2020-03-29 16:12:46 +02:00
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import pygame
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2020-04-03 16:27:21 +02:00
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import game
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2020-04-03 16:20:20 +02:00
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import random
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2020-04-05 18:22:28 +02:00
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import os
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import shutil
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2020-04-25 23:46:33 +02:00
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import astar
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2020-03-29 16:12:46 +02:00
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2020-04-06 17:13:01 +02:00
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# wysokosc i szerokosc kazdej kratki
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2020-03-29 16:12:46 +02:00
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WIDTH = 60
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HEIGHT = 60
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2020-04-06 17:13:01 +02:00
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# margines pomiedzy kratkami
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2020-03-29 16:12:46 +02:00
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MARGIN = 5
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2020-03-29 21:02:00 +02:00
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# kolory
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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GREEN = (0, 255, 0)
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RED = (255, 0, 0)
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2020-04-17 15:16:00 +02:00
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BLUE = (40, 50, 200)
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GREY = (128, 128, 128)
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2020-03-29 16:12:46 +02:00
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2020-03-29 23:37:25 +02:00
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2020-03-29 16:12:46 +02:00
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class Smieciarka(pygame.sprite.Sprite):
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def __init__(self, x, y):
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self.x = x
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self.y = y
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2020-04-25 23:46:33 +02:00
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self.pozycja = (self.x, self.y)
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2020-03-29 23:37:25 +02:00
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self.image = pygame.image.load('resources/plansza/smieciarka.png')
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2020-04-17 13:56:29 +02:00
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self.obraz = None
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2020-04-17 14:02:53 +02:00
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self.ruch = 1
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2020-04-05 18:22:28 +02:00
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self.plastik = []
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self.szklo = []
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self.papier = []
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self.metal = []
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self.pozostale = []
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2020-04-06 18:57:35 +02:00
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self.odwiedzone_domy = 0
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self.wspolrzedne_odwiedzonych_domow = []
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2020-04-20 20:54:14 +02:00
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self.plansza = None
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self.obiekty = None
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2020-03-29 16:12:46 +02:00
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pygame.sprite.Sprite.__init__(self)
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self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y, WIDTH,
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HEIGHT)
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2020-04-17 13:56:29 +02:00
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def setObraz(self, obraz):
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self.obraz = obraz
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2020-04-03 16:20:20 +02:00
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def rand_move(self):
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2020-04-03 18:09:41 +02:00
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rand_int = random.randint(0, 3)
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if rand_int == 0:
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self.w_lewo()
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elif rand_int == 1:
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self.w_prawo()
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elif rand_int == 2:
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self.w_gore()
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2020-04-03 18:09:41 +02:00
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elif rand_int == 3:
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2020-04-03 16:20:20 +02:00
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self.w_dol()
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2020-04-25 23:46:33 +02:00
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def astar_move(self, obiekty):
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sciezka = astar.astar(obiekty, self.pozycja, (14, 0))
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print(sciezka)
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for koord in sciezka:
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if koord[0] == self.x - 1 and koord[1] == self.y:
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self.w_lewo()
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elif koord[0] == self.x + 1 and koord[1] == self.y:
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self.w_prawo()
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elif koord[0] == self.x and koord[1] + 1 == self.y:
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self.w_gore()
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elif koord[0] == self.x and koord[1] - 1 == self.y:
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self.w_dol()
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print("skonczylem")
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2020-03-29 16:12:46 +02:00
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def w_lewo(self):
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if self.x > 0:
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if self.plansza[self.x - 1, self.y].jestPrzeszkoda is not True:
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if self.plansza[self.x - 1, self.y].jestDomem is True:
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2020-04-06 18:57:35 +02:00
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if [self.x - 1, self.y] not in self.wspolrzedne_odwiedzonych_domow:
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self.wspolrzedne_odwiedzonych_domow.append([self.x - 1, self.y])
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self.zwiekszIloscOdwiedzonychDomow()
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2020-04-03 17:38:42 +02:00
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if self.ruch == 2:
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self.image = pygame.image.load(
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'resources/plansza/smieciarka.png')
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2020-04-17 14:02:53 +02:00
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self.ruch = 1
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2020-04-17 13:56:29 +02:00
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2020-04-20 20:54:14 +02:00
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self.plansza[self.x - 1, self.y].setKolor(BLUE)
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2020-04-17 15:05:28 +02:00
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for i in range((WIDTH + MARGIN) // 5):
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self.rect.x -= 5
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2020-04-17 13:56:29 +02:00
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self.obraz.blit(self.image, (self.rect.x, self.rect.y))
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game.rysowaniePlanszy(self.obiekty)
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self.x -= 1
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2020-03-29 16:12:46 +02:00
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def w_prawo(self):
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if self.x < 14:
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2020-04-20 20:54:14 +02:00
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if self.plansza[self.x + 1, self.y].jestPrzeszkoda is not True:
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if self.plansza[self.x + 1, self.y].jestDomem is True:
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2020-04-06 18:57:35 +02:00
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if [self.x + 1, self.y] not in self.wspolrzedne_odwiedzonych_domow:
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self.wspolrzedne_odwiedzonych_domow.append([self.x + 1, self.y])
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self.zwiekszIloscOdwiedzonychDomow()
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2020-04-03 17:38:42 +02:00
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if self.ruch == 1:
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self.image = pygame.transform.flip(self.image, True, False)
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2020-04-17 14:02:53 +02:00
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self.ruch = 2
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2020-04-17 13:56:29 +02:00
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2020-04-20 20:54:14 +02:00
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self.plansza[self.x + 1, self.y].setKolor(BLUE)
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2020-04-17 15:05:28 +02:00
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for i in range((WIDTH + MARGIN) // 5):
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self.rect.x += 5
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2020-04-17 13:56:29 +02:00
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self.obraz.blit(self.image, (self.rect.x, self.rect.y))
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2020-04-20 20:54:14 +02:00
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game.rysowaniePlanszy(self.obiekty)
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self.x += 1
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2020-03-29 16:12:46 +02:00
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def w_gore(self):
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2020-04-03 17:38:42 +02:00
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if self.y > 0:
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2020-04-20 20:54:14 +02:00
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if self.plansza[self.x, self.y - 1].jestPrzeszkoda is not True:
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if self.plansza[self.x, self.y - 1].jestDomem is True:
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2020-04-06 18:57:35 +02:00
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if [self.x, self.y - 1] not in self.wspolrzedne_odwiedzonych_domow:
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self.wspolrzedne_odwiedzonych_domow.append([self.x, self.y - 1])
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self.zwiekszIloscOdwiedzonychDomow()
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2020-04-17 13:56:29 +02:00
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2020-04-20 20:54:14 +02:00
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self.plansza[self.x, self.y - 1].setKolor(BLUE)
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2020-04-17 15:05:28 +02:00
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for i in range((WIDTH + MARGIN) // 5):
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self.rect.y -= 5
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2020-04-17 13:56:29 +02:00
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self.obraz.blit(self.image, (self.rect.x, self.rect.y))
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2020-04-20 20:54:14 +02:00
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game.rysowaniePlanszy(self.obiekty)
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self.y -= 1
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def w_dol(self):
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if self.y < 14:
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2020-04-20 20:54:14 +02:00
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if self.plansza[self.x, self.y + 1].jestPrzeszkoda is not True:
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if self.plansza[self.x, self.y + 1].jestDomem is True:
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2020-04-06 18:57:35 +02:00
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if [self.x, self.y + 1] not in self.wspolrzedne_odwiedzonych_domow:
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self.wspolrzedne_odwiedzonych_domow.append([self.x, self.y + 1])
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self.zwiekszIloscOdwiedzonychDomow()
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2020-04-17 13:56:29 +02:00
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2020-04-20 20:54:14 +02:00
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self.plansza[self.x, self.y + 1].setKolor(BLUE)
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2020-04-17 15:05:28 +02:00
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for i in range((WIDTH + MARGIN) // 5):
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self.rect.y += 5
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2020-04-17 13:56:29 +02:00
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self.obraz.blit(self.image, (self.rect.x, self.rect.y))
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2020-04-20 20:54:14 +02:00
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game.rysowaniePlanszy(self.obiekty)
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self.y += 1
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2020-03-29 16:12:46 +02:00
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2020-04-05 18:22:28 +02:00
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def dodajPlastik(self, smiec):
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self.plastik.append(smiec)
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def dodajSzklo(self, smiec):
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self.szklo.append(smiec)
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def dodajPapier(self, smiec):
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self.papier.append(smiec)
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def dodajMetal(self, smiec):
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self.metal.append(smiec)
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2020-04-06 18:57:35 +02:00
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def zwiekszIloscOdwiedzonychDomow(self):
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self.odwiedzone_domy += 1
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def getOdwiedzoneDomy(self):
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return self.odwiedzone_domy
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2020-04-25 22:30:39 +02:00
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def setPlansza(self, plansza):
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self.plansza = plansza
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2020-04-25 22:30:39 +02:00
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def setObiekty(self, obiekty):
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self.obiekty = obiekty
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2020-03-29 16:12:46 +02:00
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2020-04-03 17:39:57 +02:00
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class Dom(pygame.sprite.Sprite):
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def __init__(self, x, y):
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self.x = x
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self.y = y
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.__class__
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self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y + MARGIN,
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WIDTH, HEIGHT)
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self.smieci = []
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def setImage(self, image):
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self.image = image
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def dodajSmiec(self, smiec):
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self.smieci.append(smiec)
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def usunSmiec(self, smiec):
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self.smieci.remove(smiec)
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2020-04-03 18:27:14 +02:00
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2020-03-29 16:12:46 +02:00
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class Kontener(pygame.sprite.Sprite):
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def __init__(self, x, y, typ):
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self.x = x
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self.y = y
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.__class__
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self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y + MARGIN,
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WIDTH, HEIGHT)
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self.smieci = []
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self.typ = typ
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os.makedirs("resources/smieci w kontenerach/" + self.typ)
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def dodajSmiec(self, smiec):
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self.smieci.append(smiec)
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shutil.copy(smiec, "resources/smieci w kontenerach/" + self.typ)
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def setImage(self, image):
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self.image = image
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class Kratka(pygame.sprite.Sprite):
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def __init__(self, poz_x, poz_y):
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self.pozX = poz_x
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self.pozY = poz_y
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self.pozycja = (self.pozX, self.pozY)
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self.rodzic = None
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self.jestDomem = False
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self.jestKontenerem = False
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self.jestWysypiskiem = False
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self.jestPrzeszkoda = False
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self.kolor = GREY
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self.obiekt = None
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self.g = 0 # Distance to start node
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self.h = 0 # Distance to goal node
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self.f = 0 # Total cost
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.__class__
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self.rect = pygame.Rect(self.pozX * WIDTH + MARGIN * self.pozX + MARGIN,
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self.pozY * HEIGHT + MARGIN * self.pozY + MARGIN,
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WIDTH, HEIGHT)
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# Sort nodes
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def __lt__(self, other):
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return self.f < other.f
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def __repr__(self):
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return ('{0}'.format(self.pozycja))
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# Compare nodes
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def __eq__(self, other):
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return True if self.pozycja == other.pozycja else False
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2020-03-29 16:12:46 +02:00
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def setImage(self, image):
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self.image = image
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2020-03-29 19:59:24 +02:00
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2020-04-25 22:30:39 +02:00
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def setRodzic(self, rodzic):
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self.rodzic = rodzic
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def setObiekt(self, obiekt):
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self.obiekt = obiekt
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2020-04-03 17:39:57 +02:00
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def setJestDomem(self, bool):
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self.jestDomem = bool
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2020-03-29 21:02:00 +02:00
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def setJestSmieciarka(self, bool):
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self.jestSmieciarka = bool
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2020-04-03 16:27:21 +02:00
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def setJestPrzeszkoda(self, bool):
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self.jestPrzeszkoda = bool
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2020-03-29 21:02:00 +02:00
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def setJestKontenerem(self, bool):
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self.jestKontenerem = bool
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def setJestWysypiskiem(self, bool):
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self.jestWysypiskiem = bool
|
|
|
|
|
2020-03-29 23:37:25 +02:00
|
|
|
def setKolor(self, kolor):
|
|
|
|
self.kolor = kolor
|
2020-04-03 21:41:59 +02:00
|
|
|
|
|
|
|
|
2020-04-06 01:13:11 +02:00
|
|
|
def generujWspolrzedneDomow(ilosc_domow):
|
|
|
|
wspolrzedne_domow = []
|
|
|
|
|
|
|
|
r = len(wspolrzedne_domow)
|
|
|
|
|
|
|
|
while r < ilosc_domow:
|
|
|
|
wspolrzedne_domu = []
|
|
|
|
x = random.randrange(15)
|
|
|
|
if x < 5:
|
2020-04-06 18:16:38 +02:00
|
|
|
y = random.randrange(5, 15)
|
2020-04-06 01:13:11 +02:00
|
|
|
else:
|
|
|
|
y = random.randrange(15)
|
|
|
|
wspolrzedne_domu.append(x)
|
|
|
|
wspolrzedne_domu.append(y)
|
2020-04-06 01:54:08 +02:00
|
|
|
|
2020-04-06 02:20:54 +02:00
|
|
|
if 6 <= wspolrzedne_domu[0] <= 7 and 10 <= wspolrzedne_domu[1] <= 11:
|
2020-04-06 01:54:08 +02:00
|
|
|
continue
|
|
|
|
|
2020-04-14 23:16:19 +02:00
|
|
|
if wspolrzedne_domu[0] == 10 and wspolrzedne_domu[1] == 10:
|
|
|
|
continue
|
|
|
|
|
2020-04-06 01:13:11 +02:00
|
|
|
if wspolrzedne_domu not in wspolrzedne_domow:
|
|
|
|
wspolrzedne_domow.append(wspolrzedne_domu)
|
2020-04-06 02:20:54 +02:00
|
|
|
r += 1
|
2020-04-03 21:41:59 +02:00
|
|
|
return wspolrzedne_domow
|