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@ -95,6 +95,7 @@
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||||||
<Compile Include="Assets\ContinueButton.cs" />
|
<Compile Include="Assets\ContinueButton.cs" />
|
||||||
|
<Compile Include="Assets\WizardLight.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\DialogueNpcTest.cs" />
|
<Compile Include="Assets\Scripts\DialogueNpcTest.cs" />
|
||||||
@ -161,6 +164,7 @@
|
|||||||
<Compile Include="Assets\ChangeLanguageToEnglish.cs" />
|
<Compile Include="Assets\ChangeLanguageToEnglish.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\PanelHeaderController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\PanelHeaderController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" />
|
||||||
|
<Compile Include="Assets\BossBar.cs" />
|
||||||
<Compile Include="Assets\Scripts\CamerFollow.cs" />
|
<Compile Include="Assets\Scripts\CamerFollow.cs" />
|
||||||
<Compile Include="Assets\CloseIfQuestPanel.cs" />
|
<Compile Include="Assets\CloseIfQuestPanel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataManager.cs" />
|
||||||
@ -183,6 +187,7 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\WizardBattle.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
|
||||||
@ -262,6 +267,7 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\REFACTORING\Story\Cementary\TombstoneDoorBlock.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\MissionCondition.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\MissionCondition.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
|
||||||
@ -270,6 +276,7 @@
|
|||||||
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
|
||||||
<Compile Include="Assets\SwitchSprite.cs" />
|
<Compile Include="Assets\SwitchSprite.cs" />
|
||||||
<Compile Include="Assets\ManageExpBar.cs" />
|
<Compile Include="Assets\ManageExpBar.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\DungeonItemsFiller.cs" />
|
||||||
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
|
||||||
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
|
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
|
||||||
@ -294,11 +301,14 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
|
||||||
<Compile Include="Assets\Animations\Fire\Fire.cs" />
|
<Compile Include="Assets\Animations\Fire\Fire.cs" />
|
||||||
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\WindowPanel\WindowController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Thugs\ThugNPCFollowing.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Story\Thugs\ThugNPCFollowing.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\REFACTORING\Story\OutsideWizard\WizardLetter.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\WindowPanel\WindowText.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\KillEnemyEvent.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\KillEnemyEvent.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
|
||||||
@ -575,7 +585,7 @@
|
|||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="HardLight2D">
|
<Reference Include="HardLight2D">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="netstandard">
|
<Reference Include="netstandard">
|
||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||||
@ -923,94 +933,94 @@
|
|||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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||||||
</Reference>
|
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|
||||||
<Reference Include="Unity.2D.Animation.Editor">
|
<Reference Include="Unity.2D.Animation.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
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||||||
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|
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|
||||||
<Reference Include="Unity.InternalAPIEngineBridge.001">
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<Reference Include="Unity.InternalAPIEngineBridge.001">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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||||||
</Reference>
|
</Reference>
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||||||
<Reference Include="Unity.VSCode.Editor">
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect">
|
<Reference Include="Unity.2D.PixelPerfect">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
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||||||
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|
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||||||
<Reference Include="Unity.2D.Tilemap.Editor">
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<Reference Include="Unity.2D.Tilemap.Editor">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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||||||
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|
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||||||
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<Reference Include="PsdPlugin">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
||||||
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|
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|
||||||
<Reference Include="Unity.TextMeshPro.Editor">
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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||||||
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|
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|
||||||
<Reference Include="Unity.VisualStudio.Editor">
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<Reference Include="Unity.VisualStudio.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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||||||
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|
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|
||||||
<Reference Include="Unity.Timeline">
|
<Reference Include="Unity.Timeline">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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||||||
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|
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|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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||||||
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|
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||||||
<Reference Include="Unity.2D.IK.Editor">
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<Reference Include="Unity.2D.IK.Editor">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
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||||||
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|
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||||||
<Reference Include="Unity.2D.Sprite.Editor">
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<Reference Include="Unity.2D.Sprite.Editor">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||||
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|
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|
||||||
<Reference Include="Unity.2D.Psdimporter.Editor">
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<Reference Include="Unity.2D.Psdimporter.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||||
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|
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|
||||||
<Reference Include="Unity.2D.Path.Editor">
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<Reference Include="Unity.2D.Path.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
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||||||
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|
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|
||||||
<Reference Include="Unity.InternalAPIEditorBridge.001">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
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||||||
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|
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|
||||||
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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||||||
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|
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||||||
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|
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
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|
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|
||||||
<Reference Include="Unity.Rider.Editor">
|
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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|
||||||
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|
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|
||||||
<Reference Include="UnityEngine.UI">
|
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
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|
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||||||
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|
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
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|
||||||
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|
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|
||||||
<Reference Include="Unity.2D.IK.Runtime">
|
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
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||||||
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|
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|
||||||
<Reference Include="Unity.2D.Animation.Runtime">
|
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
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||||||
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|
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||||||
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|
||||||
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||||
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|
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||||||
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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||||||
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|
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||||||
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||||||
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||||||
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|
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||||||
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
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||||||
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||||||
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||||||
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||||||
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||||||
<Reference Include="Unity.2D.Common.Editor">
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||||||
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||||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -9,14 +9,28 @@ public class Fire : MonoBehaviour
|
|||||||
float maxFlickerIntensity = 1.0f;
|
float maxFlickerIntensity = 1.0f;
|
||||||
float flickerSpeed = 4.9f;
|
float flickerSpeed = 4.9f;
|
||||||
private HardLight2D firelight;
|
private HardLight2D firelight;
|
||||||
|
private HardLight2D[] lights;
|
||||||
private GameObject fire;
|
private GameObject fire;
|
||||||
private int randomizer = 0;
|
private int randomizer = 0;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
firelight = FindObjectOfType<HardLight2D>();
|
|
||||||
fire = GameObject.Find("Fire");
|
lights = FindObjectsOfType<HardLight2D>();
|
||||||
|
List<HardLight2D> finalList = new List<HardLight2D>();
|
||||||
|
string nameToLookFor = "LightFire";
|
||||||
|
|
||||||
|
for(var i = 0; i < lights.Length; i++)
|
||||||
|
{
|
||||||
|
if(lights[i].name == nameToLookFor)
|
||||||
|
{
|
||||||
|
finalList.Add(lights[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
firelight = finalList[0];
|
||||||
|
|
||||||
|
//firelight = FindObjectOfType<HardLight2D>();
|
||||||
StartCoroutine( ChangeRange());
|
StartCoroutine( ChangeRange());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
156
Assets/Animations/Fire/FireCamp.prefab
Normal file
156
Assets/Animations/Fire/FireCamp.prefab
Normal file
@ -0,0 +1,156 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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- component: {fileID: 8930108977305812708}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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--- !u!114 &-3986418963424125854
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MonoBehaviour:
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inRange: 0
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timerDmg: 0
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waitTime: 1
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baseAttack: 1
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other: {fileID: 0}
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--- !u!95 &-2557735283830208736
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serializedVersion: 3
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m_WarningMessage:
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--- !u!212 &-4011591537468410255
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m_CorrespondingSourceObject: {fileID: 0}
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m_Sprite: {fileID: 4268471932424394617, guid: 813d71ef063a3984384ab7e19f7677e5, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Size: {x: 1, y: 1}
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--- !u!60 &8930108977305812708
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PolygonCollider2D:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6871812367389855946}
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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|
border: {x: 0, y: 0, z: 0, w: 0}
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|
pivot: {x: 0.5, y: 0.5}
|
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oldSize: {x: 1, y: 1}
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|
newSize: {x: 1, y: 1}
|
||||||
|
adaptiveTilingThreshold: 0.5
|
||||||
|
drawMode: 0
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adaptiveTiling: 0
|
||||||
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m_AutoTiling: 0
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m_Points:
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||||||
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m_Paths:
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- - {x: -0.12326962, y: 0.33559301}
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- {x: -0.31504217, y: 0.11126381}
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|
- {x: -0.3184673, y: -0.2396889}
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- {x: 0.31846726, y: -0.23968893}
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|
- {x: 0.311617, y: 0.05307194}
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|
- {x: 0.064194754, y: 0.49657482}
|
7
Assets/Animations/Fire/FireCamp.prefab.meta
Normal file
7
Assets/Animations/Fire/FireCamp.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
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guid: ba4de28a7b4b5ab478f9d594180b5e44
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PrefabImporter:
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|
externalObjects: {}
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||||||
|
userData:
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -421,6 +421,7 @@ AnimatorState:
|
|||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
||||||
m_Transitions:
|
m_Transitions:
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||||||
- {fileID: -4984416496896433241}
|
- {fileID: -4984416496896433241}
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||||||
|
- {fileID: 5276021168527602100}
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m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
m_IKOnFeet: 0
|
m_IKOnFeet: 0
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||||||
@ -627,6 +628,31 @@ AnimatorStateTransition:
|
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m_InterruptionSource: 0
|
m_InterruptionSource: 0
|
||||||
m_OrderedInterruption: 1
|
m_OrderedInterruption: 1
|
||||||
m_CanTransitionToSelf: 1
|
m_CanTransitionToSelf: 1
|
||||||
|
--- !u!1101 &5276021168527602100
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||||||
|
AnimatorStateTransition:
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||||||
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_Name:
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||||||
|
m_Conditions:
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||||||
|
- m_ConditionMode: 3
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|
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m_DstState: {fileID: 7257817922151744131}
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|
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|
m_Mute: 0
|
||||||
|
m_IsExit: 0
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||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.25
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.40000004
|
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|
m_HasExitTime: 1
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|
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|
m_InterruptionSource: 0
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||||||
|
m_OrderedInterruption: 1
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|
m_CanTransitionToSelf: 1
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--- !u!1101 &5310161437452972708
|
--- !u!1101 &5310161437452972708
|
||||||
AnimatorStateTransition:
|
AnimatorStateTransition:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
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||||||
|
@ -34,7 +34,6 @@ Transform:
|
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|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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@ -50,7 +49,6 @@ SpriteRenderer:
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m_CastShadows: 0
|
m_CastShadows: 0
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||||||
m_ReceiveShadows: 0
|
m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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|
|
||||||
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||||||
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m_LightProbeUsage: 1
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||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
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||||||
@ -93,7 +91,7 @@ SpriteRenderer:
|
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m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
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--- !u!95 &1119590322399632647
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--- !u!95 &1119590322399632647
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||||||
Animator:
|
Animator:
|
||||||
serializedVersion: 4
|
serializedVersion: 3
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
@ -106,7 +104,6 @@ Animator:
|
|||||||
m_UpdateMode: 0
|
m_UpdateMode: 0
|
||||||
m_ApplyRootMotion: 0
|
m_ApplyRootMotion: 0
|
||||||
m_LinearVelocityBlending: 0
|
m_LinearVelocityBlending: 0
|
||||||
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|
|
||||||
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|
m_WarningMessage:
|
||||||
m_HasTransformHierarchy: 1
|
m_HasTransformHierarchy: 1
|
||||||
m_AllowConstantClipSamplingOptimization: 1
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
@ -194,7 +191,7 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
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moveSpeed: 2
|
moveSpeed: 2
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enemyName: Crab
|
enemyName: Crab
|
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|
maxHealth: 4
|
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|
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|
||||||
baseAttack: 3.5
|
baseAttack: 3.5
|
||||||
isKilled: 0
|
isKilled: 0
|
||||||
|
@ -34,7 +34,6 @@ Transform:
|
|||||||
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|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@ -50,7 +49,6 @@ SpriteRenderer:
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|
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|
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|
|
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|
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@ -152,7 +150,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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moveSpeed: 2
|
moveSpeed: 2
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|
enemyName: FireSmall
|
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|
maxHealth: 8
|
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|
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|
||||||
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|
baseAttack: 5
|
||||||
isKilled: 0
|
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|
||||||
@ -203,7 +201,7 @@ MonoBehaviour:
|
|||||||
path: []
|
path: []
|
||||||
--- !u!95 &4177423996048265966
|
--- !u!95 &4177423996048265966
|
||||||
Animator:
|
Animator:
|
||||||
serializedVersion: 4
|
serializedVersion: 3
|
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
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@ -216,7 +214,6 @@ Animator:
|
|||||||
m_UpdateMode: 0
|
m_UpdateMode: 0
|
||||||
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|
m_ApplyRootMotion: 0
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||||||
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|
|
||||||
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|
||||||
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72
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72
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33
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Normal file
33
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Normal file
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using System.Collections;
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{
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void Update()
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11
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przez las. Zabij cztery z nich, a cie nagrodze.
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568
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568
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!212 &1262315177862968864
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8774845314478134690}
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m_Enabled: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_Materials:
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_Sprite: {fileID: 4603934165594841248, guid: 3a08fefc7df696140a7a44798f351457, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 0.875, y: 2.5625}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!60 &7840961735168199652
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PolygonCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8774845314478134690}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 0.875, y: 2.5625}
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newSize: {x: 0.875, y: 2.5625}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_Points:
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m_Paths:
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- - {x: -0.43727493, y: -0.60030365}
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- {x: -0.4375, y: -1.28125}
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- {x: 0.4375, y: -1.28125}
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- {x: 0.4375, y: -0.60590744}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 05bc9cb31395a41449ebcee714aac931
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -13,6 +13,8 @@ GameObject:
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- component: {fileID: 5514110702475440543}
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- component: {fileID: 5514110702475440543}
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- component: {fileID: 5514110702475440542}
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- component: {fileID: 5514110702475440542}
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- component: {fileID: 5514110702475440541}
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- component: {fileID: 5514110702475440541}
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- component: {fileID: 1401431901890015548}
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- component: {fileID: -8812260458895579843}
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m_Layer: 0
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m_Layer: 0
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m_Name: Door
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m_Name: Door
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m_TagString: SceneTransition
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m_TagString: SceneTransition
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@ -30,7 +32,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.55, y: -10.48, z: 0}
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m_LocalPosition: {x: 0.55, y: -10.48, z: 0}
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m_LocalScale: {x: 1.975, y: 1, z: 1}
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m_LocalScale: {x: 1.975, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -48,18 +49,18 @@ BoxCollider2D:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: -0.023932666, y: 0}
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m_SpriteTilingProperty:
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5526358, y: 0.50556314}
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oldSize: {x: 0, y: 0}
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oldSize: {x: 0.8125, y: 2.5625}
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newSize: {x: 0, y: 0}
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newSize: {x: 0.8125, y: 2.5625}
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adaptiveTilingThreshold: 0
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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drawMode: 0
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adaptiveTiling: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_Size: {x: 0.7671074, y: 1}
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m_EdgeRadius: 0
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m_EdgeRadius: 0
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--- !u!50 &5514110702475440543
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--- !u!50 &5514110702475440543
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Rigidbody2D:
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Rigidbody2D:
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@ -113,3 +114,74 @@ MonoBehaviour:
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coords: {x: 0, y: 0, z: 0}
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coords: {x: 0, y: 0, z: 0}
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nextMapName:
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nextMapName:
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respawnCoords: {x: 0, y: 0, z: 0}
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respawnCoords: {x: 0, y: 0, z: 0}
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isEnabled: 1
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--- !u!212 &1401431901890015548
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SpriteRenderer:
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m_CorrespondingSourceObject: {fileID: 0}
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m_GameObject: {fileID: 5514110702475440540}
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_Materials:
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 3
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m_Sprite: {fileID: -5536896186241417835, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_DrawMode: 0
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m_Size: {x: 0.8125, y: 2.5625}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!95 &-8812260458895579843
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Animator:
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5514110702475440540}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 4d604470a1d97d84fa58a8af0030546e, type: 2}
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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@ -36,7 +36,6 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -2.5, y: 75, z: 10}
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m_LocalPosition: {x: -2.5, y: 75, z: 10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -52,7 +51,6 @@ SpriteRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -170,8 +168,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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enemyName: BossThug
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MinionName:
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MinionName:
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@ -218,7 +216,7 @@ MonoBehaviour:
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state: 0
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state: 0
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--- !u!95 &-4365747932373452915
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--- !u!95 &-4365747932373452915
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Animator:
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Animator:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@ -231,7 +229,6 @@ Animator:
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m_UpdateMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_WarningMessage:
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_AllowConstantClipSamplingOptimization: 1
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user