Compare commits

..

181 Commits

Author SHA1 Message Date
2d065384aa Zaktualizuj 'License.md' 2023-01-18 14:56:19 +01:00
529d84db70 Zaktualizuj 'License.md' 2023-01-18 14:55:49 +01:00
jakszt
a4aa84e952 Merge branch 'final' 2023-01-17 17:41:49 +02:00
jakszt
c97e18b9a3 Fix wizard HP 2023-01-17 17:40:55 +02:00
Jakub Sztuba
5bacdb308e Wizard animation and Cave fix 2023-01-17 16:39:59 +01:00
jakszt
c28ea23a36 Fix enemies health 2023-01-17 15:57:57 +02:00
dff01847ec Improved BossThugs collider size for killing 2023-01-17 12:30:53 +01:00
178d4291ff BossThug fix 2023-01-17 10:29:43 +01:00
d45e206ca0 Merge branch 'master' into theendpanel 2023-01-17 00:59:54 +01:00
fb65df05db Added the end game panel 2023-01-17 00:56:35 +01:00
Jakub Sztuba
a776c8d6bb Player speedboost fix 2023-01-17 00:49:06 +01:00
2e38bfd35b Bug fix 2023-01-17 00:26:37 +01:00
Jakub Sztuba
06b2e4f0be Merge remote-tracking branch 'origin/master' 2023-01-17 00:17:01 +01:00
Jakub Sztuba
98be70d531 Battle Wizard animation 2023-01-17 00:16:43 +01:00
7f584d874c Merge branch 'melania-dev' 2023-01-16 23:41:55 +01:00
68bb4a3d8d Final Wizard@ 2023-01-16 23:41:46 +01:00
b4ef22db57 Final Wizard@ 2023-01-16 23:32:35 +01:00
0ab53a4c20 Dialogue For Puzzle info 2023-01-16 22:28:17 +01:00
38540b2eab Limited movement when health <= 0 2023-01-16 00:22:07 +01:00
7ad703817c Merge branch 'melania-dev' 2023-01-15 23:33:50 +01:00
4dcb6c0aca Blocked Cave
Minor fixes
2023-01-15 23:28:30 +01:00
6b12caccca MainMenu improvements 2023-01-15 23:25:18 +01:00
a72b8badd6 Merge branch 'master' into FixesAndImprovements 2023-01-15 23:18:11 +01:00
ddafaea2dc Added a Boss bar & fixed collision with tombstones 2023-01-15 23:15:59 +01:00
Jakub Sztuba
318a38a140 Fix for controls and music on TheCave.unity and Pathway.unity 2023-01-15 22:21:47 +01:00
f7206111ec Merge remote-tracking branch 'origin/master' 2023-01-15 22:00:34 +01:00
53d47e9d7e Fixes 2023-01-15 21:57:49 +01:00
Jakub Sztuba
5fdc85f50e Music for new maps and minor fix 2023-01-15 21:08:32 +01:00
Jakub Sztuba
41ffa9ecb4 Gold Ore Save
Checked inventory on all maps
2023-01-15 14:44:01 +01:00
Jakub Sztuba
6d31162207 Main plot - wizard letter - fix door 2023-01-15 14:13:11 +01:00
Jakub Sztuba
5594c1c996 Merge remote-tracking branch 'origin/master' 2023-01-15 13:48:28 +01:00
Jakub Sztuba
bb41c00411 Account Balance - missing save on door 2023-01-15 13:48:26 +01:00
Jakub Sztuba
adaed47e87 Quest language fix 2023-01-15 13:29:43 +01:00
Jakub Sztuba
7eef897267 Many minor fixes 2023-01-15 02:23:58 +01:00
Jakub Sztuba
3ff42053c4 Merge remote-tracking branch 'origin/master' 2023-01-15 01:14:58 +01:00
Jakub Sztuba
946eb8f9dd Add missing file to block door 2023-01-15 01:14:18 +01:00
0149b8a19f NPC Speed Fix 2023-01-15 00:57:51 +01:00
a41293eaa4 VIF Very Important Fix 2023-01-15 00:53:40 +01:00
8c933cc75a Tombstone puzzle 2023-01-14 22:38:58 +01:00
kabix09
486e5e58c7 Merge remote-tracking branch 'origin/master' 2023-01-14 20:26:54 +01:00
kabix09
4d0c68cc53 Main Plot - wizard scrool 2023-01-14 20:15:04 +01:00
147b81ae7f Lumberjack dialogue, last map
Minor fixes
2023-01-14 19:14:07 +01:00
kabix09
4d3c3051df Wizard - fix parameters 2023-01-14 14:41:46 +01:00
kabix09
eb3f0d1cc2 Merge remote-tracking branch 'origin/master' 2023-01-14 11:00:22 +01:00
kabix09
0c8542ef64 Main plot - wizard letter 2023-01-14 10:58:04 +01:00
873b3788fc Merge branch 'melania-dev' 2023-01-13 23:38:49 +01:00
e38bfee21b Merge commit 'd15781a09c' into melania-dev 2023-01-13 23:22:56 +01:00
e483fa8295 Merge remote-tracking branch 'origin/master' 2023-01-13 22:07:58 +01:00
89f1f46a4a Wizard Dialogue 2023-01-13 21:55:27 +01:00
d15781a09c Added script with a death effect on Wizard 2023-01-13 21:25:56 +01:00
Jakub Sztuba
df05408237 Game controls keybinding - final implementation 2023-01-13 21:17:48 +01:00
Jakub Sztuba
ac71c14074 Fire damage and collider in Dungeon 2023-01-13 18:11:55 +01:00
Jakub Sztuba
0ae19723f8 Dungeon campfires random placement and portal modification 2023-01-13 16:25:57 +01:00
Jakub Sztuba
b58bf4c32d Merge remote-tracking branch 'origin/master' 2023-01-13 14:11:35 +01:00
Jakub Sztuba
6877176a0a NodeMap for A* improvement 2023-01-13 14:11:17 +01:00
Jakub Sztuba
f4c3020cfb Wizard A* escaping improvement 2023-01-13 14:11:01 +01:00
kabix09
48832ab428 Merge remote-tracking branch 'origin/master' 2023-01-12 15:25:47 +01:00
kabix09
153bf64d12 First Village - quest - fix 2023-01-12 15:22:49 +01:00
344ee42722 Added Tombstone Dialogue 2023-01-11 22:17:32 +01:00
6c380faeab Improved script allowing to move tombstones 2023-01-11 14:14:33 +01:00
032689eeca Added moving tombstones 2023-01-11 13:53:27 +01:00
80df686805 Minor additions 2023-01-10 23:55:41 +01:00
104b638ee6 Merge branch 'master' into melania-dev 2023-01-10 21:45:22 +01:00
kabix09
5f4715845b Merge remote-tracking branch 'origin/master' 2023-01-10 21:21:31 +01:00
kabix09
fdd1a9b2ce Final battle - battle in dungeons caves 2023-01-10 21:20:48 +01:00
Jakub Sztuba
76ea31ad06 Player fist speedboost disconnection 2023-01-10 04:23:56 +01:00
Jakub Sztuba
0a26e22b6b Final controls keybinding for first two maps 2023-01-10 04:21:36 +01:00
3d309a02b6 Merge branch 'master' into melania-dev 2023-01-09 21:45:42 +01:00
3fcc2112cf Archibald quest tryfix 2023-01-09 21:41:53 +01:00
kabix09
1734e15690 Dungeon - missing tiledata 2023-01-09 00:50:12 +01:00
kabix09
d8a2a7f9bc Merge remote-tracking branch 'origin/master' 2023-01-09 00:44:22 +01:00
kabix09
fb55c363fa Dungeon - missing teleport 2023-01-09 00:43:56 +01:00
b0ef696fac Kill quest prepared 2023-01-08 21:20:24 +01:00
Jakub Sztuba
16bb98b37e Added enemies to Pathway 2023-01-08 19:23:34 +01:00
Jakub Sztuba
ec13948a4c Added prepared TheCave map 2023-01-08 18:50:10 +01:00
kabix09
ca4cf6fbb9 Dungeon - escaping wizard 2023-01-08 14:08:12 +01:00
Jakub Sztuba
8a16fd554d Collision fixes on Pathway 2023-01-08 13:57:43 +01:00
Jakub Sztuba
529fe0b95c Merge remote-tracking branch 'origin/master' 2023-01-07 23:49:03 +01:00
Jakub Sztuba
3f03a27ac8 Dungeon - teleports order behaviour 2023-01-07 23:46:54 +01:00
Jakub Sztuba
6ae48cdc19 Added Forest map 2023-01-07 23:00:43 +01:00
5fce97e4f3 Pathway map 2023-01-07 22:28:47 +01:00
5ad18a1b4c Pathway map 2023-01-07 21:49:57 +01:00
Jakub Sztuba
556c396959 Add more levels 2023-01-07 21:02:30 +01:00
5a5fa8a04a Minor changes
(cherry picked from commit 8e504d04364c0983e67fcccfa0eb09af2949002f)
2023-01-07 20:24:54 +01:00
Jakub Sztuba
0206216db0 New Map Start
(cherry picked from commit d2a3f5f1db)
2023-01-07 20:24:50 +01:00
Jakub Sztuba
996b5022d7 Catacombs - finishing touches 2023-01-07 20:21:00 +01:00
Jakub Sztuba
d2a3f5f1db New Map Start 2023-01-07 18:43:04 +01:00
kabix09
90c426bff3 Merge remote-tracking branch 'origin/master' 2023-01-07 17:51:56 +01:00
kabix09
ecaddbd69a Added First Wizard Quest - part II 2023-01-07 17:50:25 +01:00
40a3a24db8 Bat fix 2023-01-07 17:14:18 +01:00
eae2c02ff8 Catacombs collision
and minor fixes
2023-01-07 16:51:46 +01:00
Jakub Sztuba
a6c2841226 Keybinding saving improvement 2023-01-07 12:02:47 +01:00
Jakub Sztuba
ec1368d90a Changing of controls Attack and Settings progress 2023-01-07 02:56:38 +01:00
Jakub Sztuba
54c4d1728c Merge remote-tracking branch 'origin/master' 2023-01-07 00:39:32 +01:00
Jakub Sztuba
9f36774efb Main Menu Upgrade 2023-01-07 00:39:19 +01:00
6f557f1b96 Merge remote-tracking branch 'origin/master' 2023-01-06 21:56:56 +01:00
bbf40b4bc8 Added First Wizard Quest
Also some items
2023-01-06 21:54:50 +01:00
Jakub Sztuba
cc6146631b Fix for starting new game window on first run 2023-01-06 21:52:59 +01:00
Jakub Sztuba
134500c1eb Dungeon coords searching method and minor fix with player name input 2023-01-06 18:17:42 +01:00
1458c07489 Drop Items Prepared and Linked 2023-01-06 14:50:12 +01:00
kabix09
10c03b5183 Items - fix pickable ability 2023-01-06 13:32:35 +01:00
kabix09
f7e99ede60 Items - restore Dropping & Saving module 2023-01-06 03:44:07 +01:00
kabix09
2d088ba775 Merge remote-tracking branch 'origin/master' 2023-01-05 21:24:18 +01:00
kabix09
3e861d2ac3 Respown & Save fix 2023-01-05 21:23:01 +01:00
Jakub Sztuba
a5e7b7e44b Merge remote-tracking branch 'origin/master' 2023-01-05 21:19:23 +01:00
Jakub Sztuba
55ace96194 Many minor fixes 2023-01-05 21:19:05 +01:00
e64d15eac8 Added maps to settings 2023-01-05 20:44:09 +01:00
Jakub Sztuba
f5121ad3c7 Merge remote-tracking branch 'origin/master' 2023-01-05 20:13:56 +01:00
Jakub Sztuba
070c832631 Added controls letter on entrance 2023-01-05 20:13:14 +01:00
c5f009b82a Merge branch 'melania-dev' 2023-01-05 20:05:27 +01:00
cc35b2ab4a Two Cave Labirynth Maps 2023-01-05 20:04:44 +01:00
kabix09
71d7ff164a Merge remote-tracking branch 'origin/master' 2023-01-05 20:03:08 +01:00
kabix09
aa3e62b78e Add chests animations 2023-01-05 20:02:44 +01:00
f33b97299c Added Crab Venom 2023-01-05 17:25:30 +01:00
d2aaa677b1 Merge branch 'master' into melania-dev 2023-01-05 17:06:15 +01:00
6c05124b6a Merge remote-tracking branch 'origin/master' 2023-01-05 17:05:51 +01:00
kabix09
442a3617f1 Lumberjack - getting reward after quest 2023-01-05 17:04:33 +01:00
58b698c789 Merge branch 'master' into melania-dev 2023-01-05 16:54:10 +01:00
kabix09
1b36194f31 Lumberjack - getting reward after quest 2023-01-05 16:52:57 +01:00
7d1334a38c River interaction 2023-01-05 16:52:03 +01:00
kabix09
ea2879c9ff Language - use eng as default in panels 2023-01-05 16:06:21 +01:00
c55714c486 Merge branch 'melania-dev' 2023-01-05 15:50:53 +01:00
d2460212e4 Fix Enemy damage and Health 2023-01-05 15:50:18 +01:00
kabix09
da5c2cc996 Merge remote-tracking branch 'origin/master' 2023-01-05 15:49:15 +01:00
kabix09
13051eb240 Dialogues - fix dynamic language detection 2023-01-05 15:47:02 +01:00
f2215c3638 Merge remote-tracking branch 'origin/master' 2023-01-05 15:20:45 +01:00
7913c208a7 Added Catacombs Grid
Some small changes as well
2023-01-05 15:14:07 +01:00
Jakub Sztuba
45cbbc3b3d Wizard Animation Upgrade 2023-01-05 14:53:42 +01:00
Jakub Sztuba
a4d969e2be Minor fix with controlls by Escape key 2023-01-05 14:25:32 +01:00
Jakub Sztuba
fb03feb29d Merge remote-tracking branch 'origin/master' 2023-01-05 14:21:03 +01:00
Jakub Sztuba
d596deb373 Fixed bug with sound settings 2023-01-05 14:19:56 +01:00
76ae5271e6 Thug anim fix 2023-01-05 13:24:58 +01:00
dee01d65e6 Merge remote-tracking branch 'origin/master' 2023-01-05 12:42:44 +01:00
b03354517c Cave tilemap 2023-01-05 12:42:32 +01:00
Jakub Sztuba
d1406637d2 Wizard animation added 2023-01-05 01:53:38 +01:00
Jakub Sztuba
68d6d3769a Fixed Thugs animation logic 2023-01-05 01:30:01 +01:00
kabix09
35ed59b247 Thugs - behaviour fix
Use pathfinding algorithm
2023-01-04 21:23:02 +01:00
kabix09
7be4e6556f Missions - saving II 2023-01-04 00:13:19 +01:00
kabix09
a704b2a878 Merge branch 'master' into mission 2023-01-03 23:01:13 +01:00
kabix09
7e8b5ca6e2 Exuippment - fix equip 2023-01-03 22:48:05 +01:00
kabix09
db8589c61a Missions - saving 2023-01-03 22:44:24 +01:00
de82e91d9f Wizard Astar fix 2023-01-02 19:31:45 +01:00
3aedf89a34 Merge remote-tracking branch 'origin/master' 2023-01-02 15:09:26 +01:00
1ca244f1d5 Wizard and enemies collision fix 2023-01-02 15:05:45 +01:00
70faab2f32 Added interactive fireplace in the inn 2023-01-02 15:02:08 +01:00
Jakub Sztuba
3b51c083ae First part of controls rebinding 2023-01-02 00:37:49 +01:00
kabix09
b72537003b Dialoges - saving II 2023-01-02 00:22:39 +01:00
kabix09
82f3cf19fe Merge branch 'master' into mission 2023-01-01 17:19:16 +01:00
kabix09
1c26fc648b Dialogues - saving 2023-01-01 17:03:35 +01:00
2acc73213c Prepared a function that grants random camera movement (drunk effect) 2022-12-31 19:03:46 +01:00
f9085d0165 Added falling leaves on OutsideWizardsHouse, FirstVillage and Cementary maps 2022-12-31 18:11:19 +01:00
59facabc27 Added a script to switch fireplace asset on E press 2022-12-31 16:36:02 +01:00
51c5bf6750 Added a level bar border on level up 2022-12-31 12:31:06 +01:00
1e75635cec Added new enemies prefabs
Added game icon
2022-12-30 12:23:04 +01:00
kabix09
77dd3c396f Merge remote-tracking branch 'origin/master' 2022-12-29 21:05:48 +01:00
kabix09
d64d8cd1a7 Catacombs - add minion spwaner 2022-12-29 21:04:25 +01:00
7adeac5a12 Fixes 2022-12-29 20:02:32 +01:00
kabix09
b85ae59b7f Merge branch 'master' of https://git.wmi.amu.edu.pl/s452674/Scriptum 2022-12-29 17:02:24 +01:00
kabix09
83c6b32fe5 Merge hot fix 2022-12-29 17:01:58 +01:00
23657a87f0 Merge branch 'melania-dev' 2022-12-29 16:51:41 +01:00
d5886a233b Panel adjustments 2022-12-29 16:50:35 +01:00
kabix09
b9b745d4fc Rolback master changes on Cementary 2022-12-29 16:45:10 +01:00
kabix09
d37e885669 Merge remote-tracking branch 'origin/master' 2022-12-29 16:39:46 +01:00
kabix09
84fe5a450f Fix attack & defense & health calculation 2022-12-29 16:37:17 +01:00
88d885a820 Merge remote-tracking branch 'origin/master' 2022-12-29 14:26:34 +01:00
28fa29288c Health potion use 2022-12-29 14:25:07 +01:00
Jakub Sztuba
1e6583af25 Lighting in Dungeon.unity 2022-12-29 03:22:45 +01:00
Jakub Sztuba
7f9a7ec9f8 Progress and changes in procedural generation of Dungeon 2022-12-29 01:53:03 +01:00
Jakub Sztuba
1b7825ab20 Added async chests animations 2022-12-29 00:56:54 +01:00
7577aa269c text panels - fix distance opening II 2022-12-28 17:22:11 +01:00
7db7398c75 Merge branch 'master' into melania-dev 2022-12-28 16:25:20 +01:00
1d73510e36 Added items and dialogues
Also saving enemies fix
2022-12-28 16:21:08 +01:00
kabix09
f1603bbefe text panels - fix distance opening 2022-12-28 16:16:08 +01:00
Jakub Sztuba
ec0b413931 Added music to scenes and also fixed crab animation 2022-12-28 01:23:51 +01:00
Jakub Sztuba
86e3d81913 Fixed patrolling enemies' animations on OutsideWizardsHouse map 2022-12-27 23:36:19 +01:00
Jakub Sztuba
1e8b4603ab Added door animation in FirstVillage.unity 2022-12-27 23:12:37 +01:00
Jakub Sztuba
8cd1232d79 Enemies speed correction 2022-12-27 22:45:40 +01:00
7b934dc745 Added interactives on CaveEntrance
Also added objects and items
2022-12-27 21:07:59 +01:00
b3eb19b8e7 Merge branch 'master' into melania-dev 2022-12-27 16:51:28 +01:00
c3f5fd2c53 Added door interaction
Also minor fixes
2022-12-27 16:40:50 +01:00
kabix09
4373cdc48d Mission - add module template 2022-12-27 15:24:26 +01:00
990 changed files with 1141299 additions and 26288 deletions

View File

@ -0,0 +1,757 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<CscToolPath>C:\Program Files\Unity\Hub\Editor\2020.3.32f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolExe>unity_csc.bat</CscToolExe>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{7627C07C-5359-F002-1D58-E2F51D95C564}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2020_3_32;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Compile Include="Assets\HardLight2D\Editor\HardLight2DEditor.cs" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIServiceModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="unityplastic">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/unityplastic.dll</HintPath>
</Reference>
<Reference Include="log4netPlastic">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="HardLight2D">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Animation.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEngineBridge.001">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
</Reference>
<Reference Include="Unity.VSCode.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.PixelPerfect">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Tilemap.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
</Reference>
<Reference Include="PsdPlugin">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualStudio.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.IK.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Sprite.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Psdimporter.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Path.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEditorBridge.001">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.PlasticSCM.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.IK.Runtime">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Animation.Runtime">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.PixelPerfect.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Common.Runtime">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.SpriteShape.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Common.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.SpriteShape.Runtime">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}</Project>
<Name>Assembly-CSharp</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -48,21 +48,30 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestWrapper.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestWrapper.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\Mission\MissionStatusEnum.cs" />
<Compile Include="Assets\Scripts\RespawnScript.cs" /> <Compile Include="Assets\Scripts\RespawnScript.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcDialogueManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcDialogueManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataListManager.cs" />
<Compile Include="Assets\LetterText.cs" /> <Compile Include="Assets\LetterText.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\UnitMovement.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\UnitMovement.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Dialogue\MissionDialogueData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" />
<Compile Include="Assets\ControlsletterManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\PlayerPramCalcullator.cs" />
<Compile Include="Assets\Scripts\Pathfinding\AStarPathfindingAgent.cs" /> <Compile Include="Assets\Scripts\Pathfinding\AStarPathfindingAgent.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Inventory\InventoryUIManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Inventory\InventoryUIManager.cs" />
<Compile Include="Assets\Scripts\SettingsButton.cs" /> <Compile Include="Assets\Scripts\SettingsButton.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\NpcMissionManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\NpcMissionManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\HealthCalcullator.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\ModelData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shared\ModelData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\InventoryDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\InventoryDataListManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\KillMissionConditionData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Step\MissionStepData.cs" />
<Compile Include="Assets\Scripts\Pathfinding\NodeMap.cs" /> <Compile Include="Assets\Scripts\Pathfinding\NodeMap.cs" />
<Compile Include="Assets\Scripts\SceneManager\MainCharacter\MainCharacterManager.cs" /> <Compile Include="Assets\Scripts\SceneManager\MainCharacter\MainCharacterManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\EventManager\EventManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestContentUIManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestContentUIManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Enum\PanelButtonEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Enum\PanelButtonEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ISlot.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ISlot.cs" />
@ -75,18 +84,24 @@
<Compile Include="Assets\Scripts\Objects\GoldOre.cs" /> <Compile Include="Assets\Scripts\Objects\GoldOre.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\PanelTypeEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\PanelTypeEnum.cs" />
<Compile Include="Assets\Scripts\ProceduralGeneration\Graph.cs" /> <Compile Include="Assets\Scripts\ProceduralGeneration\Graph.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\DoorBlocking.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Manager\ConditionManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SystemLanguageEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SystemLanguageEnum.cs" />
<Compile Include="Assets\Scripts\SceneManager\NPC\NPCManager.cs" /> <Compile Include="Assets\Scripts\SceneManager\NPC\NPCManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\TaskDifficultyEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\TaskDifficultyEnum.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\GridPathfinding.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\GridPathfinding.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MultiDialogue.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MultiDialogue.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\EntryEventObserver.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIWarehouseManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIWarehouseManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\LanguageDetector\LanguageDetector.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\LanguageDetector\LanguageDetector.cs" />
<Compile Include="Assets\OpenSettingsOnESCPress.cs" /> <Compile Include="Assets\OpenSettingsOnESCPress.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\ForestWay\CaveBlocking.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestUIManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestUIManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\ManagerInterface.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\ManagerInterface.cs" />
<Compile Include="Assets\closePossibleButtonInfo.cs" /> <Compile Include="Assets\closePossibleButtonInfo.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\DefenseCalculattor.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\Item.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\Item.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataListManager.cs" />
<Compile Include="Assets\Scripts\ProceduralGeneration\FloodFill.cs" /> <Compile Include="Assets\Scripts\ProceduralGeneration\FloodFill.cs" />
<Compile Include="Assets\BreakOre.cs" /> <Compile Include="Assets\BreakOre.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ShopPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ShopPanelController.cs" />
@ -98,6 +113,7 @@
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataLoader.cs" />
<Compile Include="Assets\Mercenary.cs" /> <Compile Include="Assets\Mercenary.cs" />
<Compile Include="Assets\DisplayExpStatus.cs" /> <Compile Include="Assets\DisplayExpStatus.cs" />
<Compile Include="Assets\Scripts\KeyBindScript.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModelData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModelData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\MainMenu\Continue.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\MainMenu\Continue.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ChestTypeEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ChestTypeEnum.cs" />
@ -105,61 +121,84 @@
<Compile Include="Assets\Scripts\QuitGame.cs" /> <Compile Include="Assets\Scripts\QuitGame.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\DataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\DataListManager.cs" />
<Compile Include="Assets\DisplayLvl.cs" /> <Compile Include="Assets\DisplayLvl.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\SaveMissionConditionManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SaveTaskManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SaveTaskManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MissionDialogue\SaveMissionDialogueManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\DialogueData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\Shop.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shop\Shop.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\PathBuilder.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\PathBuilder.cs" />
<Compile Include="Assets\NewGame.cs" /> <Compile Include="Assets\NewGame.cs" />
<Compile Include="Assets\Scripts\SceneManager\SaveDynamicObjects.cs" /> <Compile Include="Assets\Scripts\SceneManager\SaveDynamicObjects.cs" />
<Compile Include="Assets\Scripts\Knockback.cs" /> <Compile Include="Assets\Scripts\Knockback.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStatusEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Story\TheCave\GetScroolWizard.cs" />
<Compile Include="Assets\ContinueButton.cs" />
<Compile Include="Assets\WizardLight.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" />
<Compile Include="Assets\Scripts\DialogueNpcTest.cs" /> <Compile Include="Assets\Scripts\DialogueNpcTest.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAssetData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAssetData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\ItemData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\ItemData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SaveDialogueManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ItemSlot.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ItemSlot.cs" />
<Compile Include="Assets\HardLight2D\Scripts\LightFollow.cs" />
<Compile Include="Assets\healthText.cs" /> <Compile Include="Assets\healthText.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\CollectItemEvent.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataLoader.cs" />
<Compile Include="Assets\Animations\Chests\ChestAnimation.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItem.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItem.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\WarehousePanel\WarehousePanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\WarehousePanel\WarehousePanelController.cs" />
<Compile Include="Assets\Scripts\PlayerPosition.cs" /> <Compile Include="Assets\Scripts\PlayerPosition.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelInterface.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelInterface.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\KillMissionCondition.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataListManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\Chest.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Chest\Chest.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ChestSlot.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ChestSlot.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shop\ShopItemCardKeeper.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shop\ShopItemCardKeeper.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelControllerInterface.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelControllerInterface.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Model\DialogueModel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Model\DialogueModel.cs" />
<Compile Include="Assets\LevelUpPopUp.cs" /> <Compile Include="Assets\LevelUpPopUp.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataLoader.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\AccountBalanceManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\AccountBalanceManager.cs" />
<Compile Include="Assets\ChangeLanguageToEnglish.cs" /> <Compile Include="Assets\ChangeLanguageToEnglish.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\PanelHeaderController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\PanelHeaderController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" />
<Compile Include="Assets\BossBar.cs" />
<Compile Include="Assets\Scripts\CamerFollow.cs" /> <Compile Include="Assets\Scripts\CamerFollow.cs" />
<Compile Include="Assets\CloseIfQuestPanel.cs" /> <Compile Include="Assets\CloseIfQuestPanel.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\AttackCalcullator.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Skills\SkillsUIManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Skills\SkillsUIManager.cs" />
<Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCFollowing.cs" /> <Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCFollowing.cs" />
<Compile Include="Assets\TreeParticleEffect.cs" /> <Compile Include="Assets\TreeParticleEffect.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\CollectRequiredSubjectData.cs" />
<Compile Include="Assets\SaveMusicSettings.cs" /> <Compile Include="Assets\SaveMusicSettings.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStepStatusEnum.cs" />
<Compile Include="Assets\DisplayHealthStatus.cs" /> <Compile Include="Assets\DisplayHealthStatus.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\SpeedCalcullator.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIBaseManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIBaseManager.cs" />
<Compile Include="Assets\Scripts\ProceduralGeneration\TileMapGenerator.cs" /> <Compile Include="Assets\Scripts\ProceduralGeneration\TileMapGenerator.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataLoaderInterface.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataLoaderInterface.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\EquipmentSlot.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\EquipmentSlot.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\RequiredSubject.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
<Compile Include="Assets\Scripts\WizardBattle.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\Mission\MissionStepStatusEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" />
<Compile Include="Assets\Scripts\Pathfinding\TileData.cs" /> <Compile Include="Assets\Scripts\Pathfinding\TileData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\SaveMultiDialogueManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\MultiDialogueData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" />
<Compile Include="Assets\Scripts\DealDamage.cs" /> <Compile Include="Assets\Scripts\DealDamage.cs" />
@ -170,13 +209,18 @@
<Compile Include="Assets\Scripts\SaveSoundSettings.cs" /> <Compile Include="Assets\Scripts\SaveSoundSettings.cs" />
<Compile Include="Assets\Scripts\MenuGUI.cs" /> <Compile Include="Assets\Scripts\MenuGUI.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\IPanel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\IPanel.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\MinionRespowner.cs" />
<Compile Include="Assets\Scripts\SaveSystem.cs" /> <Compile Include="Assets\Scripts\SaveSystem.cs" />
<Compile Include="Assets\Scripts\AnimatedDoorBehaviour.cs" /> <Compile Include="Assets\Scripts\AnimatedDoorBehaviour.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Enemy\EnemyDrop.cs" />
<Compile Include="Assets\Scripts\Door\TriggerDoor.cs" /> <Compile Include="Assets\Scripts\Door\TriggerDoor.cs" />
<Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" /> <Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\PanelCashController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\PanelCashController.cs" />
<Compile Include="Assets\UpdateControls.cs" />
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" /> <Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
<Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCQuest.cs" /> <Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCQuest.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SceneDialogueDataLoader.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAssetData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAssetData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Task\Task.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Task\Task.cs" />
@ -189,8 +233,11 @@
<Compile Include="Assets\_\Stuff\GridPathfinding\LastMoveTo.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\LastMoveTo.cs" />
<Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" /> <Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\Wizard\BattleWizard.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\CollectMissionCondition.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\RequiredSubjectData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" />
<Compile Include="Assets\Scripts\DoorBehaviour.cs" /> <Compile Include="Assets\Scripts\DoorBehaviour.cs" />
@ -206,63 +253,94 @@
<Compile Include="Assets\TranslateMeshText.cs" /> <Compile Include="Assets\TranslateMeshText.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataLoader.cs" />
<Compile Include="Assets\ParticleDisable.cs" /> <Compile Include="Assets\ParticleDisable.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\DungeonManager.cs" />
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" /> <Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataListManager.cs" />
<Compile Include="Assets\NPCType.cs" /> <Compile Include="Assets\NPCType.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Enum\MissionTypeEnum.cs" />
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\FollowingEnemy.cs" /> <Compile Include="Assets\Scripts\Enemies&apos; Scprits\FollowingEnemy.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\Wizard\EscapingWizard.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\Cementary\TombstoneDoorBlock.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\MissionCondition.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
<Compile Include="Assets\Scripts\HealthBar.cs" /> <Compile Include="Assets\Scripts\HealthBar.cs" />
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" /> <Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
<Compile Include="Assets\SwitchSprite.cs" />
<Compile Include="Assets\ManageExpBar.cs" /> <Compile Include="Assets\ManageExpBar.cs" />
<Compile Include="Assets\Scripts\DungeonItemsFiller.cs" />
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" /> <Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
<Compile Include="Assets\Scripts\Item\PickableController.cs" /> <Compile Include="Assets\Scripts\Item\PickableController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\WizardFirstQuestManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\SaveMissionManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\CollectMissionConditionData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\MissionConditionData.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\KillRequiredSubject.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" />
<Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" /> <Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\CollectRequiredSubject.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\MissionData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
<Compile Include="Assets\Animations\Fire\Fire.cs" />
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\PatrollingEnemy.cs" /> <Compile Include="Assets\Scripts\Enemies&apos; Scprits\PatrollingEnemy.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\WindowPanel\WindowController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\Thugs\ThugNPCFollowing.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\OutsideWizard\WizardLetter.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\WindowPanel\WindowText.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\KillEnemyEvent.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" />
<Compile Include="Assets\TakingDamage.cs" /> <Compile Include="Assets\TakingDamage.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\KillRequiredSubjectData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
<Compile Include="Assets\StartOnEnter.cs" /> <Compile Include="Assets\StartOnEnter.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Condition\DialogueOpenCondition.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Condition\DialogueOpenCondition.cs" />
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\MeshCopy.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelController.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\BinaryTree.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\BinaryTree.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\PlayerActions.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\PlayerActions.cs" />
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\Cave\BossThug.cs" /> <Compile Include="Assets\Scripts\Enemies&apos; Scprits\Cave\BossThug.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SaveInventoryManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SaveInventoryManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcShopManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcShopManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\DialogueStepData.cs" />
<Compile Include="Assets\Scripts\ChangeScene.cs" /> <Compile Include="Assets\Scripts\ChangeScene.cs" />
<Compile Include="Assets\OpenPanelOnCollision.cs" /> <Compile Include="Assets\OpenPanelOnCollision.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" />
<Compile Include="Assets\StickToObject.cs" /> <Compile Include="Assets\StickToObject.cs" />
<Compile Include="Assets\MoveTombstone.cs" />
<Compile Include="Assets\Scripts\SaveController.cs" /> <Compile Include="Assets\Scripts\SaveController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataLoader.cs" />
<Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCDialogue.cs" /> <Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCDialogue.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MissionDialogue.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
<Compile Include="Assets\Scripts\Player.cs" /> <Compile Include="Assets\Scripts\Player.cs" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" /> <None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
<None Include="Assets\HardLight2D\ReadMe - FAQ.txt" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" /> <None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
@ -277,6 +355,7 @@
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" /> <None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" /> <None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" /> <None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
<None Include="Assets\HardLight2D\Material\AdditiveShader.shader" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF Overlay.shader" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF Overlay.shader" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap-Mobile.shader" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap-Mobile.shader" />
@ -505,6 +584,9 @@
<Reference Include="UnityEditor.UnityConnectModule"> <Reference Include="UnityEditor.UnityConnectModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="HardLight2D">
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
</Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
</Reference> </Reference>
@ -851,94 +933,94 @@
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Animation.Editor"> <Reference Include="Unity.2D.Animation.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.InternalAPIEngineBridge.001"> <Reference Include="Unity.InternalAPIEngineBridge.001">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VSCode.Editor"> <Reference Include="Unity.VSCode.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.PixelPerfect"> <Reference Include="Unity.2D.PixelPerfect">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Tilemap.Editor"> <Reference Include="Unity.2D.Tilemap.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="PsdPlugin"> <Reference Include="PsdPlugin">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TextMeshPro.Editor"> <Reference Include="Unity.TextMeshPro.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualStudio.Editor"> <Reference Include="Unity.VisualStudio.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Timeline"> <Reference Include="Unity.Timeline">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TextMeshPro"> <Reference Include="Unity.TextMeshPro">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.IK.Editor"> <Reference Include="Unity.2D.IK.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Sprite.Editor"> <Reference Include="Unity.2D.Sprite.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Psdimporter.Editor"> <Reference Include="Unity.2D.Psdimporter.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Path.Editor"> <Reference Include="Unity.2D.Path.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.InternalAPIEditorBridge.001"> <Reference Include="Unity.InternalAPIEditorBridge.001">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UI"> <Reference Include="UnityEditor.UI">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.PlasticSCM.Editor"> <Reference Include="Unity.PlasticSCM.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Rider.Editor"> <Reference Include="Unity.Rider.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Mathematics"> <Reference Include="Unity.Mathematics">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.IK.Runtime"> <Reference Include="Unity.2D.IK.Runtime">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Animation.Triangle.Runtime"> <Reference Include="Unity.2D.Animation.Triangle.Runtime">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Animation.Runtime"> <Reference Include="Unity.2D.Animation.Runtime">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.PixelPerfect.Editor"> <Reference Include="Unity.2D.PixelPerfect.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Timeline.Editor"> <Reference Include="Unity.Timeline.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Mathematics.Editor"> <Reference Include="Unity.Mathematics.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Common.Runtime"> <Reference Include="Unity.2D.Common.Runtime">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.SpriteShape.Editor"> <Reference Include="Unity.2D.SpriteShape.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Common.Editor"> <Reference Include="Unity.2D.Common.Editor">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.SpriteShape.Runtime"> <Reference Include="Unity.2D.SpriteShape.Runtime">
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath> <HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChestAnimation : MonoBehaviour
{
[SerializeField] public GameObject chest;
private Animator m_Animator;
bool isTrigerred = false;
// Start is called before the first frame update
void Start()
{
m_Animator = gameObject.GetComponent<Animator>();
chest = gameObject; // set object on current GameObject
}
private bool beingHandled = false;
private static bool Opening;
private static bool Closing;
private IEnumerator OpenChestWithAnimation()
{
beingHandled = true;
// process pre-yield
m_Animator.SetTrigger("OpenIt");
yield return new WaitForSeconds( 0.4f );
m_Animator.ResetTrigger("OpenIt");
// process post-yield
beingHandled = false;
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7151affbee5fd5443aeac959e4ef9331
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8a6364752f113ea44beb244152b31372
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Fire
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves:
- curve:
- time: 0
value: {fileID: 4268471932424394617, guid: 813d71ef063a3984384ab7e19f7677e5, type: 3}
- time: 0.083333336
value: {fileID: -3438796335496917445, guid: 813d71ef063a3984384ab7e19f7677e5, type: 3}
- time: 0.16666667
value: {fileID: 466498994544540999, guid: 813d71ef063a3984384ab7e19f7677e5, type: 3}
- time: 0.25
value: {fileID: 4328626103302227732, guid: 813d71ef063a3984384ab7e19f7677e5, type: 3}
attribute: m_Sprite
path:
classID: 212
script: {fileID: 0}
m_SampleRate: 12
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 0
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
pptrCurveMapping:
- {fileID: 4268471932424394617, guid: 813d71ef063a3984384ab7e19f7677e5, type: 3}
- {fileID: -3438796335496917445, guid: 813d71ef063a3984384ab7e19f7677e5, type: 3}
- {fileID: 466498994544540999, guid: 813d71ef063a3984384ab7e19f7677e5, type: 3}
- {fileID: 4328626103302227732, guid: 813d71ef063a3984384ab7e19f7677e5, type: 3}
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0.33333334
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 99719379c3b43934cbccc3d388c9caba
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,53 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fire : MonoBehaviour
{
private float range = 0;
float minFlickerIntensity = 0.5f;
float maxFlickerIntensity = 1.0f;
float flickerSpeed = 4.9f;
private HardLight2D firelight;
private HardLight2D[] lights;
private GameObject fire;
private int randomizer = 0;
// Start is called before the first frame update
void Start()
{
lights = FindObjectsOfType<HardLight2D>();
List<HardLight2D> finalList = new List<HardLight2D>();
string nameToLookFor = "LightFire";
for(var i = 0; i < lights.Length; i++)
{
if(lights[i].name == nameToLookFor)
{
finalList.Add(lights[i]);
}
}
firelight = finalList[0];
//firelight = FindObjectOfType<HardLight2D>();
StartCoroutine( ChangeRange());
}
// Update is called once per frame
void Update()
{
StartCoroutine( ChangeRange());
}
IEnumerator ChangeRange()
{
if (randomizer == 0) {
firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
}
else firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
randomizer = Random.Range (0, 1);
yield return new WaitForSeconds(flickerSpeed);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 469a1d836de07a74cbd302239e2053ba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,156 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &6871812367389855946
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3525429541201917992}
- component: {fileID: -3986418963424125854}
- component: {fileID: -2557735283830208736}
- component: {fileID: -4011591537468410255}
- component: {fileID: 8930108977305812708}
m_Layer: 0
m_Name: FireCamp
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3525429541201917992
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6871812367389855946}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &-3986418963424125854
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6871812367389855946}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6bbac356cbeeb02448e529b4f2d9c604, type: 3}
m_Name:
m_EditorClassIdentifier:
inRange: 0
timerDmg: 0
waitTime: 1
firstAttack: 0
baseAttack: 1
isPanelEnabled: 1
other: {fileID: 0}
--- !u!95 &-2557735283830208736
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6871812367389855946}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: f83320568db09104ab270d53cc7d8cc7, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!212 &-4011591537468410255
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6871812367389855946}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 3
m_Sprite: {fileID: 4268471932424394617, guid: 813d71ef063a3984384ab7e19f7677e5, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!60 &8930108977305812708
PolygonCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6871812367389855946}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1, y: 1}
newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Points:
m_Paths:
- - {x: -0.12326962, y: 0.33559301}
- {x: -0.31504217, y: 0.11126381}
- {x: -0.3184673, y: -0.2396889}
- {x: 0.31846726, y: -0.23968893}
- {x: 0.311617, y: 0.05307194}
- {x: 0.064194754, y: 0.49657482}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: ba4de28a7b4b5ab478f9d594180b5e44
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,72 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1107 &-7695636587662364842
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 6441872249265300746}
m_Position: {x: 356.00928, y: 95.754425, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 6441872249265300746}
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FireController
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: -7695636587662364842}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1102 &6441872249265300746
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Fire
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 99719379c3b43934cbccc3d388c9caba, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f83320568db09104ab270d53cc7d8cc7
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 467 B

View File

@ -0,0 +1,204 @@
fileFormatVersion: 2
guid: 813d71ef063a3984384ab7e19f7677e5
TextureImporter:
internalIDToNameTable:
- first:
213: 4268471932424394617
second: campfire_16x16_0
- first:
213: -3438796335496917445
second: campfire_16x16_1
- first:
213: 466498994544540999
second: campfire_16x16_2
- first:
213: 4328626103302227732
second: campfire_16x16_3
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 16
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: campfire_16x16_0
rect:
serializedVersion: 2
x: 0
y: 0
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 97791e17b98ac3b30800000000000000
internalID: 4268471932424394617
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: campfire_16x16_1
rect:
serializedVersion: 2
x: 16
y: 0
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: b3e8acfc3f0f640d0800000000000000
internalID: -3438796335496917445
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: campfire_16x16_2
rect:
serializedVersion: 2
x: 32
y: 0
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 74d77e92d56597600800000000000000
internalID: 466498994544540999
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: campfire_16x16_3
rect:
serializedVersion: 2
x: 48
y: 0
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 41700d4c18e521c30800000000000000
internalID: 4328626103302227732
vertices: []
indices:
edges: []
weights: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -421,6 +421,7 @@ AnimatorState:
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: m_Transitions:
- {fileID: -4984416496896433241} - {fileID: -4984416496896433241}
- {fileID: 5276021168527602100}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
@ -627,6 +628,31 @@ AnimatorStateTransition:
m_InterruptionSource: 0 m_InterruptionSource: 0
m_OrderedInterruption: 1 m_OrderedInterruption: 1
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1101 &5276021168527602100
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 3
m_ConditionEvent: speed
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 7257817922151744131}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.40000004
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &5310161437452972708 --- !u!1101 &5310161437452972708
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1

View File

@ -59,7 +59,7 @@ AnimatorStateMachine:
m_ChildStates: m_ChildStates:
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: -5213105544054879225} m_State: {fileID: -5213105544054879225}
m_Position: {x: 200, y: 0, z: 0} m_Position: {x: 270, y: 20, z: 0}
m_ChildStateMachines: [] m_ChildStateMachines: []
m_AnyStateTransitions: [] m_AnyStateTransitions: []
m_EntryTransitions: [] m_EntryTransitions: []

View File

@ -15,6 +15,8 @@ GameObject:
- component: {fileID: 3292826684962005696} - component: {fileID: 3292826684962005696}
- component: {fileID: 576360972805091780} - component: {fileID: 576360972805091780}
- component: {fileID: 2457082871272665691} - component: {fileID: 2457082871272665691}
- component: {fileID: 456285715548414500}
- component: {fileID: 350299836734779825}
m_Layer: 0 m_Layer: 0
m_Name: Crab m_Name: Crab
m_TagString: Untagged m_TagString: Untagged
@ -152,6 +154,7 @@ MonoBehaviour:
worldPosition: {x: 0, y: 0, z: 0} worldPosition: {x: 0, y: 0, z: 0}
gridPosition: {x: 0, y: 0} gridPosition: {x: 0, y: 0}
isChasing: 0 isChasing: 0
point: {x: 0, y: 0, z: 0}
path: [] path: []
--- !u!50 &576360972805091780 --- !u!50 &576360972805091780
Rigidbody2D: Rigidbody2D:
@ -186,11 +189,13 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 88d05133b4682194e90a88b0f3c16b70, type: 3} m_Script: {fileID: 11500000, guid: 88d05133b4682194e90a88b0f3c16b70, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
moveSpeed: 3 moveSpeed: 2
enemyName: Crab enemyName: Crab
maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2} maxHealth: 4
health: 4 health: 4
baseAttack: 1 baseAttack: 3.5
isKilled: 0
MinionName: Crab
target: {fileID: 0} target: {fileID: 0}
chaseRadius: 5 chaseRadius: 5
attackRadius: 0.5 attackRadius: 0.5
@ -209,8 +214,38 @@ MonoBehaviour:
player: {fileID: 4869648843286970700, guid: 4cb7163e44af59f4c9350005c199db3c, type: 3} player: {fileID: 4869648843286970700, guid: 4cb7163e44af59f4c9350005c199db3c, type: 3}
thrust: 5 thrust: 5
knockTime: 0.2 knockTime: 0.2
isKilled: 0
isKilled2: 0 isKilled2: 0
isPanelEnabled: 1 isPanelEnabled: 1
expValue: 4 expValue: 4
agent: {fileID: 3292826684962005696} agent: {fileID: 3292826684962005696}
--- !u!58 &456285715548414500
CircleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2368039485218444103}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 0.4
--- !u!114 &350299836734779825
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2368039485218444103}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f00cdc5e90991dd4f9a294041b9dee56, type: 3}
m_Name:
m_EditorClassIdentifier:
DropList:
- Key: 75
Value: {fileID: 11400000, guid: 88fd537e990705243a59d2ec3c12d4df, type: 2}

View File

@ -88,9 +88,6 @@ AnimatorStateTransition:
- m_ConditionMode: 1 - m_ConditionMode: 1
m_ConditionEvent: isChasing m_ConditionEvent: isChasing
m_EventTreshold: 0 m_EventTreshold: 0
- m_ConditionMode: 2
m_ConditionEvent: Left
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 5922859134109245518} m_DstState: {fileID: 5922859134109245518}
m_Solo: 0 m_Solo: 0
@ -113,11 +110,8 @@ AnimatorStateTransition:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: isChasing
m_EventTreshold: 0
- m_ConditionMode: 2 - m_ConditionMode: 2
m_ConditionEvent: isChasing m_ConditionEvent: Left
m_EventTreshold: 0 m_EventTreshold: 0
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 5922859134109245518} m_DstState: {fileID: 5922859134109245518}
@ -260,10 +254,10 @@ AnimatorStateTransition:
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 1 - m_ConditionMode: 1
m_ConditionEvent: isChasing m_ConditionEvent: Left
m_EventTreshold: 0 m_EventTreshold: 0
- m_ConditionMode: 1 - m_ConditionMode: 1
m_ConditionEvent: Left m_ConditionEvent: isChasing
m_EventTreshold: 0 m_EventTreshold: 0
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 2833439707377775734} m_DstState: {fileID: 2833439707377775734}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7380bbfa7c30aca4caf3e94393ce7163
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,251 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1286673498977745411
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5713024268765548035}
- component: {fileID: 8940358679590936442}
- component: {fileID: 3893508205556201770}
- component: {fileID: 7468649257702716778}
- component: {fileID: 7083002821662922987}
- component: {fileID: 3048233389740487600}
- component: {fileID: 4177423996048265966}
- component: {fileID: 2451571877317413767}
- component: {fileID: 1871481852447508369}
m_Layer: 0
m_Name: FireSmall
m_TagString: Enemy
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5713024268765548035
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1286673498977745411}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8940358679590936442
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1286673498977745411}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 3
m_Sprite: {fileID: -3400922831012537295, guid: 0fc0db54efa4e094090566e6466474b6, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!50 &3893508205556201770
Rigidbody2D:
serializedVersion: 4
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1286673498977745411}
m_BodyType: 0
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDrag: 3
m_AngularDrag: 0.05
m_GravityScale: 0
m_Material: {fileID: 0}
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 4
--- !u!61 &7468649257702716778
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1286673498977745411}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1, y: 1}
newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 0.5, y: 1}
m_EdgeRadius: 0
--- !u!114 &7083002821662922987
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1286673498977745411}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 88d05133b4682194e90a88b0f3c16b70, type: 3}
m_Name:
m_EditorClassIdentifier:
moveSpeed: 2
enemyName: FireSmall
maxHealth: 8
health: 8
baseAttack: 5
isKilled: 0
MinionName: Flame
target: {fileID: 0}
chaseRadius: 5
attackRadius: 0.5
homePosition: {fileID: 5713024268765548035}
speed: 0
shouldRotate: 1
dir: {x: 0, y: 0, z: 0}
whatisplayer:
serializedVersion: 2
m_Bits: 1
roundingDistance: 0.1
anim: {fileID: 4177423996048265966}
other: {fileID: 0}
inRange: 0
hit: 0
player: {fileID: 4869648843286970700, guid: 4cb7163e44af59f4c9350005c199db3c, type: 3}
thrust: 5
knockTime: 0.2
isKilled2: 0
isPanelEnabled: 1
expValue: 10
agent: {fileID: 3048233389740487600}
--- !u!114 &3048233389740487600
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1286673498977745411}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d622984048644f87804ad1a3f20aa23a, type: 3}
m_Name:
m_EditorClassIdentifier:
speed: 2
currentPosition:
GCost: 0
hCost: 0
walkable: 0
worldPosition: {x: 0, y: 0, z: 0}
gridPosition: {x: 0, y: 0}
isChasing: 0
point: {x: 0, y: 0, z: 0}
path: []
--- !u!95 &4177423996048265966
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1286673498977745411}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 1882a6c941e01d84ca19ac40a1881869, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!58 &2451571877317413767
CircleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1286673498977745411}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: -0.1}
serializedVersion: 2
m_Radius: 0.4
--- !u!114 &1871481852447508369
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1286673498977745411}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f00cdc5e90991dd4f9a294041b9dee56, type: 3}
m_Name:
m_EditorClassIdentifier:
DropList:
- Key: 35
Value: {fileID: 11400000, guid: 37ebe3da2538d4d4ab19d07abc8e7f5d, type: 2}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 907fd3295a32657448c71940016c2698
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,159 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1102 &-8807944957692394403
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FireR
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -6044266640305166609}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 48203791e98d5fb469e36b708b3f095d, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-6044266640305166609
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Left
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 6029362819742638355}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.5
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FireSmallAnimator
serializedVersion: 5
m_AnimatorParameters:
- m_Name: Left
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: 282942071575964447}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1107 &282942071575964447
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -8807944957692394403}
m_Position: {x: 350, y: 100, z: 0}
- serializedVersion: 1
m_State: {fileID: 6029362819742638355}
m_Position: {x: 350, y: 220, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -8807944957692394403}
--- !u!1101 &1743029087074317318
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: Left
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -8807944957692394403}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.5
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &6029362819742638355
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FireL
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 1743029087074317318}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: a1859361e19a0554cba5460b44ad167d, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1882a6c941e01d84ca19ac40a1881869
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a3f29fa7ab7e10c48b9ad18778fa225a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,249 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4095674802650808536
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3512535021641711203}
- component: {fileID: 8961846784532589752}
- component: {fileID: -5786105701557159930}
- component: {fileID: -1117251075317318350}
- component: {fileID: -7121245814434055000}
- component: {fileID: -8052196638393621934}
- component: {fileID: -3648534397038150243}
- component: {fileID: 7096503131266913900}
- component: {fileID: -3032668785947338792}
m_Layer: 0
m_Name: Klackon
m_TagString: Enemy
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3512535021641711203
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4095674802650808536}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 4.099894, y: -0.4531536, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8961846784532589752
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4095674802650808536}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 3
m_Sprite: {fileID: -285563938835554220, guid: 047ffba1af2b90f43a7de7a8cc4cb77a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!95 &-5786105701557159930
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4095674802650808536}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 510af798b4f46444ca938f6ba8d5d6be, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!50 &-1117251075317318350
Rigidbody2D:
serializedVersion: 4
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4095674802650808536}
m_BodyType: 0
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDrag: 1
m_AngularDrag: 0.05
m_GravityScale: 0
m_Material: {fileID: 0}
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 4
--- !u!61 &-7121245814434055000
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4095674802650808536}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1, y: 1}
newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 1, y: 1}
m_EdgeRadius: 0
--- !u!114 &-8052196638393621934
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4095674802650808536}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d622984048644f87804ad1a3f20aa23a, type: 3}
m_Name:
m_EditorClassIdentifier:
speed: 2
currentPosition:
GCost: 0
hCost: 0
walkable: 0
worldPosition: {x: 0, y: 0, z: 0}
gridPosition: {x: 0, y: 0}
isChasing: 0
point: {x: 0, y: 0, z: 0}
path: []
--- !u!114 &-3648534397038150243
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4095674802650808536}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 88d05133b4682194e90a88b0f3c16b70, type: 3}
m_Name:
m_EditorClassIdentifier:
moveSpeed: 2
enemyName: Klackon
maxHealth: 10
health: 10
baseAttack: 6
isKilled: 0
MinionName: Klackon
target: {fileID: 0}
chaseRadius: 5
attackRadius: 0.5
homePosition: {fileID: 3512535021641711203}
speed: 0
shouldRotate: 1
dir: {x: 0, y: 0, z: 0}
whatisplayer:
serializedVersion: 2
m_Bits: 1
roundingDistance: 0.1
anim: {fileID: -5786105701557159930}
other: {fileID: 0}
inRange: 0
hit: 0
player: {fileID: 4869648843286970700, guid: 4cb7163e44af59f4c9350005c199db3c, type: 3}
thrust: 5
knockTime: 0.2
isKilled2: 0
isPanelEnabled: 1
expValue: 10
agent: {fileID: -8052196638393621934}
--- !u!58 &7096503131266913900
CircleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4095674802650808536}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 0.5
--- !u!114 &-3032668785947338792
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4095674802650808536}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f00cdc5e90991dd4f9a294041b9dee56, type: 3}
m_Name:
m_EditorClassIdentifier:
DropList: []

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: d4ed7b1b2a2b74b49966bd3fb39806ff
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,159 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1101 &-6943397254604523477
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: Left
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 2365959348471143513}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.6666666
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-4354861828076675260
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: KlakonL
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -6943397254604523477}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 70721c6185299084594b896c27a2b126, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1107 &-3411592718600701116
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 2365959348471143513}
m_Position: {x: 447.5, y: 59.5, z: 0}
- serializedVersion: 1
m_State: {fileID: -4354861828076675260}
m_Position: {x: 567.5, y: 171.5, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 2365959348471143513}
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: KlackonAnimator
serializedVersion: 5
m_AnimatorParameters:
- m_Name: Left
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: -3411592718600701116}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1102 &2365959348471143513
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: KlakonR
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 8935845365986076045}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: e83b220a3e0073842adc48b2c4fbc1c8, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &8935845365986076045
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Left
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -4354861828076675260}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.6666666
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 510af798b4f46444ca938f6ba8d5d6be
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6b241c83df855e14fa132847ccff6b6d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,249 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2071044935318948575
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5601847693547786497}
- component: {fileID: 5885421725206763320}
- component: {fileID: -5511078705462848272}
- component: {fileID: -255847202419829740}
- component: {fileID: -405374462921820110}
- component: {fileID: -1244457052710998465}
- component: {fileID: 2053875854358773849}
- component: {fileID: 3711666778054444454}
- component: {fileID: 1348915503549494344}
m_Layer: 0
m_Name: Mask
m_TagString: Enemy
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5601847693547786497
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2071044935318948575}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1.9135627, y: -3.112205, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &5885421725206763320
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2071044935318948575}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 3
m_Sprite: {fileID: -6453054006594940269, guid: 430e12f10d4a88f41af8f4b06750b423, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!95 &-5511078705462848272
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2071044935318948575}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: e9e3a134ba7784a42b42bb3c01441204, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!61 &-255847202419829740
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2071044935318948575}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1, y: 1}
newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 1, y: 1}
m_EdgeRadius: 0
--- !u!50 &-405374462921820110
Rigidbody2D:
serializedVersion: 4
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2071044935318948575}
m_BodyType: 0
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDrag: 1
m_AngularDrag: 0.05
m_GravityScale: 0
m_Material: {fileID: 0}
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 4
--- !u!114 &-1244457052710998465
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2071044935318948575}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d622984048644f87804ad1a3f20aa23a, type: 3}
m_Name:
m_EditorClassIdentifier:
speed: 2
currentPosition:
GCost: 0
hCost: 0
walkable: 0
worldPosition: {x: 0, y: 0, z: 0}
gridPosition: {x: 0, y: 0}
isChasing: 0
point: {x: 0, y: 0, z: 0}
path: []
--- !u!114 &2053875854358773849
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2071044935318948575}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 88d05133b4682194e90a88b0f3c16b70, type: 3}
m_Name:
m_EditorClassIdentifier:
moveSpeed: 2
enemyName: Mask
maxHealth: 9
health: 9
baseAttack: 5
isKilled: 0
MinionName: Mask
target: {fileID: 0}
chaseRadius: 4
attackRadius: 0.5
homePosition: {fileID: 5601847693547786497}
speed: 0
shouldRotate: 1
dir: {x: 0, y: 0, z: 0}
whatisplayer:
serializedVersion: 2
m_Bits: 1
roundingDistance: 0.1
anim: {fileID: -5511078705462848272}
other: {fileID: 0}
inRange: 0
hit: 0
player: {fileID: 4869648843286970700, guid: 4cb7163e44af59f4c9350005c199db3c, type: 3}
thrust: 5
knockTime: 0.2
isKilled2: 0
isPanelEnabled: 1
expValue: 10
agent: {fileID: -1244457052710998465}
--- !u!58 &3711666778054444454
CircleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2071044935318948575}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 0.5
--- !u!114 &1348915503549494344
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2071044935318948575}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f00cdc5e90991dd4f9a294041b9dee56, type: 3}
m_Name:
m_EditorClassIdentifier:
DropList: []

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 4424631257fae904ca20d56e45a8fce1
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,159 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1102 &-7447278548587052185
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MaskR
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -2652441277721942314}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 21bb2b58d76526a46bdf9134ac033f9c, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-6433071791192618860
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: Left
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -7447278548587052185}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.25
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-2652441277721942314
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Left
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -1869811757573517742}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.25
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1107 &-1968551164171211794
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -7447278548587052185}
m_Position: {x: 391.5, y: 49.5, z: 0}
- serializedVersion: 1
m_State: {fileID: -1869811757573517742}
m_Position: {x: 430, y: 150, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -7447278548587052185}
--- !u!1102 &-1869811757573517742
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MaskL
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -6433071791192618860}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: bf72db3db25578e4f90672b34e725e94, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MaskAnimator
serializedVersion: 5
m_AnimatorParameters:
- m_Name: Left
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: -1968551164171211794}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e9e3a134ba7784a42b42bb3c01441204
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -15,6 +15,8 @@ GameObject:
- component: {fileID: 3292826684962005696} - component: {fileID: 3292826684962005696}
- component: {fileID: 576360972805091780} - component: {fileID: 576360972805091780}
- component: {fileID: 9163421032773170070} - component: {fileID: 9163421032773170070}
- component: {fileID: 1416397290226871300}
- component: {fileID: 4761049935704709453}
m_Layer: 0 m_Layer: 0
m_Name: Mushroom m_Name: Mushroom
m_TagString: Enemy m_TagString: Enemy
@ -75,7 +77,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0} m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 3
m_Sprite: {fileID: -4226689414463533042, guid: c501ec6d7371e4941bd626854137afe4, type: 3} m_Sprite: {fileID: -4226689414463533042, guid: c501ec6d7371e4941bd626854137afe4, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0 m_FlipX: 0
@ -144,7 +146,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d622984048644f87804ad1a3f20aa23a, type: 3} m_Script: {fileID: 11500000, guid: d622984048644f87804ad1a3f20aa23a, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
speed: 2 speed: 1.7
currentPosition: currentPosition:
GCost: 0 GCost: 0
hCost: 0 hCost: 0
@ -152,6 +154,7 @@ MonoBehaviour:
worldPosition: {x: 0, y: 0, z: 0} worldPosition: {x: 0, y: 0, z: 0}
gridPosition: {x: 0, y: 0} gridPosition: {x: 0, y: 0}
isChasing: 0 isChasing: 0
point: {x: 0, y: 0, z: 0}
path: [] path: []
--- !u!50 &576360972805091780 --- !u!50 &576360972805091780
Rigidbody2D: Rigidbody2D:
@ -186,11 +189,13 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3dd65ecdb4b7459489f8c03a18ccff46, type: 3} m_Script: {fileID: 11500000, guid: 3dd65ecdb4b7459489f8c03a18ccff46, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
moveSpeed: 2 moveSpeed: 1.7
enemyName: Mushroom enemyName: Mushroom
maxHealth: {fileID: 0} maxHealth: 12
health: 8 health: 12
baseAttack: 2.5 baseAttack: 5.5
isKilled: 0
MinionName: Mushroom
path: [] path: []
currentPoint: 0 currentPoint: 0
currentGoal: {fileID: 0} currentGoal: {fileID: 0}
@ -207,6 +212,36 @@ MonoBehaviour:
player: {fileID: 0} player: {fileID: 0}
thrust: 5 thrust: 5
knockTime: 0.2 knockTime: 0.2
isKilled: 0
isKilled2: 0 isKilled2: 0
expValue: 8 expValue: 8
--- !u!58 &1416397290226871300
CircleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2368039485218444103}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 0.5
--- !u!114 &4761049935704709453
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2368039485218444103}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f00cdc5e90991dd4f9a294041b9dee56, type: 3}
m_Name:
m_EditorClassIdentifier:
DropList:
- Key: 55
Value: {fileID: 11400000, guid: 98cf57986e19a864da1bf36c1d850143, type: 2}

View File

@ -33,9 +33,6 @@ AnimatorStateTransition:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: isChasing
m_EventTreshold: 0
- m_ConditionMode: 1 - m_ConditionMode: 1
m_ConditionEvent: Left m_ConditionEvent: Left
m_EventTreshold: 0 m_EventTreshold: 0
@ -176,13 +173,13 @@ AnimatorController:
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 0} m_Controller: {fileID: 9100000}
- m_Name: Left - m_Name: Left
m_Type: 4 m_Type: 4
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 0} m_Controller: {fileID: 9100000}
m_AnimatorLayers: m_AnimatorLayers:
- serializedVersion: 5 - serializedVersion: 5
m_Name: Base Layer m_Name: Base Layer
@ -285,9 +282,6 @@ AnimatorStateTransition:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: isChasing
m_EventTreshold: 0
- m_ConditionMode: 2 - m_ConditionMode: 2
m_ConditionEvent: Left m_ConditionEvent: Left
m_EventTreshold: 0 m_EventTreshold: 0

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1f9754b81b7573e429a348d9711ba228
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,251 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &768066516210684488
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1770936937708930895}
- component: {fileID: 6694317768723835148}
- component: {fileID: 6504153931694277906}
- component: {fileID: 8148489309103509741}
- component: {fileID: -916300683881743323}
- component: {fileID: 4260931565045960912}
- component: {fileID: -1895085989075197514}
- component: {fileID: 4429228329112145594}
- component: {fileID: 5839478042756063758}
m_Layer: 0
m_Name: Skull
m_TagString: Enemy
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1770936937708930895
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 768066516210684488}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 4.144212, y: -2.6247122, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &6694317768723835148
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 768066516210684488}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 3
m_Sprite: {fileID: -6881088130463728646, guid: 3bab3bfd1bd579e439f009ce7181b775, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!95 &6504153931694277906
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 768066516210684488}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 3da2d003fd9451940af104aa550234e6, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!50 &8148489309103509741
Rigidbody2D:
serializedVersion: 4
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 768066516210684488}
m_BodyType: 0
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDrag: 1
m_AngularDrag: 0.05
m_GravityScale: 0
m_Material: {fileID: 0}
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 4
--- !u!61 &-916300683881743323
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 768066516210684488}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0.1}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1, y: 1}
newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 1, y: 0.7}
m_EdgeRadius: 0
--- !u!114 &4260931565045960912
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 768066516210684488}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 88d05133b4682194e90a88b0f3c16b70, type: 3}
m_Name:
m_EditorClassIdentifier:
moveSpeed: 2
enemyName: Skull
maxHealth: 18
health: 18
baseAttack: 4
isKilled: 0
MinionName: Skull
target: {fileID: 0}
chaseRadius: 4
attackRadius: 0.4
homePosition: {fileID: 1770936937708930895}
speed: 0
shouldRotate: 0
dir: {x: 0, y: 0, z: 0}
whatisplayer:
serializedVersion: 2
m_Bits: 1
roundingDistance: 0.1
anim: {fileID: 6504153931694277906}
other: {fileID: 0}
inRange: 0
hit: 0
player: {fileID: 4869648843286970700, guid: 4cb7163e44af59f4c9350005c199db3c, type: 3}
thrust: 5
knockTime: 0.2
isKilled2: 0
isPanelEnabled: 1
expValue: 10
agent: {fileID: -1895085989075197514}
--- !u!114 &-1895085989075197514
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 768066516210684488}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d622984048644f87804ad1a3f20aa23a, type: 3}
m_Name:
m_EditorClassIdentifier:
speed: 2
currentPosition:
GCost: 0
hCost: 0
walkable: 0
worldPosition: {x: 0, y: 0, z: 0}
gridPosition: {x: 0, y: 0}
isChasing: 0
point: {x: 0, y: 0, z: 0}
path: []
--- !u!58 &4429228329112145594
CircleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 768066516210684488}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: -0.1}
serializedVersion: 2
m_Radius: 0.4
--- !u!114 &5839478042756063758
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 768066516210684488}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f00cdc5e90991dd4f9a294041b9dee56, type: 3}
m_Name:
m_EditorClassIdentifier:
DropList:
- Key: 75
Value: {fileID: 11400000, guid: 19240023a4995d74eb4a6c41c4c1f4f0, type: 2}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 37d53369a108ca64b8ec49414fe5b33f
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,159 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1107 &-2877845625515475261
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 907204890661148098}
m_Position: {x: 438.5, y: 38.5, z: 0}
- serializedVersion: 1
m_State: {fileID: -588614916940599824}
m_Position: {x: 430, y: 130, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 907204890661148098}
--- !u!1101 &-1013299251438931740
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Left
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -588614916940599824}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.40000004
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-588614916940599824
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SkullL
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 8613725666681874881}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 279bae538e781c1468a074bff54ccceb, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SkullAnimator
serializedVersion: 5
m_AnimatorParameters:
- m_Name: Left
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: -2877845625515475261}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1102 &907204890661148098
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: sKULLr
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -1013299251438931740}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: d48fceb0a602a0449b6de2e722f9ad71, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &8613725666681874881
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: Left
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 907204890661148098}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.40000004
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3da2d003fd9451940af104aa550234e6
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -15,6 +15,8 @@ GameObject:
- component: {fileID: 3292826684962005696} - component: {fileID: 3292826684962005696}
- component: {fileID: 576360972805091780} - component: {fileID: 576360972805091780}
- component: {fileID: 7589172100823184075} - component: {fileID: 7589172100823184075}
- component: {fileID: 8555072166562565022}
- component: {fileID: -1815984089118080519}
m_Layer: 0 m_Layer: 0
m_Name: EarthSmall m_Name: EarthSmall
m_TagString: Enemy m_TagString: Enemy
@ -75,7 +77,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0} m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 3
m_Sprite: {fileID: 2287037204803831525, guid: 191d3a9d11cf33a4aa5d5137bf353316, type: 3} m_Sprite: {fileID: 2287037204803831525, guid: 191d3a9d11cf33a4aa5d5137bf353316, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0 m_FlipX: 0
@ -144,7 +146,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d622984048644f87804ad1a3f20aa23a, type: 3} m_Script: {fileID: 11500000, guid: d622984048644f87804ad1a3f20aa23a, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
speed: 2 speed: 1.6
currentPosition: currentPosition:
GCost: 0 GCost: 0
hCost: 0 hCost: 0
@ -152,6 +154,7 @@ MonoBehaviour:
worldPosition: {x: 0, y: 0, z: 0} worldPosition: {x: 0, y: 0, z: 0}
gridPosition: {x: 0, y: 0} gridPosition: {x: 0, y: 0}
isChasing: 0 isChasing: 0
point: {x: 0, y: 0, z: 0}
path: [] path: []
--- !u!50 &576360972805091780 --- !u!50 &576360972805091780
Rigidbody2D: Rigidbody2D:
@ -186,11 +189,13 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3dd65ecdb4b7459489f8c03a18ccff46, type: 3} m_Script: {fileID: 11500000, guid: 3dd65ecdb4b7459489f8c03a18ccff46, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
moveSpeed: 2 moveSpeed: 1.6
enemyName: EarthSmall enemyName: EarthSmall
maxHealth: {fileID: 0} maxHealth: 9
health: 6 health: 9
baseAttack: 1.5 baseAttack: 4.5
isKilled: 0
MinionName: EarthSmall
path: [] path: []
currentPoint: 0 currentPoint: 0
currentGoal: {fileID: 0} currentGoal: {fileID: 0}
@ -207,6 +212,36 @@ MonoBehaviour:
player: {fileID: 0} player: {fileID: 0}
thrust: 5 thrust: 5
knockTime: 0.2 knockTime: 0.2
isKilled: 0
isKilled2: 0 isKilled2: 0
expValue: 5 expValue: 5
--- !u!58 &8555072166562565022
CircleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2368039485218444103}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 0.5
--- !u!114 &-1815984089118080519
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2368039485218444103}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f00cdc5e90991dd4f9a294041b9dee56, type: 3}
m_Name:
m_EditorClassIdentifier:
DropList:
- Key: 0
Value: {fileID: 0}

View File

@ -39,9 +39,6 @@ AnimatorStateTransition:
- m_ConditionMode: 1 - m_ConditionMode: 1
m_ConditionEvent: Left m_ConditionEvent: Left
m_EventTreshold: 0 m_EventTreshold: 0
- m_ConditionMode: 1
m_ConditionEvent: isChasing
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 6747777424221554348} m_DstState: {fileID: 6747777424221554348}
m_Solo: 0 m_Solo: 0
@ -204,9 +201,6 @@ AnimatorStateTransition:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: isChasing
m_EventTreshold: 0
- m_ConditionMode: 2 - m_ConditionMode: 2
m_ConditionEvent: Left m_ConditionEvent: Left
m_EventTreshold: 0 m_EventTreshold: 0
@ -232,9 +226,6 @@ AnimatorStateTransition:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: isChasing
m_EventTreshold: 0
- m_ConditionMode: 2 - m_ConditionMode: 2
m_ConditionEvent: Left m_ConditionEvent: Left
m_EventTreshold: 0 m_EventTreshold: 0

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1ab219ba65b3fee49b7ac13978c70ff2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

View File

@ -0,0 +1,528 @@
fileFormatVersion: 2
guid: 81c1e556f37ff7d498815a51751db9e3
TextureImporter:
internalIDToNameTable:
- first:
213: -2719994208978545080
second: Green Portal Sprite Sheet_0
- first:
213: 4394573487689358311
second: Green Portal Sprite Sheet_1
- first:
213: -2285153152877451226
second: Green Portal Sprite Sheet_2
- first:
213: 8165007364133127476
second: Green Portal Sprite Sheet_3
- first:
213: -6852767344712249715
second: Green Portal Sprite Sheet_4
- first:
213: -4848553832261993613
second: Green Portal Sprite Sheet_5
- first:
213: 1943393458402971858
second: Green Portal Sprite Sheet_6
- first:
213: 2502851955874185411
second: Green Portal Sprite Sheet_7
- first:
213: 824154499171795023
second: Green Portal Sprite Sheet_8
- first:
213: -6141282753041911926
second: Green Portal Sprite Sheet_9
- first:
213: -7114761891093729983
second: Green Portal Sprite Sheet_10
- first:
213: -2036634387726229738
second: Green Portal Sprite Sheet_11
- first:
213: -7546389005682541580
second: Green Portal Sprite Sheet_12
- first:
213: -5536896186241417835
second: Green Portal Sprite Sheet_13
- first:
213: -3343418601671857258
second: Green Portal Sprite Sheet_14
- first:
213: 5996213593317683434
second: Green Portal Sprite Sheet_15
- first:
213: 6605544101886951558
second: Green Portal Sprite Sheet_16
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 16
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: Green Portal Sprite Sheet_0
rect:
serializedVersion: 2
x: 12
y: 96
width: 30
height: 82
alignment: 9
pivot: {x: 0.6765848, y: 0.7368821}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 846d6b69da3a04ad0800000000000000
internalID: -2719994208978545080
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_1
rect:
serializedVersion: 2
x: 87
y: 135
width: 19
height: 41
alignment: 9
pivot: {x: 0.49972293, y: 0.51179135}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 7ebd219bd49acfc30800000000000000
internalID: 4394573487689358311
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_2
rect:
serializedVersion: 2
x: 150
y: 135
width: 25
height: 43
alignment: 9
pivot: {x: 0.39930603, y: 0.4709125}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 628206190518940e0800000000000000
internalID: -2285153152877451226
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_3
rect:
serializedVersion: 2
x: 210
y: 135
width: 30
height: 41
alignment: 9
pivot: {x: 0.46636504, y: 0.49397576}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 4358a9700feef4170800000000000000
internalID: 8165007364133127476
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_4
rect:
serializedVersion: 2
x: 275
y: 135
width: 25
height: 42
alignment: 9
pivot: {x: 0.52963865, y: 0.488238}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: d8e8702586416e0a0800000000000000
internalID: -6852767344712249715
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_5
rect:
serializedVersion: 2
x: 333
y: 132
width: 28
height: 44
alignment: 9
pivot: {x: 0.69707817, y: 0.5168405}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 37b3aa17af976bcb0800000000000000
internalID: -4848553832261993613
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_6
rect:
serializedVersion: 2
x: 405
y: 135
width: 17
height: 40
alignment: 9
pivot: {x: 0.61871874, y: 0.4996914}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 2d05deacd0258fa10800000000000000
internalID: 1943393458402971858
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_7
rect:
serializedVersion: 2
x: 467
y: 135
width: 19
height: 41
alignment: 9
pivot: {x: 0.6832757, y: 0.5000007}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 3c0c54bd79aebb220800000000000000
internalID: 2502851955874185411
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_8
rect:
serializedVersion: 2
x: 81
y: 91
width: 91
height: 8
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: f40cc23862cff6b00800000000000000
internalID: 824154499171795023
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_9
rect:
serializedVersion: 2
x: 209
y: 30
width: 163
height: 84
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: a8f24bfbfd7c5caa0800000000000000
internalID: -6141282753041911926
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_10
rect:
serializedVersion: 2
x: 214
y: 85
width: 17
height: 17
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 14d2fd371c9434d90800000000000000
internalID: -7114761891093729983
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_11
rect:
serializedVersion: 2
x: 281
y: 77
width: 13
height: 34
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 61f9b3e90db6cb3e0800000000000000
internalID: -2036634387726229738
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_12
rect:
serializedVersion: 2
x: 409
y: 71
width: 13
height: 40
alignment: 9
pivot: {x: 0.5350905, y: 0.49999982}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 4fbf06b8e27d54790800000000000000
internalID: -7546389005682541580
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_13
rect:
serializedVersion: 2
x: 473
y: 72
width: 13
height: 41
alignment: 9
pivot: {x: 0.5526358, y: 0.50556314}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 59d7ddc114ef823b0800000000000000
internalID: -5536896186241417835
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_14
rect:
serializedVersion: 2
x: 12
y: 13
width: 29
height: 35
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 69b6ae7fe7ac991d0800000000000000
internalID: -3343418601671857258
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_15
rect:
serializedVersion: 2
x: 83
y: 21
width: 26
height: 17
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: ae0b11b6e74d63350800000000000000
internalID: 5996213593317683434
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Green Portal Sprite Sheet_16
rect:
serializedVersion: 2
x: 145
y: 27
width: 27
height: 8
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 680062dec5b9bab50800000000000000
internalID: 6605544101886951558
vertices: []
indices:
edges: []
weights: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,86 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Animation 1
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves:
- curve:
- time: 0
value: {fileID: 4394573487689358311, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
- time: 0.083333336
value: {fileID: -2285153152877451226, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
- time: 0.16666667
value: {fileID: 8165007364133127476, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
- time: 0.25
value: {fileID: -6852767344712249715, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
- time: 0.33333334
value: {fileID: -4848553832261993613, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
- time: 0.41666666
value: {fileID: 1943393458402971858, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
- time: 0.5
value: {fileID: 2502851955874185411, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
attribute: m_Sprite
path:
classID: 212
script: {fileID: 0}
m_SampleRate: 12
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 0
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
pptrCurveMapping:
- {fileID: 4394573487689358311, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
- {fileID: -2285153152877451226, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
- {fileID: 8165007364133127476, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
- {fileID: -6852767344712249715, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
- {fileID: -4848553832261993613, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
- {fileID: 1943393458402971858, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
- {fileID: 2502851955874185411, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0.5833333
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 59c28e69d93cf9d4cbb3cc9d30853207
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,72 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1102 &-6076907732768367869
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Animation 1
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 59c28e69d93cf9d4cbb3cc9d30853207, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1107 &-598534371690728527
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -6076907732768367869}
m_Position: {x: 300, y: 60, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -6076907732768367869}
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Portal
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: -598534371690728527}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4d604470a1d97d84fa58a8af0030546e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

33
Assets/BossBar.cs Normal file
View File

@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BossBar : MonoBehaviour
{
public Slider slider;
public float maxHealth;
public float health;
public Text displayText;
public float currentHealth;
public string maxHealthString;
public string currentHealthString;
//public void SetHealth(float health)
//{
// slider.value = health;
//}
void Update()
{
maxHealth = PlayerPrefs.GetFloat("WizardMaxHealth");
currentHealth = PlayerPrefs.GetFloat("WizardCurrentHealth");
slider.maxValue = maxHealth;
slider.value = currentHealth;
maxHealthString = maxHealth.ToString();
currentHealthString = currentHealth.ToString();
displayText.text = currentHealthString + "/" + maxHealthString;
}
}

11
Assets/BossBar.cs.meta Normal file
View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 02f08b92a006c8f4c93651800f10888f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

33
Assets/ContinueButton.cs Normal file
View File

@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ContinueButton : MonoBehaviour
{
Color greyscale => new Color(1f, 1f, 1f, 0.3f);
Color greyscaletext => new Color(50f, 50f, 50f, 0.3f);
// Start is called before the first frame update
void Start()
{
GameObject continueButton = GameObject.Find("ContinueButton");
TMP_Text m_TextComponent;
m_TextComponent = GameObject.Find("ContinueText").GetComponent <TextMeshProUGUI>();
if (!PlayerPrefs.HasKey("SceneSaved"))
{
continueButton.GetComponent<Image>().color = greyscaletext;
m_TextComponent.color = greyscaletext;
}
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e44f20bba37308745b213d8247feb6b9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c223850c1aa9b7c489573508794e67ee
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Controls Panel/E.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 275 B

View File

@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: 94861afb8db3a2643b76f272270d05d1
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 234 B

View File

@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: f3e939a2bf0ddb240aa8edb8638e6b01
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Controls Panel/I.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 261 B

View File

@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: 1d25ef79c6a4b6e46bf5e280aa5e9ae0
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 404 B

View File

@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: dc06c920115c03b468475ea2ed8d8da9
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Controls Panel/U.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 282 B

View File

@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: 80d74a18bc0adf642a3c2cb85cf7636d
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.0 KiB

View File

@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: 4edd904e7e1a59046b45ac0ba3f22399
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControlsletterManager : MonoBehaviour
{
public GameObject LetterPanel;
public GameObject _panel;
// Start is called before the first frame update
void Start()
{
if (PlayerPrefs.GetInt("ControlLetter.WhereDisplayed") == 0)
{
_panel = Instantiate(LetterPanel, GameObject.FindGameObjectWithTag("GUI").transform);
_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyLetter);
}
}
void DestroyLetter()
{
Destroy(_panel);
PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 1);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 656bcb92d555a5648b47b93d932a64db
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,3 +1,4 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -6,19 +7,23 @@ public class DisplayExpStatus : MonoBehaviour
{ {
public GameObject expText; public GameObject expText;
public static KeyCode keyToExp;
private void Start()
{
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
}
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (Input.GetKeyDown(keyToExp))
if (Input.GetKeyDown(KeyCode.Tab))
{ {
expText.SetActive(true); expText.SetActive(true);
} }
if (Input.GetKeyUp(KeyCode.Tab)) if (Input.GetKeyUp(keyToExp))
{ {
expText.SetActive(false); expText.SetActive(false);
} }
} }
} }

View File

@ -1,3 +1,4 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -7,17 +8,23 @@ public class DisplayHealthStatus : MonoBehaviour
{ {
public GameObject healthText; public GameObject healthText;
public static KeyCode keyToHealth;
private void Start()
{
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
}
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (Input.GetKeyDown(KeyCode.Tab)) if (Input.GetKeyDown(keyToHealth))
{ {
healthText.SetActive(true); healthText.SetActive(true);
} }
if (Input.GetKeyUp(KeyCode.Tab)) if (Input.GetKeyUp(keyToHealth))
{ {
healthText.SetActive(false); healthText.SetActive(false);
} }

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

View File

@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: 672c563e08d4dcc4f82a2704ed3e5b76
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

View File

@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: 96ee6f77f01216b46acd0f0406129e1f
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.7 KiB

View File

@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: 39fd0cca68e63b24da5fe62a0a9dbd1f
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.7 KiB

View File

@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: ac620efce14ec274bb2ac7720b2353d8
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.7 KiB

View File

@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: 09b1f1497498c0d4fa97bfaf7add0404
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

View File

@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: a4943caf5d80e5341bf2e2868c9406e2
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -32,7 +32,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: 1 filterMode: 0
aniso: 1 aniso: 1
mipBias: 0 mipBias: 0
wrapU: 1 wrapU: 1
@ -41,12 +41,12 @@ TextureImporter:
nPOTScale: 0 nPOTScale: 0
lightmap: 0 lightmap: 0
compressionQuality: 50 compressionQuality: 50
spriteMode: 1 spriteMode: 2
spriteExtrude: 1 spriteExtrude: 1
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100 spritePixelsToUnits: 16
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
@ -68,7 +68,19 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
textureFormat: -1 textureFormat: -1
textureCompression: 1 textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50 compressionQuality: 50
crunchedCompression: 0 crunchedCompression: 0
allowsAlphaSplitting: 0 allowsAlphaSplitting: 0

8
Assets/HardLight2D.meta Normal file
View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 64da8bdfd84bf4f46a929c18c6bbfe65
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3d0f17b9427f0c9458cd4113831e6e7e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 0d19e7768b9287c4a920e60043514a70
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 18885fe1412c9304eac28f3fb63ec1dc
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,44 @@
using UnityEngine;
[ExecuteInEditMode]
[RequireComponent (typeof (MeshFilter))]
[RequireComponent (typeof (MeshRenderer))]
public class MeshCopy : MonoBehaviour
{
public MeshFilter OriginalMesh;
[ColorUsage (false)] public Color Color = Color.white;
public float Intensity = 1;
MeshFilter meshFilter;
Renderer rend;
Color oldColor = Color.black;
float oldIntensity = -1;
MaterialPropertyBlock propBlock;
string colorProp = "_Color";
void Update ()
{
CheckReferences ();
if (OriginalMesh && OriginalMesh.sharedMesh)
meshFilter.sharedMesh = OriginalMesh.sharedMesh;
else meshFilter.sharedMesh = null;
UpdateColor ();
}
void CheckReferences ()
{
if (!meshFilter) meshFilter = GetComponent<MeshFilter> ();
if (!rend) rend = GetComponent<Renderer> ();
if (propBlock == null) propBlock = new MaterialPropertyBlock ();
}
void UpdateColor ()
{
if (oldColor != Color || oldIntensity != Intensity)
{
oldColor = Color;
oldIntensity = Intensity;
rend.GetPropertyBlock (propBlock);
propBlock.SetColor (colorProp, Color * Intensity);
rend.SetPropertyBlock (propBlock);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a3dee31f8104a4a47b95745cf7e27106
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,30 @@
using UnityEngine;
[RequireComponent (typeof (LineRenderer))]
[RequireComponent (typeof (PolygonCollider2D))]
public class PolyWobbler : MonoBehaviour
{
PolygonCollider2D Poly;
LineRenderer LineRend;
public float Wobbles = 1;
Vector2[] points;
private void Start ()
{
Poly = GetComponent<PolygonCollider2D> ();
LineRend = GetComponent<LineRenderer> ();
}
void Update ()
{
points = Poly.GetPath (0);
LineRend.positionCount = points.Length;
for (int i = 0; i < points.Length; i++)
{
points[i] += Random.insideUnitCircle * Time.deltaTime * Wobbles;
LineRend.SetPosition (i, points[i]);
}
Poly.SetPath (0, points);
HardLight2DManager.RefreshColliderReference (Poly);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1a27093d5d5103041b67a7739d7f5380
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Speen : MonoBehaviour
{
public float speed = 1f;
void Update ()
{
transform.Rotate (Vector3.forward, speed * Time.deltaTime * 100f);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 86522be252059b348b3d44465533f825
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8898aa01898103343b0471cbe47355af
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 78 B

View File

@ -0,0 +1,347 @@
fileFormatVersion: 2
guid: 4ebfe52f38d395f4d842ba6cc6e23c7b
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 10
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 3
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 4
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: 4
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline:
- - {x: 0, y: 2}
- {x: -0.09813535, y: 1.9975909}
- {x: -0.19603428, y: 1.9903694}
- {x: -0.29346094, y: 1.978353}
- {x: -0.39018065, y: 1.9615705}
- {x: -0.4859604, y: 1.9400625}
- {x: -0.5805693, y: 1.9138807}
- {x: -0.67377967, y: 1.8830881}
- {x: -0.76536685, y: 1.8477591}
- {x: -0.8551101, y: 1.8079786}
- {x: -0.9427934, y: 1.7638426}
- {x: -1.0282055, y: 1.7154572}
- {x: -1.1111405, y: 1.6629392}
- {x: -1.1913986, y: 1.606415}
- {x: -1.2687867, y: 1.5460209}
- {x: -1.343118, y: 1.4819021}
- {x: -1.4142137, y: 1.4142134}
- {x: -1.4819024, y: 1.3431177}
- {x: -1.5460211, y: 1.2687864}
- {x: -1.6064153, y: 1.1913984}
- {x: -1.6629394, y: 1.1111403}
- {x: -1.7154574, y: 1.0282052}
- {x: -1.7638427, y: 0.94279313}
- {x: -1.8079787, y: 0.8551098}
- {x: -1.8477592, y: 0.76536644}
- {x: -1.8830884, y: 0.6737792}
- {x: -1.9138808, y: 0.5805688}
- {x: -1.9400626, y: 0.48595977}
- {x: -1.9615707, y: 0.39018002}
- {x: -1.9783531, y: 0.29346028}
- {x: -1.9903696, y: 0.19603357}
- {x: -1.9975909, y: 0.098134585}
- {x: -2, y: -0.0000008026785}
- {x: -1.9975909, y: -0.09813619}
- {x: -1.9903693, y: -0.19603516}
- {x: -1.9783529, y: -0.29346186}
- {x: -1.9615704, y: -0.3901816}
- {x: -1.9400623, y: -0.48596132}
- {x: -1.9138803, y: -0.58057034}
- {x: -1.8830878, y: -0.67378074}
- {x: -1.8477587, y: -0.7653679}
- {x: -1.8079782, y: -0.855111}
- {x: -1.7638422, y: -0.9427941}
- {x: -1.715457, y: -1.028206}
- {x: -1.6629391, y: -1.1111407}
- {x: -1.606415, y: -1.1913987}
- {x: -1.546021, y: -1.2687865}
- {x: -1.4819025, y: -1.3431177}
- {x: -1.4142139, y: -1.4142132}
- {x: -1.3431184, y: -1.4819018}
- {x: -1.2687873, y: -1.5460204}
- {x: -1.1913995, y: -1.6064144}
- {x: -1.1111416, y: -1.6629385}
- {x: -1.0282067, y: -1.7154565}
- {x: -0.9427949, y: -1.7638417}
- {x: -0.85511184, y: -1.8079778}
- {x: -0.76536876, y: -1.8477583}
- {x: -0.6737818, y: -1.8830874}
- {x: -0.5805717, y: -1.91388}
- {x: -0.48596293, y: -1.9400618}
- {x: -0.39018345, y: -1.96157}
- {x: -0.29346398, y: -1.9783525}
- {x: -0.1960375, y: -1.9903691}
- {x: -0.09813879, y: -1.9975908}
- {x: -0.0000036398517, y: -2}
- {x: 0.098131515, y: -1.9975911}
- {x: 0.19603026, y: -1.9903698}
- {x: 0.29345676, y: -1.9783536}
- {x: 0.3901763, y: -1.9615715}
- {x: 0.48595586, y: -1.9400636}
- {x: 0.58056474, y: -1.913882}
- {x: 0.67377496, y: -1.8830898}
- {x: 0.765362, y: -1.847761}
- {x: 0.8551053, y: -1.8079809}
- {x: 0.94278854, y: -1.7638452}
- {x: 1.0282005, y: -1.7154602}
- {x: 1.1111355, y: -1.6629425}
- {x: 1.1913936, y: -1.6064187}
- {x: 1.2687817, y: -1.5460249}
- {x: 1.3431131, y: -1.4819067}
- {x: 1.4142088, y: -1.4142184}
- {x: 1.4818976, y: -1.3431231}
- {x: 1.5460167, y: -1.2687918}
- {x: 1.6064112, y: -1.1914037}
- {x: 1.6629357, y: -1.1111456}
- {x: 1.7154542, y: -1.0282105}
- {x: 1.7638398, y: -0.94279844}
- {x: 1.8079762, y: -0.855115}
- {x: 1.8477571, y: -0.76537156}
- {x: 1.8830866, y: -0.6737842}
- {x: 1.9138794, y: -0.5805737}
- {x: 1.9400615, y: -0.48596448}
- {x: 1.9615698, y: -0.39018452}
- {x: 1.9783524, y: -0.29346457}
- {x: 1.9903691, y: -0.19603767}
- {x: 1.9975908, y: -0.09813846}
- {x: 2, y: -0.0000028371733}
- {x: 1.997591, y: 0.0981328}
- {x: 1.9903697, y: 0.19603202}
- {x: 1.9783533, y: 0.29345897}
- {x: 1.9615709, y: 0.39017895}
- {x: 1.9400629, y: 0.48595896}
- {x: 1.9138811, y: 0.58056825}
- {x: 1.8830885, y: 0.6737789}
- {x: 1.8477592, y: 0.7653663}
- {x: 1.8079787, y: 0.8551099}
- {x: 1.7638426, y: 0.9427934}
- {x: 1.7154571, y: 1.0282056}
- {x: 1.662939, y: 1.1111408}
- {x: 1.6064146, y: 1.1913992}
- {x: 1.5460203, y: 1.2687874}
- {x: 1.4819014, y: 1.3431189}
- {x: 1.4142125, y: 1.4142147}
- {x: 1.3431165, y: 1.4819036}
- {x: 1.2687849, y: 1.5460223}
- {x: 1.1913966, y: 1.6064166}
- {x: 1.1111382, y: 1.6629407}
- {x: 1.0282029, y: 1.7154588}
- {x: 0.94279057, y: 1.7638441}
- {x: 0.85510695, y: 1.8079801}
- {x: 0.76536334, y: 1.8477606}
- {x: 0.67377585, y: 1.8830895}
- {x: 0.58056515, y: 1.9138819}
- {x: 0.48595583, y: 1.9400636}
- {x: 0.3901758, y: 1.9615716}
- {x: 0.29345578, y: 1.9783537}
- {x: 0.1960288, y: 1.99037}
- {x: 0.09812956, y: 1.9975911}
physicsShape:
- - {x: 0, y: 2}
- {x: -0.09813535, y: 1.9975909}
- {x: -0.19603428, y: 1.9903694}
- {x: -0.29346094, y: 1.978353}
- {x: -0.39018065, y: 1.9615705}
- {x: -0.4859604, y: 1.9400625}
- {x: -0.5805693, y: 1.9138807}
- {x: -0.67377967, y: 1.8830881}
- {x: -0.76536685, y: 1.8477591}
- {x: -0.8551101, y: 1.8079786}
- {x: -0.9427934, y: 1.7638426}
- {x: -1.0282055, y: 1.7154572}
- {x: -1.1111405, y: 1.6629392}
- {x: -1.1913986, y: 1.606415}
- {x: -1.2687867, y: 1.5460209}
- {x: -1.343118, y: 1.4819021}
- {x: -1.4142137, y: 1.4142134}
- {x: -1.4819024, y: 1.3431177}
- {x: -1.5460211, y: 1.2687864}
- {x: -1.6064153, y: 1.1913984}
- {x: -1.6629394, y: 1.1111403}
- {x: -1.7154574, y: 1.0282052}
- {x: -1.7638427, y: 0.94279313}
- {x: -1.8079787, y: 0.8551098}
- {x: -1.8477592, y: 0.76536644}
- {x: -1.8830884, y: 0.6737792}
- {x: -1.9138808, y: 0.5805688}
- {x: -1.9400626, y: 0.48595977}
- {x: -1.9615707, y: 0.39018002}
- {x: -1.9783531, y: 0.29346028}
- {x: -1.9903696, y: 0.19603357}
- {x: -1.9975909, y: 0.098134585}
- {x: -2, y: -0.0000008026785}
- {x: -1.9975909, y: -0.09813619}
- {x: -1.9903693, y: -0.19603516}
- {x: -1.9783529, y: -0.29346186}
- {x: -1.9615704, y: -0.3901816}
- {x: -1.9400623, y: -0.48596132}
- {x: -1.9138803, y: -0.58057034}
- {x: -1.8830878, y: -0.67378074}
- {x: -1.8477587, y: -0.7653679}
- {x: -1.8079782, y: -0.855111}
- {x: -1.7638422, y: -0.9427941}
- {x: -1.715457, y: -1.028206}
- {x: -1.6629391, y: -1.1111407}
- {x: -1.606415, y: -1.1913987}
- {x: -1.546021, y: -1.2687865}
- {x: -1.4819025, y: -1.3431177}
- {x: -1.4142139, y: -1.4142132}
- {x: -1.3431184, y: -1.4819018}
- {x: -1.2687873, y: -1.5460204}
- {x: -1.1913995, y: -1.6064144}
- {x: -1.1111416, y: -1.6629385}
- {x: -1.0282067, y: -1.7154565}
- {x: -0.9427949, y: -1.7638417}
- {x: -0.85511184, y: -1.8079778}
- {x: -0.76536876, y: -1.8477583}
- {x: -0.6737818, y: -1.8830874}
- {x: -0.5805717, y: -1.91388}
- {x: -0.48596293, y: -1.9400618}
- {x: -0.39018345, y: -1.96157}
- {x: -0.29346398, y: -1.9783525}
- {x: -0.1960375, y: -1.9903691}
- {x: -0.09813879, y: -1.9975908}
- {x: -0.0000036398517, y: -2}
- {x: 0.098131515, y: -1.9975911}
- {x: 0.19603026, y: -1.9903698}
- {x: 0.29345676, y: -1.9783536}
- {x: 0.3901763, y: -1.9615715}
- {x: 0.48595586, y: -1.9400636}
- {x: 0.58056474, y: -1.913882}
- {x: 0.67377496, y: -1.8830898}
- {x: 0.765362, y: -1.847761}
- {x: 0.8551053, y: -1.8079809}
- {x: 0.94278854, y: -1.7638452}
- {x: 1.0282005, y: -1.7154602}
- {x: 1.1111355, y: -1.6629425}
- {x: 1.1913936, y: -1.6064187}
- {x: 1.2687817, y: -1.5460249}
- {x: 1.3431131, y: -1.4819067}
- {x: 1.4142088, y: -1.4142184}
- {x: 1.4818976, y: -1.3431231}
- {x: 1.5460167, y: -1.2687918}
- {x: 1.6064112, y: -1.1914037}
- {x: 1.6629357, y: -1.1111456}
- {x: 1.7154542, y: -1.0282105}
- {x: 1.7638398, y: -0.94279844}
- {x: 1.8079762, y: -0.855115}
- {x: 1.8477571, y: -0.76537156}
- {x: 1.8830866, y: -0.6737842}
- {x: 1.9138794, y: -0.5805737}
- {x: 1.9400615, y: -0.48596448}
- {x: 1.9615698, y: -0.39018452}
- {x: 1.9783524, y: -0.29346457}
- {x: 1.9903691, y: -0.19603767}
- {x: 1.9975908, y: -0.09813846}
- {x: 2, y: -0.0000028371733}
- {x: 1.997591, y: 0.0981328}
- {x: 1.9903697, y: 0.19603202}
- {x: 1.9783533, y: 0.29345897}
- {x: 1.9615709, y: 0.39017895}
- {x: 1.9400629, y: 0.48595896}
- {x: 1.9138811, y: 0.58056825}
- {x: 1.8830885, y: 0.6737789}
- {x: 1.8477592, y: 0.7653663}
- {x: 1.8079787, y: 0.8551099}
- {x: 1.7638426, y: 0.9427934}
- {x: 1.7154571, y: 1.0282056}
- {x: 1.662939, y: 1.1111408}
- {x: 1.6064146, y: 1.1913992}
- {x: 1.5460203, y: 1.2687874}
- {x: 1.4819014, y: 1.3431189}
- {x: 1.4142125, y: 1.4142147}
- {x: 1.3431165, y: 1.4819036}
- {x: 1.2687849, y: 1.5460223}
- {x: 1.1913966, y: 1.6064166}
- {x: 1.1111382, y: 1.6629407}
- {x: 1.0282029, y: 1.7154588}
- {x: 0.94279057, y: 1.7638441}
- {x: 0.85510695, y: 1.8079801}
- {x: 0.76536334, y: 1.8477606}
- {x: 0.67377585, y: 1.8830895}
- {x: 0.58056515, y: 1.9138819}
- {x: 0.48595583, y: 1.9400636}
- {x: 0.3901758, y: 1.9615716}
- {x: 0.29345578, y: 1.9783537}
- {x: 0.1960288, y: 1.99037}
- {x: 0.09812956, y: 1.9975911}
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

View File

@ -0,0 +1,127 @@
fileFormatVersion: 2
guid: c0eee0210c018ad4ba7c946ca9d54668
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 10
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 200
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

Some files were not shown because too many files have changed in this diff Show More