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||||
Other similar extension points exist, see Microsoft.Common.targets.
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@ -47,20 +47,31 @@
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\EventManager\EventManager.cs" />
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||||
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|
||||
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||||
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||||
@ -69,25 +80,40 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SystemLanguageEnum.cs" />
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||||
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|
||||
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|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\GridPathfinding.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MultiDialogue.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\EntryEventObserver.cs" />
|
||||
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|
||||
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|
||||
<Compile Include="Assets\OpenSettingsOnESCPress.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\ForestWay\CaveBlocking.cs" />
|
||||
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|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\ManagerInterface.cs" />
|
||||
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|
||||
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|
||||
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|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataListManager.cs" />
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||||
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|
||||
<Compile Include="Assets\BreakOre.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ShopPanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Model\ButtonPanelModel.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Model\DialogueStepModel.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopUIManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\ItemEffectsManager.cs" />
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
@ -95,55 +121,85 @@
|
||||
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||||
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||||
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||||
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||||
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<Compile Include="Assets\NewGame.cs" />
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||||
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||||
<Compile Include="Assets\Scripts\Knockback.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStatusEnum.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Story\TheCave\GetScroolWizard.cs" />
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||||
<Compile Include="Assets\ContinueButton.cs" />
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||||
<Compile Include="Assets\WizardLight.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" />
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||||
<Compile Include="Assets\Scripts\DialogueNpcTest.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelController.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAssetData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\ItemData.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SaveDialogueManager.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ItemSlot.cs" />
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||||
<Compile Include="Assets\healthText.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\CollectItemEvent.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataLoader.cs" />
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<Compile Include="Assets\Animations\Chests\ChestAnimation.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItem.cs" />
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||||
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||||
<Compile Include="Assets\Scripts\PlayerPosition.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelInterface.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\KillMissionCondition.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataListManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\Chest.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ChestSlot.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shop\ShopItemCardKeeper.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelControllerInterface.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Model\DialogueModel.cs" />
|
||||
<Compile Include="Assets\LevelUpPopUp.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataLoader.cs" />
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||||
<Compile Include="Assets\ChangeLanguageToEnglish.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\PanelHeaderController.cs" />
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<Compile Include="Assets\Scripts\CamerFollow.cs" />
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<Compile Include="Assets\CloseIfQuestPanel.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataManager.cs" />
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||||
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|
||||
<Compile Include="Assets\TreeParticleEffect.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\CollectRequiredSubjectData.cs" />
|
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|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStepStatusEnum.cs" />
|
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<Compile Include="Assets\DisplayHealthStatus.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\SpeedCalcullator.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIBaseManager.cs" />
|
||||
<Compile Include="Assets\Scripts\ProceduralGeneration\TileMapGenerator.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataLoaderInterface.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\EquipmentSlot.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\RequiredSubject.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
|
||||
<Compile Include="Assets\Scripts\WizardBattle.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\Mission\MissionStepStatusEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" />
|
||||
<Compile Include="Assets\Scripts\Pathfinding\TileData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\SaveMultiDialogueManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\MultiDialogueData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" />
|
||||
<Compile Include="Assets\Scripts\DealDamage.cs" />
|
||||
<Compile Include="Assets\Scripts\LevelBar.cs" />
|
||||
@ -153,12 +209,18 @@
|
||||
<Compile Include="Assets\Scripts\SaveSoundSettings.cs" />
|
||||
<Compile Include="Assets\Scripts\MenuGUI.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\IPanel.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\MinionRespowner.cs" />
|
||||
<Compile Include="Assets\Scripts\SaveSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\AnimatedDoorBehaviour.cs" />
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||||
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|
||||
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|
||||
<Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\PanelCashController.cs" />
|
||||
<Compile Include="Assets\UpdateControls.cs" />
|
||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
|
||||
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|
||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SceneDialogueDataLoader.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
|
||||
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|
||||
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|
||||
@ -170,6 +232,13 @@
|
||||
<Compile Include="Assets\Scripts\FloatValue.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\LastMoveTo.cs" />
|
||||
<Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\Wizard\BattleWizard.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\CollectMissionCondition.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\RequiredSubjectData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" />
|
||||
<Compile Include="Assets\Scripts\DoorBehaviour.cs" />
|
||||
<Compile Include="Assets\Scripts\SceneManager\SceneEquippableItemManager.cs" />
|
||||
@ -182,56 +251,96 @@
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\InventoryPanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataManager.cs" />
|
||||
<Compile Include="Assets\TranslateMeshText.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataLoader.cs" />
|
||||
<Compile Include="Assets\ParticleDisable.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\DungeonManager.cs" />
|
||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
|
||||
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataListManager.cs" />
|
||||
<Compile Include="Assets\NPCType.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Enum\MissionTypeEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\Enemies' Scprits\FollowingEnemy.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\Wizard\EscapingWizard.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Cementary\TombstoneDoorBlock.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\MissionCondition.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
|
||||
<Compile Include="Assets\Scripts\HealthBar.cs" />
|
||||
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
|
||||
<Compile Include="Assets\SwitchSprite.cs" />
|
||||
<Compile Include="Assets\ManageExpBar.cs" />
|
||||
<Compile Include="Assets\Scripts\DungeonItemsFiller.cs" />
|
||||
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
|
||||
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\WizardFirstQuestManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\SaveMissionManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\CollectMissionConditionData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\MissionConditionData.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\KillRequiredSubject.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" />
|
||||
<Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\CollectRequiredSubject.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\MissionData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
|
||||
<Compile Include="Assets\Animations\Fire\Fire.cs" />
|
||||
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\WindowPanel\WindowController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Thugs\ThugNPCFollowing.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\OutsideWizard\WizardLetter.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\WindowPanel\WindowText.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\KillEnemyEvent.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" />
|
||||
<Compile Include="Assets\TakingDamage.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\KillRequiredSubjectData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
|
||||
<Compile Include="Assets\StartOnEnter.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Condition\DialogueOpenCondition.cs" />
|
||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\MeshCopy.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelController.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\BinaryTree.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\PlayerActions.cs" />
|
||||
<Compile Include="Assets\Scripts\Enemies' Scprits\Cave\BossThug.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SaveInventoryManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcShopManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\DialogueStepData.cs" />
|
||||
<Compile Include="Assets\Scripts\ChangeScene.cs" />
|
||||
<Compile Include="Assets\OpenPanelOnCollision.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" />
|
||||
<Compile Include="Assets\StickToObject.cs" />
|
||||
<Compile Include="Assets\MoveTombstone.cs" />
|
||||
<Compile Include="Assets\Scripts\SaveController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataLoader.cs" />
|
||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCDialogue.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MissionDialogue.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\Player.cs" />
|
||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
|
||||
<None Include="Assets\HardLight2D\ReadMe - FAQ.txt" />
|
||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
|
||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
|
||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
|
||||
@ -246,6 +355,7 @@
|
||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
|
||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
|
||||
<None Include="Assets\HardLight2D\Material\AdditiveShader.shader" />
|
||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
|
||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF Overlay.shader" />
|
||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap-Mobile.shader" />
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||||
@ -474,6 +584,9 @@
|
||||
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|
||||
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||||
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|
||||
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|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
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||||
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||||
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|
||||
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||||
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||||
@ -820,94 +933,94 @@
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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Assets/Animations/Chests/ChestAnimation.cs
Normal file
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ChestAnimation : MonoBehaviour
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{
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[SerializeField] public GameObject chest;
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private Animator m_Animator;
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bool isTrigerred = false;
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// Start is called before the first frame update
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void Start()
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{
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m_Animator = gameObject.GetComponent<Animator>();
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chest = gameObject; // set object on current GameObject
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}
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private bool beingHandled = false;
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private static bool Opening;
|
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private static bool Closing;
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private IEnumerator OpenChestWithAnimation()
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{
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beingHandled = true;
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// process pre-yield
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m_Animator.SetTrigger("OpenIt");
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yield return new WaitForSeconds( 0.4f );
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m_Animator.ResetTrigger("OpenIt");
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// process post-yield
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beingHandled = false;
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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Assets/Animations/Fire/Fire.cs
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
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public class Fire : MonoBehaviour
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{
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private float range = 0;
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float minFlickerIntensity = 0.5f;
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float maxFlickerIntensity = 1.0f;
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private HardLight2D firelight;
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private HardLight2D[] lights;
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private GameObject fire;
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private int randomizer = 0;
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// Start is called before the first frame update
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void Start()
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{
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lights = FindObjectsOfType<HardLight2D>();
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List<HardLight2D> finalList = new List<HardLight2D>();
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string nameToLookFor = "LightFire";
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for(var i = 0; i < lights.Length; i++)
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{
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if(lights[i].name == nameToLookFor)
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{
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}
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}
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firelight = finalList[0];
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//firelight = FindObjectOfType<HardLight2D>();
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StartCoroutine( ChangeRange());
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}
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// Update is called once per frame
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void Update()
|
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{
|
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StartCoroutine( ChangeRange());
|
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}
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IEnumerator ChangeRange()
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{
|
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if (randomizer == 0) {
|
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firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
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}
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else firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
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randomizer = Random.Range (0, 1);
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yield return new WaitForSeconds(flickerSpeed);
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}
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Assets/ControlsletterManager.cs
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ControlsletterManager : MonoBehaviour
|
||||
{
|
||||
public GameObject LetterPanel;
|
||||
public GameObject _panel;
|
||||
|
||||
// Start is called before the first frame update
|
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void Start()
|
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{
|
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if (PlayerPrefs.GetInt("ControlLetter.WhereDisplayed") == 0)
|
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{
|
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_panel = Instantiate(LetterPanel, GameObject.FindGameObjectWithTag("GUI").transform);
|
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_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyLetter);
|
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}
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}
|
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void DestroyLetter()
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{
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Destroy(_panel);
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}
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void Update()
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if (Input.GetKeyDown(KeyCode.Tab))
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if (Input.GetKeyDown(keyToExp))
|
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{
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expText.SetActive(true);
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if (Input.GetKeyUp(KeyCode.Tab))
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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[ExecuteInEditMode]
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[RequireComponent (typeof (MeshFilter))]
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[RequireComponent (typeof (MeshRenderer))]
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public class MeshCopy : MonoBehaviour
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{
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public MeshFilter OriginalMesh;
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[ColorUsage (false)] public Color Color = Color.white;
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float oldIntensity = -1;
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string colorProp = "_Color";
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void Update ()
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{
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CheckReferences ();
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else meshFilter.sharedMesh = null;
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if (!rend) rend = GetComponent<Renderer> ();
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using UnityEngine;
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public class PolyWobbler : MonoBehaviour
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PolygonCollider2D Poly;
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LineRenderer LineRend;
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