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172 Commits

Author SHA1 Message Date
2d065384aa Zaktualizuj 'License.md' 2023-01-18 14:56:19 +01:00
529d84db70 Zaktualizuj 'License.md' 2023-01-18 14:55:49 +01:00
jakszt
a4aa84e952 Merge branch 'final' 2023-01-17 17:41:49 +02:00
jakszt
c97e18b9a3 Fix wizard HP 2023-01-17 17:40:55 +02:00
Jakub Sztuba
5bacdb308e Wizard animation and Cave fix 2023-01-17 16:39:59 +01:00
jakszt
c28ea23a36 Fix enemies health 2023-01-17 15:57:57 +02:00
dff01847ec Improved BossThugs collider size for killing 2023-01-17 12:30:53 +01:00
178d4291ff BossThug fix 2023-01-17 10:29:43 +01:00
d45e206ca0 Merge branch 'master' into theendpanel 2023-01-17 00:59:54 +01:00
fb65df05db Added the end game panel 2023-01-17 00:56:35 +01:00
Jakub Sztuba
a776c8d6bb Player speedboost fix 2023-01-17 00:49:06 +01:00
2e38bfd35b Bug fix 2023-01-17 00:26:37 +01:00
Jakub Sztuba
06b2e4f0be Merge remote-tracking branch 'origin/master' 2023-01-17 00:17:01 +01:00
Jakub Sztuba
98be70d531 Battle Wizard animation 2023-01-17 00:16:43 +01:00
7f584d874c Merge branch 'melania-dev' 2023-01-16 23:41:55 +01:00
68bb4a3d8d Final Wizard@ 2023-01-16 23:41:46 +01:00
b4ef22db57 Final Wizard@ 2023-01-16 23:32:35 +01:00
0ab53a4c20 Dialogue For Puzzle info 2023-01-16 22:28:17 +01:00
38540b2eab Limited movement when health <= 0 2023-01-16 00:22:07 +01:00
7ad703817c Merge branch 'melania-dev' 2023-01-15 23:33:50 +01:00
4dcb6c0aca Blocked Cave
Minor fixes
2023-01-15 23:28:30 +01:00
6b12caccca MainMenu improvements 2023-01-15 23:25:18 +01:00
a72b8badd6 Merge branch 'master' into FixesAndImprovements 2023-01-15 23:18:11 +01:00
ddafaea2dc Added a Boss bar & fixed collision with tombstones 2023-01-15 23:15:59 +01:00
Jakub Sztuba
318a38a140 Fix for controls and music on TheCave.unity and Pathway.unity 2023-01-15 22:21:47 +01:00
f7206111ec Merge remote-tracking branch 'origin/master' 2023-01-15 22:00:34 +01:00
53d47e9d7e Fixes 2023-01-15 21:57:49 +01:00
Jakub Sztuba
5fdc85f50e Music for new maps and minor fix 2023-01-15 21:08:32 +01:00
Jakub Sztuba
41ffa9ecb4 Gold Ore Save
Checked inventory on all maps
2023-01-15 14:44:01 +01:00
Jakub Sztuba
6d31162207 Main plot - wizard letter - fix door 2023-01-15 14:13:11 +01:00
Jakub Sztuba
5594c1c996 Merge remote-tracking branch 'origin/master' 2023-01-15 13:48:28 +01:00
Jakub Sztuba
bb41c00411 Account Balance - missing save on door 2023-01-15 13:48:26 +01:00
Jakub Sztuba
adaed47e87 Quest language fix 2023-01-15 13:29:43 +01:00
Jakub Sztuba
7eef897267 Many minor fixes 2023-01-15 02:23:58 +01:00
Jakub Sztuba
3ff42053c4 Merge remote-tracking branch 'origin/master' 2023-01-15 01:14:58 +01:00
Jakub Sztuba
946eb8f9dd Add missing file to block door 2023-01-15 01:14:18 +01:00
0149b8a19f NPC Speed Fix 2023-01-15 00:57:51 +01:00
a41293eaa4 VIF Very Important Fix 2023-01-15 00:53:40 +01:00
8c933cc75a Tombstone puzzle 2023-01-14 22:38:58 +01:00
kabix09
486e5e58c7 Merge remote-tracking branch 'origin/master' 2023-01-14 20:26:54 +01:00
kabix09
4d0c68cc53 Main Plot - wizard scrool 2023-01-14 20:15:04 +01:00
147b81ae7f Lumberjack dialogue, last map
Minor fixes
2023-01-14 19:14:07 +01:00
kabix09
4d3c3051df Wizard - fix parameters 2023-01-14 14:41:46 +01:00
kabix09
eb3f0d1cc2 Merge remote-tracking branch 'origin/master' 2023-01-14 11:00:22 +01:00
kabix09
0c8542ef64 Main plot - wizard letter 2023-01-14 10:58:04 +01:00
873b3788fc Merge branch 'melania-dev' 2023-01-13 23:38:49 +01:00
e38bfee21b Merge commit 'd15781a09c' into melania-dev 2023-01-13 23:22:56 +01:00
e483fa8295 Merge remote-tracking branch 'origin/master' 2023-01-13 22:07:58 +01:00
89f1f46a4a Wizard Dialogue 2023-01-13 21:55:27 +01:00
d15781a09c Added script with a death effect on Wizard 2023-01-13 21:25:56 +01:00
Jakub Sztuba
df05408237 Game controls keybinding - final implementation 2023-01-13 21:17:48 +01:00
Jakub Sztuba
ac71c14074 Fire damage and collider in Dungeon 2023-01-13 18:11:55 +01:00
Jakub Sztuba
0ae19723f8 Dungeon campfires random placement and portal modification 2023-01-13 16:25:57 +01:00
Jakub Sztuba
b58bf4c32d Merge remote-tracking branch 'origin/master' 2023-01-13 14:11:35 +01:00
Jakub Sztuba
6877176a0a NodeMap for A* improvement 2023-01-13 14:11:17 +01:00
Jakub Sztuba
f4c3020cfb Wizard A* escaping improvement 2023-01-13 14:11:01 +01:00
kabix09
48832ab428 Merge remote-tracking branch 'origin/master' 2023-01-12 15:25:47 +01:00
kabix09
153bf64d12 First Village - quest - fix 2023-01-12 15:22:49 +01:00
344ee42722 Added Tombstone Dialogue 2023-01-11 22:17:32 +01:00
6c380faeab Improved script allowing to move tombstones 2023-01-11 14:14:33 +01:00
032689eeca Added moving tombstones 2023-01-11 13:53:27 +01:00
80df686805 Minor additions 2023-01-10 23:55:41 +01:00
104b638ee6 Merge branch 'master' into melania-dev 2023-01-10 21:45:22 +01:00
kabix09
5f4715845b Merge remote-tracking branch 'origin/master' 2023-01-10 21:21:31 +01:00
kabix09
fdd1a9b2ce Final battle - battle in dungeons caves 2023-01-10 21:20:48 +01:00
Jakub Sztuba
76ea31ad06 Player fist speedboost disconnection 2023-01-10 04:23:56 +01:00
Jakub Sztuba
0a26e22b6b Final controls keybinding for first two maps 2023-01-10 04:21:36 +01:00
3d309a02b6 Merge branch 'master' into melania-dev 2023-01-09 21:45:42 +01:00
3fcc2112cf Archibald quest tryfix 2023-01-09 21:41:53 +01:00
kabix09
1734e15690 Dungeon - missing tiledata 2023-01-09 00:50:12 +01:00
kabix09
d8a2a7f9bc Merge remote-tracking branch 'origin/master' 2023-01-09 00:44:22 +01:00
kabix09
fb55c363fa Dungeon - missing teleport 2023-01-09 00:43:56 +01:00
b0ef696fac Kill quest prepared 2023-01-08 21:20:24 +01:00
Jakub Sztuba
16bb98b37e Added enemies to Pathway 2023-01-08 19:23:34 +01:00
Jakub Sztuba
ec13948a4c Added prepared TheCave map 2023-01-08 18:50:10 +01:00
kabix09
ca4cf6fbb9 Dungeon - escaping wizard 2023-01-08 14:08:12 +01:00
Jakub Sztuba
8a16fd554d Collision fixes on Pathway 2023-01-08 13:57:43 +01:00
Jakub Sztuba
529fe0b95c Merge remote-tracking branch 'origin/master' 2023-01-07 23:49:03 +01:00
Jakub Sztuba
3f03a27ac8 Dungeon - teleports order behaviour 2023-01-07 23:46:54 +01:00
Jakub Sztuba
6ae48cdc19 Added Forest map 2023-01-07 23:00:43 +01:00
5fce97e4f3 Pathway map 2023-01-07 22:28:47 +01:00
5ad18a1b4c Pathway map 2023-01-07 21:49:57 +01:00
Jakub Sztuba
556c396959 Add more levels 2023-01-07 21:02:30 +01:00
5a5fa8a04a Minor changes
(cherry picked from commit 8e504d04364c0983e67fcccfa0eb09af2949002f)
2023-01-07 20:24:54 +01:00
Jakub Sztuba
0206216db0 New Map Start
(cherry picked from commit d2a3f5f1db)
2023-01-07 20:24:50 +01:00
Jakub Sztuba
996b5022d7 Catacombs - finishing touches 2023-01-07 20:21:00 +01:00
Jakub Sztuba
d2a3f5f1db New Map Start 2023-01-07 18:43:04 +01:00
kabix09
90c426bff3 Merge remote-tracking branch 'origin/master' 2023-01-07 17:51:56 +01:00
kabix09
ecaddbd69a Added First Wizard Quest - part II 2023-01-07 17:50:25 +01:00
40a3a24db8 Bat fix 2023-01-07 17:14:18 +01:00
eae2c02ff8 Catacombs collision
and minor fixes
2023-01-07 16:51:46 +01:00
Jakub Sztuba
a6c2841226 Keybinding saving improvement 2023-01-07 12:02:47 +01:00
Jakub Sztuba
ec1368d90a Changing of controls Attack and Settings progress 2023-01-07 02:56:38 +01:00
Jakub Sztuba
54c4d1728c Merge remote-tracking branch 'origin/master' 2023-01-07 00:39:32 +01:00
Jakub Sztuba
9f36774efb Main Menu Upgrade 2023-01-07 00:39:19 +01:00
6f557f1b96 Merge remote-tracking branch 'origin/master' 2023-01-06 21:56:56 +01:00
bbf40b4bc8 Added First Wizard Quest
Also some items
2023-01-06 21:54:50 +01:00
Jakub Sztuba
cc6146631b Fix for starting new game window on first run 2023-01-06 21:52:59 +01:00
Jakub Sztuba
134500c1eb Dungeon coords searching method and minor fix with player name input 2023-01-06 18:17:42 +01:00
1458c07489 Drop Items Prepared and Linked 2023-01-06 14:50:12 +01:00
kabix09
10c03b5183 Items - fix pickable ability 2023-01-06 13:32:35 +01:00
kabix09
f7e99ede60 Items - restore Dropping & Saving module 2023-01-06 03:44:07 +01:00
kabix09
2d088ba775 Merge remote-tracking branch 'origin/master' 2023-01-05 21:24:18 +01:00
kabix09
3e861d2ac3 Respown & Save fix 2023-01-05 21:23:01 +01:00
Jakub Sztuba
a5e7b7e44b Merge remote-tracking branch 'origin/master' 2023-01-05 21:19:23 +01:00
Jakub Sztuba
55ace96194 Many minor fixes 2023-01-05 21:19:05 +01:00
e64d15eac8 Added maps to settings 2023-01-05 20:44:09 +01:00
Jakub Sztuba
f5121ad3c7 Merge remote-tracking branch 'origin/master' 2023-01-05 20:13:56 +01:00
Jakub Sztuba
070c832631 Added controls letter on entrance 2023-01-05 20:13:14 +01:00
c5f009b82a Merge branch 'melania-dev' 2023-01-05 20:05:27 +01:00
cc35b2ab4a Two Cave Labirynth Maps 2023-01-05 20:04:44 +01:00
kabix09
71d7ff164a Merge remote-tracking branch 'origin/master' 2023-01-05 20:03:08 +01:00
kabix09
aa3e62b78e Add chests animations 2023-01-05 20:02:44 +01:00
f33b97299c Added Crab Venom 2023-01-05 17:25:30 +01:00
d2aaa677b1 Merge branch 'master' into melania-dev 2023-01-05 17:06:15 +01:00
6c05124b6a Merge remote-tracking branch 'origin/master' 2023-01-05 17:05:51 +01:00
kabix09
442a3617f1 Lumberjack - getting reward after quest 2023-01-05 17:04:33 +01:00
58b698c789 Merge branch 'master' into melania-dev 2023-01-05 16:54:10 +01:00
kabix09
1b36194f31 Lumberjack - getting reward after quest 2023-01-05 16:52:57 +01:00
7d1334a38c River interaction 2023-01-05 16:52:03 +01:00
kabix09
ea2879c9ff Language - use eng as default in panels 2023-01-05 16:06:21 +01:00
c55714c486 Merge branch 'melania-dev' 2023-01-05 15:50:53 +01:00
d2460212e4 Fix Enemy damage and Health 2023-01-05 15:50:18 +01:00
kabix09
da5c2cc996 Merge remote-tracking branch 'origin/master' 2023-01-05 15:49:15 +01:00
kabix09
13051eb240 Dialogues - fix dynamic language detection 2023-01-05 15:47:02 +01:00
f2215c3638 Merge remote-tracking branch 'origin/master' 2023-01-05 15:20:45 +01:00
7913c208a7 Added Catacombs Grid
Some small changes as well
2023-01-05 15:14:07 +01:00
Jakub Sztuba
45cbbc3b3d Wizard Animation Upgrade 2023-01-05 14:53:42 +01:00
Jakub Sztuba
a4d969e2be Minor fix with controlls by Escape key 2023-01-05 14:25:32 +01:00
Jakub Sztuba
fb03feb29d Merge remote-tracking branch 'origin/master' 2023-01-05 14:21:03 +01:00
Jakub Sztuba
d596deb373 Fixed bug with sound settings 2023-01-05 14:19:56 +01:00
76ae5271e6 Thug anim fix 2023-01-05 13:24:58 +01:00
dee01d65e6 Merge remote-tracking branch 'origin/master' 2023-01-05 12:42:44 +01:00
b03354517c Cave tilemap 2023-01-05 12:42:32 +01:00
Jakub Sztuba
d1406637d2 Wizard animation added 2023-01-05 01:53:38 +01:00
Jakub Sztuba
68d6d3769a Fixed Thugs animation logic 2023-01-05 01:30:01 +01:00
kabix09
35ed59b247 Thugs - behaviour fix
Use pathfinding algorithm
2023-01-04 21:23:02 +01:00
kabix09
7be4e6556f Missions - saving II 2023-01-04 00:13:19 +01:00
kabix09
a704b2a878 Merge branch 'master' into mission 2023-01-03 23:01:13 +01:00
kabix09
7e8b5ca6e2 Exuippment - fix equip 2023-01-03 22:48:05 +01:00
kabix09
db8589c61a Missions - saving 2023-01-03 22:44:24 +01:00
de82e91d9f Wizard Astar fix 2023-01-02 19:31:45 +01:00
3aedf89a34 Merge remote-tracking branch 'origin/master' 2023-01-02 15:09:26 +01:00
1ca244f1d5 Wizard and enemies collision fix 2023-01-02 15:05:45 +01:00
70faab2f32 Added interactive fireplace in the inn 2023-01-02 15:02:08 +01:00
Jakub Sztuba
3b51c083ae First part of controls rebinding 2023-01-02 00:37:49 +01:00
kabix09
b72537003b Dialoges - saving II 2023-01-02 00:22:39 +01:00
kabix09
82f3cf19fe Merge branch 'master' into mission 2023-01-01 17:19:16 +01:00
kabix09
1c26fc648b Dialogues - saving 2023-01-01 17:03:35 +01:00
2acc73213c Prepared a function that grants random camera movement (drunk effect) 2022-12-31 19:03:46 +01:00
f9085d0165 Added falling leaves on OutsideWizardsHouse, FirstVillage and Cementary maps 2022-12-31 18:11:19 +01:00
59facabc27 Added a script to switch fireplace asset on E press 2022-12-31 16:36:02 +01:00
51c5bf6750 Added a level bar border on level up 2022-12-31 12:31:06 +01:00
1e75635cec Added new enemies prefabs
Added game icon
2022-12-30 12:23:04 +01:00
kabix09
77dd3c396f Merge remote-tracking branch 'origin/master' 2022-12-29 21:05:48 +01:00
kabix09
d64d8cd1a7 Catacombs - add minion spwaner 2022-12-29 21:04:25 +01:00
7adeac5a12 Fixes 2022-12-29 20:02:32 +01:00
kabix09
b85ae59b7f Merge branch 'master' of https://git.wmi.amu.edu.pl/s452674/Scriptum 2022-12-29 17:02:24 +01:00
kabix09
83c6b32fe5 Merge hot fix 2022-12-29 17:01:58 +01:00
23657a87f0 Merge branch 'melania-dev' 2022-12-29 16:51:41 +01:00
d5886a233b Panel adjustments 2022-12-29 16:50:35 +01:00
kabix09
b9b745d4fc Rolback master changes on Cementary 2022-12-29 16:45:10 +01:00
kabix09
d37e885669 Merge remote-tracking branch 'origin/master' 2022-12-29 16:39:46 +01:00
88d885a820 Merge remote-tracking branch 'origin/master' 2022-12-29 14:26:34 +01:00
28fa29288c Health potion use 2022-12-29 14:25:07 +01:00
Jakub Sztuba
1e6583af25 Lighting in Dungeon.unity 2022-12-29 03:22:45 +01:00
Jakub Sztuba
7f9a7ec9f8 Progress and changes in procedural generation of Dungeon 2022-12-29 01:53:03 +01:00
Jakub Sztuba
1b7825ab20 Added async chests animations 2022-12-29 00:56:54 +01:00
445b62d581 Added more elements with collision on the cementary map 2022-12-28 19:07:56 +01:00
1794d60f77 Improved collision on the cementary map 2022-12-28 18:44:01 +01:00
7577aa269c text panels - fix distance opening II 2022-12-28 17:22:11 +01:00
kabix09
4373cdc48d Mission - add module template 2022-12-27 15:24:26 +01:00
902 changed files with 1147593 additions and 23830 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChestAnimation : MonoBehaviour
{
[SerializeField] public GameObject chest;
private Animator m_Animator;
bool isTrigerred = false;
// Start is called before the first frame update
void Start()
{
m_Animator = gameObject.GetComponent<Animator>();
chest = gameObject; // set object on current GameObject
}
private bool beingHandled = false;
private static bool Opening;
private static bool Closing;
private IEnumerator OpenChestWithAnimation()
{
beingHandled = true;
// process pre-yield
m_Animator.SetTrigger("OpenIt");
yield return new WaitForSeconds( 0.4f );
m_Animator.ResetTrigger("OpenIt");
// process post-yield
beingHandled = false;
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fire : MonoBehaviour
{
private float range = 0;
float minFlickerIntensity = 0.5f;
float maxFlickerIntensity = 1.0f;
float flickerSpeed = 4.9f;
private HardLight2D firelight;
private HardLight2D[] lights;
private GameObject fire;
private int randomizer = 0;
// Start is called before the first frame update
void Start()
{
lights = FindObjectsOfType<HardLight2D>();
List<HardLight2D> finalList = new List<HardLight2D>();
string nameToLookFor = "LightFire";
for(var i = 0; i < lights.Length; i++)
{
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firelight = finalList[0];
//firelight = FindObjectOfType<HardLight2D>();
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}
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else firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
randomizer = Random.Range (0, 1);
yield return new WaitForSeconds(flickerSpeed);
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BossBar : MonoBehaviour
{
public Slider slider;
public float maxHealth;
public float health;
public Text displayText;
public float currentHealth;
public string maxHealthString;
public string currentHealthString;
//public void SetHealth(float health)
//{
// slider.value = health;
//}
void Update()
{
maxHealth = PlayerPrefs.GetFloat("WizardMaxHealth");
currentHealth = PlayerPrefs.GetFloat("WizardCurrentHealth");
slider.maxValue = maxHealth;
slider.value = currentHealth;
maxHealthString = maxHealth.ToString();
currentHealthString = currentHealth.ToString();
displayText.text = currentHealthString + "/" + maxHealthString;
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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ContinueButton : MonoBehaviour
{
Color greyscale => new Color(1f, 1f, 1f, 0.3f);
Color greyscaletext => new Color(50f, 50f, 50f, 0.3f);
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void Start()
{
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if (!PlayerPrefs.HasKey("SceneSaved"))
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControlsletterManager : MonoBehaviour
{
public GameObject LetterPanel;
public GameObject _panel;
// Start is called before the first frame update
void Start()
{
if (PlayerPrefs.GetInt("ControlLetter.WhereDisplayed") == 0)
{
_panel = Instantiate(LetterPanel, GameObject.FindGameObjectWithTag("GUI").transform);
_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyLetter);
}
}
void DestroyLetter()
{
Destroy(_panel);
PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 1);
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -6,19 +7,23 @@ public class DisplayExpStatus : MonoBehaviour
{
public GameObject expText;
public static KeyCode keyToExp;
private void Start()
{
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Tab))
if (Input.GetKeyDown(keyToExp))
{
expText.SetActive(true);
}
if (Input.GetKeyUp(KeyCode.Tab))
if (Input.GetKeyUp(keyToExp))
{
expText.SetActive(false);
}
}
}

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@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -7,17 +8,23 @@ public class DisplayHealthStatus : MonoBehaviour
{
public GameObject healthText;
public static KeyCode keyToHealth;
private void Start()
{
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Tab))
if (Input.GetKeyDown(keyToHealth))
{
healthText.SetActive(true);
}
if (Input.GetKeyUp(KeyCode.Tab))
if (Input.GetKeyUp(keyToHealth))
{
healthText.SetActive(false);
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using UnityEngine;
[ExecuteInEditMode]
[RequireComponent (typeof (MeshFilter))]
[RequireComponent (typeof (MeshRenderer))]
public class MeshCopy : MonoBehaviour
{
public MeshFilter OriginalMesh;
[ColorUsage (false)] public Color Color = Color.white;
public float Intensity = 1;
MeshFilter meshFilter;
Renderer rend;
Color oldColor = Color.black;
float oldIntensity = -1;
MaterialPropertyBlock propBlock;
string colorProp = "_Color";
void Update ()
{
CheckReferences ();
if (OriginalMesh && OriginalMesh.sharedMesh)
meshFilter.sharedMesh = OriginalMesh.sharedMesh;
else meshFilter.sharedMesh = null;
UpdateColor ();
}
void CheckReferences ()
{
if (!meshFilter) meshFilter = GetComponent<MeshFilter> ();
if (!rend) rend = GetComponent<Renderer> ();
if (propBlock == null) propBlock = new MaterialPropertyBlock ();
}
void UpdateColor ()
{
if (oldColor != Color || oldIntensity != Intensity)
{
oldColor = Color;
oldIntensity = Intensity;
rend.GetPropertyBlock (propBlock);
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using UnityEngine;
[RequireComponent (typeof (LineRenderer))]
[RequireComponent (typeof (PolygonCollider2D))]
public class PolyWobbler : MonoBehaviour
{
PolygonCollider2D Poly;
LineRenderer LineRend;
public float Wobbles = 1;
Vector2[] points;
private void Start ()
{
Poly = GetComponent<PolygonCollider2D> ();
LineRend = GetComponent<LineRenderer> ();
}
void Update ()
{
points = Poly.GetPath (0);
LineRend.positionCount = points.Length;
for (int i = 0; i < points.Length; i++)
{
points[i] += Random.insideUnitCircle * Time.deltaTime * Wobbles;
LineRend.SetPosition (i, points[i]);
}
Poly.SetPath (0, points);
HardLight2DManager.RefreshColliderReference (Poly);
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Speen : MonoBehaviour
{
public float speed = 1f;
void Update ()
{
transform.Rotate (Vector3.forward, speed * Time.deltaTime * 100f);
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