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||||||
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||||||
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||||||
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||||||
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
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</Reference>
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<Reference Include="System.Threading.Timer">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
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||||||
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||||||
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<Reference Include="System.ValueTuple">
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</Reference>
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||||||
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<Reference Include="System.Xml.ReaderWriter">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
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</Reference>
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||||||
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<Reference Include="System.Xml.XmlDocument">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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<Reference Include="Unity.2D.Psdimporter.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
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|
<Reference Include="Unity.2D.Path.Editor">
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|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
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|
</Reference>
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<Reference Include="Unity.InternalAPIEditorBridge.001">
|
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|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
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|
</Reference>
|
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|
<Reference Include="UnityEditor.UI">
|
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|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.PlasticSCM.Editor">
|
||||||
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
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|
<Reference Include="Unity.Rider.Editor">
|
||||||
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
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|
</Reference>
|
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|
<Reference Include="UnityEngine.UI">
|
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|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
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|
</Reference>
|
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|
<Reference Include="Unity.Mathematics">
|
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|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
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|
</Reference>
|
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|
<Reference Include="Unity.2D.IK.Runtime">
|
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|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
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|
</Reference>
|
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|
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
||||||
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
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|
<Reference Include="Unity.2D.Animation.Runtime">
|
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|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
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|
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|
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|
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
||||||
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Mathematics.Editor">
|
||||||
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
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|
<Reference Include="Unity.2D.Common.Runtime">
|
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|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
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|
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|
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|
<Reference Include="Unity.2D.SpriteShape.Editor">
|
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|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
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|
</Reference>
|
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|
<Reference Include="Unity.2D.Common.Editor">
|
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|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
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|
</Reference>
|
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|
<Reference Include="Unity.2D.SpriteShape.Runtime">
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|
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
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|
</Reference>
|
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|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="Assembly-CSharp.csproj">
|
||||||
|
<Project>{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}</Project>
|
||||||
|
<Name>Assembly-CSharp</Name>
|
||||||
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
File diff suppressed because it is too large
Load Diff
40
Assets/Animations/Chests/ChestAnimation.cs
Normal file
40
Assets/Animations/Chests/ChestAnimation.cs
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ChestAnimation : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] public GameObject chest;
|
||||||
|
|
||||||
|
private Animator m_Animator;
|
||||||
|
bool isTrigerred = false;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
m_Animator = gameObject.GetComponent<Animator>();
|
||||||
|
chest = gameObject; // set object on current GameObject
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool beingHandled = false;
|
||||||
|
private static bool Opening;
|
||||||
|
private static bool Closing;
|
||||||
|
private IEnumerator OpenChestWithAnimation()
|
||||||
|
{
|
||||||
|
beingHandled = true;
|
||||||
|
// process pre-yield
|
||||||
|
m_Animator.SetTrigger("OpenIt");
|
||||||
|
yield return new WaitForSeconds( 0.4f );
|
||||||
|
|
||||||
|
m_Animator.ResetTrigger("OpenIt");
|
||||||
|
// process post-yield
|
||||||
|
beingHandled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Animations/Chests/ChestAnimation.cs.meta
Normal file
11
Assets/Animations/Chests/ChestAnimation.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7151affbee5fd5443aeac959e4ef9331
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
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53
Assets/Animations/Fire/Fire.cs
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53
Assets/Animations/Fire/Fire.cs
Normal file
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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{
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private float range = 0;
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float minFlickerIntensity = 0.5f;
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float maxFlickerIntensity = 1.0f;
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private HardLight2D[] lights;
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private GameObject fire;
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private int randomizer = 0;
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void Start()
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{
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lights = FindObjectsOfType<HardLight2D>();
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{
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StartCoroutine( ChangeRange());
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void Update()
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{
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StartCoroutine( ChangeRange());
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IEnumerator ChangeRange()
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{
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if (randomizer == 0) {
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|
firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
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}
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}
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11
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156
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Normal file
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@ -59,6 +81,9 @@ AnimatorState:
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@ -185,6 +378,24 @@ AnimatorController:
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--- !u!1102 &764129659546702357
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248
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248
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Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user