNew' of https://git.wmi.amu.edu.pl/s444409/DSZI_Survival into MapNew 2020-04-05 21:12:34 +02:00
d7ff3037cd Added sprite removal method 2020-04-05 21:06:45 +02:00
c91c82d80a Fixed bug: not being able to rotate with specific collisions 2020-04-05 20:47:24 +02:00
8557eabb97 Merge remote-tracking branch 'origin/MapNew' 2020-04-05 20:37:12 +02:00
161e869e9f Merge remote-tracking branch 'origin/Player'
# Conflicts:
#	src/game/Game.py
2020-04-05 20:33:21 +02:00
Wirus
f399ba0d53 add entity to collidables in Map method 2020-04-05 20:24:28 +02:00
Wirus
c121519605 move collision to Map class 2020-04-05 20:20:37 +02:00
Wirus
853a3b1601 Map: collidable group of sprites
TerrainTile: position attributes
EventManager: collision method
2020-04-05 19:08:08 +02:00
Wirus
16e361540e Map: delete import Player 2020-04-05 15:51:16 +02:00
Wirus
c98d8870a8 add some images and venv to gitignore 2020-04-05 15:44:03 +02:00
Wirus
6a1fe72cab Game: correct declarative order
Map: collidableTerrain list
2020-04-05 15:41:42 +02:00
Wirus
c338d6caa1 Merge remote-tracking branch 'origin/Player' into MapNew 2020-04-05 14:54:59 +02:00
Wirus
9d9cd159a0 addEntity method in Map 2020-04-05 14:53:54 +02:00
a264ac7cb1 Refactor to fixed Entity class 2020-04-05 14:52:30 +02:00
d88670f456 Fixed retarded Entity implementation 2020-04-05 14:52:19 +02:00
6efd5652dd Implemented proper player movement 2020-04-05 14:49:37 +02:00
e184e6417b Entity now inherits from pygame.sprite.Sprite 2020-04-05 14:06:56 +02:00
277a84b72e Added player movement 2020-04-04 21:33:39 +02:00
8c1dad0101 Added move and rotate function 2020-04-04 21:33:24 +02:00
d16711068a Initial player implementation 2020-04-04 20:54:11 +02:00
cad65b8ed7 Added temporary player texture 2020-04-04 20:53:54 +02:00
5e021ca087 Added constructor params 2020-04-04 20:53:33 +02:00
c454d8d328 Updated entity class 2020-04-04 20:53:13 +02:00
jonspacz
9b7011a010 Fixed Collidable and made pickupable
TODO - make object disappear after pickup
2020-04-04 20:21:37 +02:00
3d5c8690ff Merge remote-tracking branch 'origin/entities_branch' into Player 2020-04-04 20:06:29 +02:00
46441b94c9 Removed redundant argument 2020-04-03 23:09:00 +02:00
6c702dca51 Merge branch 'MapNew' of https://git.wmi.amu.edu.pl/s444409/DSZI_Survival into MapNew
 Conflicts:
	src/game/Map.py
	src/game/TerrainTile.py
2020-04-03 23:07:45 +02:00
9ef8d99c61 Fixed map rendering 2020-04-03 23:07:12 +02:00
9e9fb7c4b2 Merge remote-tracking branch 'origin/drawTesting' 2020-04-03 22:12:38 +02:00
e78099deb1 Moved sprite group initialization higher in order 2020-04-03 22:08:27 +02:00
fcac23a878 Implemented timer functionality 2020-04-03 22:08:12 +02:00
Mateusz Tylka
815eb79452 refactor TerrainTile 2020-04-03 20:23:36 +02:00
Mateusz Tylka
9f95091ff6 gitignore 2020-04-03 19:57:44 +02:00
Mateusz Tylka
6719525d1b gitignore 2020-04-03 19:56:03 +02:00
Mateusz Tylka
5b60ddb8da add all folders 2020-04-03 19:49:53 +02:00
Mateusz Tylka
1e179598f6 drawTerrain in Map class, examle map draw 2020-04-03 19:36:13 +02:00
46712749b6 Added alpha draw method 2020-04-02 18:31:21 +02:00
f535da1594 Added basic events 2020-04-02 17:30:25 +02:00
e8a8739c9d Paths are now relative to runnable script 2020-04-02 16:55:19 +02:00
db2f12846d Added runnable script 2020-04-02 16:54:55 +02:00
14fac73279 Implemented screen initialization 2020-04-02 16:49:03 +02:00
jonspacz
9efad498f7 changed Interactable, Collidable, Npc, Entity 2020-04-02 16:22:17 +02:00
5e33e55396 initialized pygame 2020-04-02 15:50:47 +02:00
jonspacz
ef798b02e7 Added method to collidable to check if a collision occurred. Added = None to each attribute in Entity to stop errors from showing 2020-04-02 13:38:14 +02:00